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Searched
defs:LoopType
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp
55
enum
LoopType
81
LoopType
loopType
;
171
if (params.
loopType
== LOOPTYPE_FOR)
176
else if (params.
loopType
== LOOPTYPE_WHILE)
186
DE_ASSERT(params.
loopType
== LOOPTYPE_DO_WHILE);
265
^ deInt32Hash(params.
loopType
)
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
403
enum
LoopType
411
LoopCase (Context& context, const char* name, const char* description,
LoopType
type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
420
LoopType
m_type;
427
LoopCase::LoopCase (Context& context, const char* name, const char* description,
LoopType
type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
911
LoopCase::
LoopType
type;
/external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp
138
enum
LoopType
147
static const char* getLoopTypeName (
LoopType
loopType
)
157
DE_ASSERT(deInBounds32((int)
loopType
, 0, LOOPTYPE_LAST));
158
return s_names[(int)
loopType
];
243
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase,
LoopType
loopType
, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
379
if (
loopType
== LOOPTYPE_FOR)
386
else if (
loopType
== LOOPTYPE_WHILE)
395
else if (
loopType
== LOOPTYPE_DO_WHILE
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
407
enum
LoopType
415
LoopCase (Context& context, const char* name, const char* description,
LoopType
type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
424
LoopType
m_type;
431
LoopCase::LoopCase (Context& context, const char* name, const char* description,
LoopType
type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
923
LoopCase::
LoopType
type;
/external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp
141
enum
LoopType
150
static const char* getLoopTypeName (
LoopType
loopType
)
160
DE_ASSERT(deInBounds32((int)
loopType
, 0, LOOPTYPE_LAST));
161
return s_names[(int)
loopType
];
275
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase,
LoopType
loopType
, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
407
if (
loopType
== LOOPTYPE_FOR)
414
else if (
loopType
== LOOPTYPE_WHILE)
423
else if (
loopType
== LOOPTYPE_DO_WHILE
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
AMDILCFGStructurizer.cpp
287
typedef typename PassT::
LoopType
LoopT;
[
all
...]
/external/mesa3d/src/gallium/drivers/radeon/
AMDILCFGStructurizer.cpp
287
typedef typename PassT::
LoopType
LoopT;
[
all
...]
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