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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_THREADING_THREAD_H_
      6 #define BASE_THREADING_THREAD_H_
      7 
      8 #include <string>
      9 
     10 #include "base/base_export.h"
     11 #include "base/callback.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "base/message_loop/message_loop.h"
     14 #include "base/message_loop/message_loop_proxy.h"
     15 #include "base/message_loop/timer_slack.h"
     16 #include "base/threading/platform_thread.h"
     17 
     18 namespace base {
     19 
     20 class MessagePump;
     21 
     22 // A simple thread abstraction that establishes a MessageLoop on a new thread.
     23 // The consumer uses the MessageLoop of the thread to cause code to execute on
     24 // the thread.  When this object is destroyed the thread is terminated.  All
     25 // pending tasks queued on the thread's message loop will run to completion
     26 // before the thread is terminated.
     27 //
     28 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
     29 //
     30 // After the thread is stopped, the destruction sequence is:
     31 //
     32 //  (1) Thread::CleanUp()
     33 //  (2) MessageLoop::~MessageLoop
     34 //  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
     35 class BASE_EXPORT Thread : PlatformThread::Delegate {
     36  public:
     37   struct BASE_EXPORT Options {
     38     typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
     39 
     40     Options();
     41     Options(MessageLoop::Type type, size_t size);
     42     ~Options();
     43 
     44     // Specifies the type of message loop that will be allocated on the thread.
     45     // This is ignored if message_pump_factory.is_null() is false.
     46     MessageLoop::Type message_loop_type;
     47 
     48     // Specify timer slack for thread message loop.
     49     TimerSlack timer_slack;
     50 
     51     // Used to create the MessagePump for the MessageLoop. The callback is Run()
     52     // on the thread. If message_pump_factory.is_null(), then a MessagePump
     53     // appropriate for |message_loop_type| is created. Setting this forces the
     54     // MessageLoop::Type to TYPE_CUSTOM.
     55     MessagePumpFactory message_pump_factory;
     56 
     57     // Specifies the maximum stack size that the thread is allowed to use.
     58     // This does not necessarily correspond to the thread's initial stack size.
     59     // A value of 0 indicates that the default maximum should be used.
     60     size_t stack_size;
     61   };
     62 
     63   // Constructor.
     64   // name is a display string to identify the thread.
     65   explicit Thread(const std::string& name);
     66 
     67   // Destroys the thread, stopping it if necessary.
     68   //
     69   // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
     70   // guarantee Stop() is explicitly called before the subclass is destroyed).
     71   // This is required to avoid a data race between the destructor modifying the
     72   // vtable, and the thread's ThreadMain calling the virtual method Run().  It
     73   // also ensures that the CleanUp() virtual method is called on the subclass
     74   // before it is destructed.
     75   virtual ~Thread();
     76 
     77 #if defined(OS_WIN)
     78   // Causes the thread to initialize COM.  This must be called before calling
     79   // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
     80   // started with a TYPE_UI message loop.  It is an error to call
     81   // init_com_with_mta(false) and then StartWithOptions() with any message loop
     82   // type other than TYPE_UI.
     83   void init_com_with_mta(bool use_mta) {
     84     DCHECK(!started_);
     85     com_status_ = use_mta ? MTA : STA;
     86   }
     87 #endif
     88 
     89   // Starts the thread.  Returns true if the thread was successfully started;
     90   // otherwise, returns false.  Upon successful return, the message_loop()
     91   // getter will return non-null.
     92   //
     93   // Note: This function can't be called on Windows with the loader lock held;
     94   // i.e. during a DllMain, global object construction or destruction, atexit()
     95   // callback.
     96   bool Start();
     97 
     98   // Starts the thread. Behaves exactly like Start in addition to allow to
     99   // override the default options.
    100   //
    101   // Note: This function can't be called on Windows with the loader lock held;
    102   // i.e. during a DllMain, global object construction or destruction, atexit()
    103   // callback.
    104   bool StartWithOptions(const Options& options);
    105 
    106   // Signals the thread to exit and returns once the thread has exited.  After
    107   // this method returns, the Thread object is completely reset and may be used
    108   // as if it were newly constructed (i.e., Start may be called again).
    109   //
    110   // Stop may be called multiple times and is simply ignored if the thread is
    111   // already stopped.
    112   //
    113   // NOTE: If you are a consumer of Thread, it is not necessary to call this
    114   // before deleting your Thread objects, as the destructor will do it.
    115   // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
    116   void Stop();
    117 
    118   // Signals the thread to exit in the near future.
