1 // Copyright 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 7 8 #include <string> 9 10 #include "base/basictypes.h" 11 #include "base/memory/scoped_ptr.h" 12 #include "base/time/time.h" 13 #include "cc/base/cc_export.h" 14 #include "cc/output/begin_frame_args.h" 15 #include "cc/scheduler/draw_result.h" 16 #include "cc/scheduler/scheduler_settings.h" 17 18 namespace base { 19 namespace debug { 20 class ConvertableToTraceForamt; 21 class TracedValue; 22 } 23 class Value; 24 } 25 26 namespace cc { 27 28 // The SchedulerStateMachine decides how to coordinate main thread activites 29 // like painting/running javascript with rendering and input activities on the 30 // impl thread. 31 // 32 // The state machine tracks internal state but is also influenced by external 33 // state. Internal state includes things like whether a frame has been 34 // requested, while external state includes things like the current time being 35 // near to the vblank time. 36 // 37 // The scheduler seperates "what to do next" from the updating of its internal 38 // state to make testing cleaner. 39 class CC_EXPORT SchedulerStateMachine { 40 public: 41 // settings must be valid for the lifetime of this class. 42 explicit SchedulerStateMachine(const SchedulerSettings& settings); 43 44 enum OutputSurfaceState { 45 OUTPUT_SURFACE_ACTIVE, 46 OUTPUT_SURFACE_LOST, 47 OUTPUT_SURFACE_CREATING, 48 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, 49 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, 50 }; 51 static const char* OutputSurfaceStateToString(OutputSurfaceState state); 52 53 // Note: BeginImplFrameState will always cycle through all the states in 54 // order. Whether or not it actually waits or draws, it will at least try to 55 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in 56 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE 57 enum BeginImplFrameState { 58 BEGIN_IMPL_FRAME_STATE_IDLE, 59 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, 60 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, 61 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, 62 }; 63 static const char* BeginImplFrameStateToString(BeginImplFrameState state); 64 65 enum CommitState { 66 COMMIT_STATE_IDLE, 67 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, 68 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, 69 COMMIT_STATE_READY_TO_COMMIT, 70 COMMIT_STATE_WAITING_FOR_ACTIVATION, 71 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, 72 }; 73 static const char* CommitStateToString(CommitState state); 74 75 enum ForcedRedrawOnTimeoutState { 76 FORCED_REDRAW_STATE_IDLE, 77 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, 78 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, 79 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, 80 }; 81 static const char* ForcedRedrawOnTimeoutStateToString( 82 ForcedRedrawOnTimeoutState state); 83 84 bool CommitPending() const { 85 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || 86 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED || 87 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; 88 } 89 CommitState commit_state() const { return commit_state_; } 90 91 bool RedrawPending() const { return needs_redraw_; } 92 bool ManageTilesPending() const { return needs_manage_tiles_; } 93 94 enum Action { 95 ACTION_NONE, 96 ACTION_ANIMATE, 97 ACTION_SEND_BEGIN_MAIN_FRAME, 98 ACTION_COMMIT, 99 ACTION_UPDATE_VISIBLE_TILES, 100 ACTION_ACTIVATE_SYNC_TREE, 101 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, 102 ACTION_DRAW_AND_SWAP_FORCED, 103 ACTION_DRAW_AND_SWAP_ABORT, 104 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, 105 ACTION_MANAGE_TILES, 106 }; 107 static const char* ActionToString(Action action); 108 109 scoped_refptr<base::debug::ConvertableToTraceFormat> AsValue() const; 110 void AsValueInto(base::debug::TracedValue* dict, base::TimeTicks now) const; 111 112 Action NextAction() const; 113 void UpdateState(Action action); 114 115 // Indicates whether the impl thread needs a BeginImplFrame callback in order 116 // to make progress. 