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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.cpp 14 #include "Scene.h"
21 Scene::Scene(int width, int height) :
25 bool Scene::setUpContext() {
45 bool Scene::tearDown() {
65 bool Scene::update(int frame) {
67 // Delete the old scene graphs.
75 void Scene::drawSceneGraph(int index) {
Scene.h 24 class Scene {
26 Scene(int width, int height);
27 virtual ~Scene() {};
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
    [all...]
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 31 * change of {@link Scene}. To use the manager, add scenes along with
32 * transition objects with calls to {@link #setTransition(Scene, Transition)}
33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
34 * transitions for scene changes is not required; by default, a Scene change
36 * situations. Specifying other transitions for particular scene changes is
44 * that transition to the from/to scene information in that tag.
45 * For example, here is a resource file that declares several scene
52 * creating a scene from a layout in code by callin
    [all...]
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 22 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
Scene.h 18 * The Scene class implements a simple physical simulation of a scene, using the
21 * It's fairly approximate, but does provide a scene with realistic widely
33 class Scene {
35 Scene(int sensorWidthPx,
38 ~Scene();
52 // in the scene. Must be called before calculateScene
61 // Calculate scene information for current hour and the time offset since
131 * Constants for scene definition. These are various degrees of approximate.
135 // as a fraction of a scene tile, and relative magnitudes for the frequencie
    [all...]
  /external/chromium_org/content/shell/renderer/test_runner/
test_plugin.h 33 // It uses WebGraphicsContext3D to paint a scene consisiting of a primitive
100 struct Scene {
111 Scene()
130 // Functions for loading and drawing scene in GL.
141 // Functions for drawing scene in Software.
155 Scene scene_;
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
293 Flog.RayTracer.Scene = Class.create();
295 Flog.RayTracer.Scene.prototype = {
637 renderScene: function(scene, canvas){
654 var ray = scene.camera.getRay(xp, yp);
656 var color = this.getPixelColor(ray, scene);
662 throw new Error("Scene rendered incorrectly");
666 getPixelColor: function(ray, scene){
667 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Scene.java 42 public class Scene extends SceneGraphBase {
66 public Scene() {
  /prebuilts/tools/common/netbeans-visual/
org-netbeans-api-visual.jar 
  /prebuilts/sdk/19/
android.jar 
  /prebuilts/sdk/20/
android.jar 
  /prebuilts/sdk/current/
android.jar 
  /prebuilts/sdk/system_current/
android.jar 

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