    119   //
    120   // WARNING: This function is not meant to be commonly used. Use at your own
    121   // risk. Calling this function will cause message_loop() to become invalid in
    122   // the near future. This function was created to workaround a specific
    123   // deadlock on Windows with printer worker thread. In any other case, Stop()
    124   // should be used.
    125   //
    126   // StopSoon should not be called multiple times as it is risky to do so. It
    127   // could cause a timing issue in message_loop() access. Call Stop() to reset
    128   // the thread object once it is known that the thread has quit.
    129   void StopSoon();
    130 
    131   // Returns the message loop for this thread.  Use the MessageLoop's
    132   // PostTask methods to execute code on the thread.  This only returns
    133   // non-null after a successful call to Start.  After Stop has been called,
    134   // this will return NULL.
    135   //
    136   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
    137   // the Thread's Stop method instead.
    138   //
    139   MessageLoop* message_loop() const { return message_loop_; }
    140 
    141   // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's
    142   // PostTask methods to execute code on the thread. Returns NULL if the thread
    143   // is not running (e.g. before Start or after Stop have been called). Callers
    144   // can hold on to this even after the thread is gone; in this situation,
    145   // attempts to PostTask() will fail.
    146   //
    147   // Note: This method is deprecated. Callers should call task_runner() instead
    148   // and use the TaskRunner interfaces for safely interfacing with the Thread.
    149   scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
    150     return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
    151   }
    152 
    153   // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask
    154   // methods to execute code on the thread. Returns NULL if the thread is not
    155   // running (e.g. before Start or after Stop have been called). Callers can
    156   // hold on to this even after the thread is gone; in this situation, attempts
    157   // to PostTask() will fail.
    158   scoped_refptr<SingleThreadTaskRunner> task_runner() const {
    159     return message_loop_proxy();
    160   }
    161 
    162   // Returns the name of this thread (for display in debugger too).
    163   const std::string& thread_name() const { return name_; }
    164 
    165   // The native thread handle.
    166   PlatformThreadHandle thread_handle() { return thread_; }
    167 
    168   // The thread ID.
    169   PlatformThreadId thread_id() const { return thread_id_; }
    170 
    171   // Returns true if the thread has been started, and not yet stopped.
    172   bool IsRunning() const;
    173 
    174   // Sets the thread priority. The thread must already be started.
    175   void SetPriority(ThreadPriority priority);
    176 
    177  protected:
    178   // Called just prior to starting the message loop
    179   virtual void Init() {}
    180 
    181   // Called to start the message loop
    182   virtual void Run(MessageLoop* message_loop);
    183 
    184   // Called just after the message loop ends
    185   virtual void CleanUp() {}
    186 
    187   static void SetThreadWasQuitProperly(bool flag);
    188   static bool GetThreadWasQuitProperly();
    189 
    190   void set_message_loop(MessageLoop* message_loop) {
    191     message_loop_ = message_loop;
    192   }
    193 
    194  private:
    195 #if defined(OS_WIN)
    196   enum ComStatus {
    197     NONE,
    198     STA,
    199     MTA,
    200   };
    201 #endif
    202 
    203   // PlatformThread::Delegate methods:
    204   virtual void ThreadMain() OVERRIDE;
    205 
    206 #if defined(OS_WIN)
    207   // Whether this thread needs to initialize COM, and if so, in what mode.
    208   ComStatus com_status_;
    209 #endif
    210 
    211   // Whether we successfully started the thread.
    212   bool started_;
    213 
    214   // If true, we're in the middle of stopping, and shouldn't access
    215   // |message_loop_|. It may non-NULL and invalid.
    216   bool stopping_;
    217 
    218   // True while inside of Run().
    219   bool running_;
    220 
    221   // Used to pass data to ThreadMain.
    222   struct StartupData;
    223   StartupData* startup_data_;
    224 
    225   // The thread's handle.
    226   PlatformThreadHandle thread_;
    227 
    228   // The thread's message loop.  Valid only while the thread is alive.  Set
    229   // by the created thread.
    230   MessageLoop* message_loop_;
    231 
    232   // Our thread's ID.
    233   PlatformThreadId thread_id_;
    234 
    235   // The name of the thread.  Used for debugging purposes.
    236   std::string name_;
    237 
    238   friend void ThreadQuitHelper();
    239 
    240   DISALLOW_COPY_AND_ASSIGN(Thread);
    241 };
    242 
    243 }  // namespace base
    244 
    245 #endif  // BASE_THREADING_THREAD_H_
    246