117 bool BeginFrameNeeded() const; 118 119 // Indicates that we need to independently poll for new state and actions 120 // because we can't expect a BeginImplFrame. This is mostly used to avoid 121 // drawing repeat frames with the synchronous compositor without dropping 122 // necessary actions on the floor. 123 bool ShouldPollForAnticipatedDrawTriggers() const; 124 125 // Indicates that the system has entered and left a BeginImplFrame callback. 126 // The scheduler will not draw more than once in a given BeginImplFrame 127 // callback nor send more than one BeginMainFrame message. 128 void OnBeginImplFrame(const BeginFrameArgs& args); 129 void OnBeginImplFrameDeadlinePending(); 130 void OnBeginImplFrameDeadline(); 131 void OnBeginImplFrameIdle(); 132 bool ShouldTriggerBeginImplFrameDeadlineEarly() const; 133 BeginImplFrameState begin_impl_frame_state() const { 134 return begin_impl_frame_state_; 135 } 136 137 // If the main thread didn't manage to produce a new frame in time for the 138 // impl thread to draw, it is in a high latency mode. 139 bool MainThreadIsInHighLatencyMode() const; 140 141 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to 142 // avoid requesting BeginImplFrames when we won't actually draw but still 143 // need to advance our state at vsync intervals. 144 void DidEnterPollForAnticipatedDrawTriggers(); 145 void DidLeavePollForAnticipatedDrawTriggers(); 146 bool inside_poll_for_anticipated_draw_triggers() const { 147 return inside_poll_for_anticipated_draw_triggers_; 148 } 149 150 // Indicates whether the LayerTreeHostImpl is visible. 151 void SetVisible(bool visible); 152 153 // Indicates that a redraw is required, either due to the impl tree changing 154 // or the screen being damaged and simply needing redisplay. 155 void SetNeedsRedraw(); 156 bool needs_redraw() const { return needs_redraw_; } 157 158 void SetNeedsAnimate(); 159 bool needs_animate() const { return needs_animate_; } 160 161 // Indicates that manage-tiles is required. This guarantees another 162 // ManageTiles will occur shortly (even if no redraw is required). 163 void SetNeedsManageTiles(); 164 165 // Sets how many swaps can be pending to the OutputSurface. 166 void SetMaxSwapsPending(int max); 167 168 // If the scheduler attempted to draw and swap, this provides feedback 169 // regarding whether or not the swap actually occured. We might skip the 170 // swap when there is not damage, for example. 171 void DidSwapBuffers(); 172 173 // Indicates whether a redraw is required because we are currently rendering 174 // with a low resolution or checkerboarded tile. 175 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); 176 177 // Notification from the OutputSurface that a swap has been consumed. 178 void DidSwapBuffersComplete(); 179 180 // Indicates whether to prioritize impl thread latency (i.e., animation 181 // smoothness) over new content activation. 182 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority); 183 bool impl_latency_takes_priority() const { 184 return impl_latency_takes_priority_; 185 } 186 187 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. 188 void DidDrawIfPossibleCompleted(DrawResult result); 189 190 // Indicates that a new commit flow needs to be performed, either to pull 191 // updates from the main thread to the impl, or to push deltas from the impl 192 // thread to main. 193 void SetNeedsCommit(); 194 195 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME 196 // from NextAction. 197 // Indicates that all painting is complete. 198 void NotifyReadyToCommit(); 199 200 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME 201 // from NextAction if the client rejects the BeginMainFrame message. 202 // If did_handle is false, then another commit will be retried soon. 203 void BeginMainFrameAborted(bool did_handle); 204 205 // Set that we can create the first OutputSurface and start the scheduler. 