1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #ifndef DynamicsCompressor_h 30 #define DynamicsCompressor_h 31 32 #include "platform/audio/AudioArray.h" 33 #include "platform/audio/DynamicsCompressorKernel.h" 34 #include "platform/audio/ZeroPole.h" 35 #include "wtf/Noncopyable.h" 36 #include "wtf/OwnPtr.h" 37 38 namespace blink { 39 40 class AudioBus; 41 42 // DynamicsCompressor implements a flexible audio dynamics compression effect such as 43 // is commonly used in musical production and game audio. It lowers the volume 44 // of the loudest parts of the signal and raises the volume of the softest parts, 45 // making the sound richer, fuller, and more controlled. 46 47 class PLATFORM_EXPORT DynamicsCompressor { 48 WTF_MAKE_NONCOPYABLE(DynamicsCompressor); 49 public: 50 enum { 51 ParamThreshold, 52 ParamKnee, 53 ParamRatio, 54 ParamAttack, 55 ParamRelease, 56 ParamPreDelay, 57 ParamReleaseZone1, 58 ParamReleaseZone2, 59 ParamReleaseZone3, 60 ParamReleaseZone4, 61 ParamPostGain, 62 ParamFilterStageGain, 63 ParamFilterStageRatio, 64 ParamFilterAnchor, 65 ParamEffectBlend, 66 ParamReduction, 67 ParamLast 68 }; 69 70 DynamicsCompressor(float sampleRate, unsigned numberOfChannels); 71 72 void process(const AudioBus* sourceBus, AudioBus* destinationBus, unsigned framesToProcess); 73 void reset(); 74 void setNumberOfChannels(unsigned); 75 76 void setParameterValue(unsigned parameterID, float value); 77 float parameterValue(unsigned parameterID); 78 79 float sampleRate() const { return m_sampleRate; } 80 float nyquist() const { return m_sampleRate / 2; } 81 82 double tailTime() const { return 0; } 83 double latencyTime() const { return m_compressor.latencyFrames() / static_cast<double>(sampleRate()); } 84 85 protected: 86 unsigned m_numberOfChannels; 87 88 // m_parameters holds the tweakable compressor parameters. 89 float m_parameters[ParamLast]; 90 void initializeParameters(); 91 92 float m_sampleRate; 93 94 // Emphasis filter controls. 95 float m_lastFilterStageRatio; 96 float m_lastAnchor; 97 float m_lastFilterStageGain; 98 99 OwnPtr<const float*[]> m_sourceChannels; 100 OwnPtr<float*[]> m_destinationChannels; 101 102 // The core compressor. 103 DynamicsCompressorKernel m_compressor; 104 }; 105 106 } // namespace blink 107 108 #endif // DynamicsCompressor_h 109