206 void SetCanStart() { can_start_ = true; } 207 208 void SetSkipNextBeginMainFrameToReduceLatency(); 209 210 // Indicates whether drawing would, at this time, make sense. 211 // CanDraw can be used to suppress flashes or checkerboarding 212 // when such behavior would be undesirable. 213 void SetCanDraw(bool can); 214 215 // Indicates that scheduled BeginMainFrame is started. 216 void NotifyBeginMainFrameStarted(); 217 218 // Indicates that the pending tree is ready for activation. 219 void NotifyReadyToActivate(); 220 221 bool has_pending_tree() const { return has_pending_tree_; } 222 bool active_tree_needs_first_draw() const { 223 return active_tree_needs_first_draw_; 224 } 225 226 void DidManageTiles(); 227 void DidLoseOutputSurface(); 228 void DidCreateAndInitializeOutputSurface(); 229 bool HasInitializedOutputSurface() const; 230 231 // True if we need to abort draws to make forward progress. 232 bool PendingDrawsShouldBeAborted() const; 233 234 bool SupportsProactiveBeginFrame() const; 235 236 void SetContinuousPainting(bool continuous_painting) { 237 continuous_painting_ = continuous_painting; 238 } 239 240 bool CouldSendBeginMainFrame() const; 241 242 // TODO(zmo): This is temporary for debugging crbug.com/393331. 243 // We should remove it afterwards. 244 std::string GetStatesForDebugging() const; 245 246 protected: 247 bool BeginFrameNeededToAnimateOrDraw() const; 248 bool ProactiveBeginFrameWanted() const; 249 250 // True if we need to force activations to make forward progress. 251 bool PendingActivationsShouldBeForced() const; 252 253 bool ShouldAnimate() const; 254 bool ShouldBeginOutputSurfaceCreation() const; 255 bool ShouldDrawForced() const; 256 bool ShouldDraw() const; 257 bool ShouldActivatePendingTree() const; 258 bool ShouldUpdateVisibleTiles() const; 259 bool ShouldSendBeginMainFrame() const; 260 bool ShouldCommit() const; 261 bool ShouldManageTiles() const; 262 263 void AdvanceCurrentFrameNumber(); 264 bool HasSentBeginMainFrameThisFrame() const; 265 bool HasUpdatedVisibleTilesThisFrame() const; 266 bool HasRequestedSwapThisFrame() const; 267 bool HasSwappedThisFrame() const; 268 269 void UpdateStateOnCommit(bool commit_was_aborted); 270 void UpdateStateOnActivation(); 271 void UpdateStateOnDraw(bool did_request_swap); 272 void UpdateStateOnManageTiles(); 273 274 const SchedulerSettings settings_; 275 276 OutputSurfaceState output_surface_state_; 277 BeginImplFrameState begin_impl_frame_state_; 278 CommitState commit_state_; 279 ForcedRedrawOnTimeoutState forced_redraw_state_; 280 281 BeginFrameArgs begin_impl_frame_args_; 282 283 int commit_count_; 284 int current_frame_number_; 285 int last_frame_number_animate_performed_; 286 int last_frame_number_swap_performed_; 287 int last_frame_number_swap_requested_; 288 int last_frame_number_begin_main_frame_sent_; 289 int last_frame_number_update_visible_tiles_was_called_; 290 291 // manage_tiles_funnel_ is "filled" each time ManageTiles is called 292 // and "drained" on each BeginImplFrame. If the funnel gets too full, 293 // we start throttling ACTION_MANAGE_TILES such that we average one 294 // ManageTile per BeginImplFrame. 295 int manage_tiles_funnel_; 296 int consecutive_checkerboard_animations_; 297 int max_pending_swaps_; 298 int pending_swaps_; 299 bool needs_redraw_; 300 bool needs_animate_; 301 bool needs_manage_tiles_; 302 bool swap_used_incomplete_tile_; 303 bool needs_commit_; 304 bool inside_poll_for_anticipated_draw_triggers_; 305 bool visible_; 306 bool can_start_; 307 bool can_draw_; 308 bool has_pending_tree_; 309 bool pending_tree_is_ready_for_activation_; 310 bool active_tree_needs_first_draw_; 311 bool did_create_and_initialize_first_output_surface_; 312 bool impl_latency_takes_priority_; 313 bool skip_next_begin_main_frame_to_reduce_latency_; 314 bool skip_begin_main_frame_to_reduce_latency_; 315 bool continuous_painting_; 316 317 private: 318 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 319 }; 320 321 } // namespace cc 322 323 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 324