/external/deqp/framework/randomshaders/ |
rsgShader.cpp | 2 * drawElements Quality Program Random Shader Generator 21 * \brief Shader Class. 67 Shader::Shader (Type type) 73 Shader::~Shader (void) 81 void Shader::getOutputs (vector<const Variable*>& outputs) const 93 void Shader::tokenize (GeneratorState& state, TokenStream& str) const 96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) 115 void Shader::execute (ExecutionContext& execCtx) cons [all...] |
rsgShader.hpp | 4 * drawElements Quality Program Random Shader Generator 23 * \brief Shader Class. 80 class Shader 91 Shader (Type type); 92 ~Shader (void);
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Shader.cpp | 7 // Shader.cpp: Implements the gl::Shader class and its derived classes 8 // VertexShader and FragmentShader. Implements GL shader objects and related 11 #include "libGLESv2/Shader.h" 26 Shader::Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle) 38 Shader::~Shader() 42 GLuint Shader::getHandle() const 47 void Shader::setSource(GLsizei count, const char *const *string, const GLint *length [all...] |
Shader.h | 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived 8 // classes VertexShader and FragmentShader. Implements GL shader objects and 55 class Shader 58 Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle); 60 virtual ~Shader(); 99 DISALLOW_COPY_AND_ASSIGN(Shader); 107 unsigned int mRefCount; // Number of program objects this shader is attached to 108 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use 109 bool mCompiled; // Indicates if this shader has been successfully compile [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 22 import android.graphics.Shader; 27 new Shader(); 36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 39 shader.setLocalMatrix(m); 40 assertFalse(shader.getLocalMatrix(m)); 42 shader.setLocalMatrix(null); 43 assertFalse(shader.getLocalMatrix(m)) [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
shader_manager.cc | 15 Shader::Shader(GLuint service_id, GLenum shader_type) 22 Shader::~Shader() { 25 void Shader::DoCompile(ShaderTranslatorInterface* translator, 27 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to 64 // We cannot reach here if we are using the shader translator. 77 << "Shader translator allowed/produced an invalid shader " 144 Shader* shader = shaders_.begin()->second.get(); local [all...] |
shader_manager.h | 21 // This is used to keep the source code for a shader. This is because in order 25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { 127 friend class base::RefCounted<Shader>; 130 Shader(GLuint service_id, GLenum shader_type); 131 ~Shader(); 139 // The shader this Shader is tracking. 141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. 147 // The shader source as passed to glShaderSource [all...] |
/frameworks/base/graphics/java/android/graphics/ |
Shader.java | 20 * Shader is the based class for objects that return horizontal spans of colors 21 * during drawing. A subclass of Shader is installed in a Paint calling 22 * paint.setShader(shader). After that any object (other than a bitmap) that is 23 * drawn with that paint will get its color(s) from the shader. 25 public class Shader { 44 * replicate the edge color if the shader draws outside of its 49 * repeat the shader's image horizontally and vertically 53 * repeat the shader's image horizontally and vertically, alternating 65 * Return true if the shader has a non-identity local matrix. 66 * @param localM If not null, it is set to the shader's local matrix [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Shader.java | 33 public abstract class Shader extends SceneGraphBase { 46 public Shader() {
|
/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 38 // Shader 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType) 52 Shader::~Shader (void) 58 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths) 73 void Shader::compile (void) 165 void Program::attachShader (deUint32 shader) 169 gl.attachShader(m_program, shader); 173 void Program::detachShader (deUint32 shader) [all...] |
gluShaderProgram.hpp | 23 * \brief Shader and Program helpers. 44 * \brief Shader information (compile status, log, etc.). 48 ShaderType type; //!< Shader type. 49 std::string source; //!< Shader source. 70 * \brief Shader object. 72 class Shader 75 Shader (const RenderContext& renderCtx, ShaderType shaderType); 76 ~Shader (void); 92 Shader (const Shader& other) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinition.cpp | 103 Shader::Shader (glu::ShaderType type, glu::GLSLVersion version) 109 Shader::~Shader (void) 216 bool Shader::isValid (void) const 265 // Shader type specific 316 // delete shader struct types, need to be done by the program since shaders might share struct types 339 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) 341 Shader* shader; local [all...] |
es31fProgramInterfaceDefinition.hpp | 63 class Shader 74 Shader (glu::ShaderType type, glu::GLSLVersion version); 75 ~Shader (void); 77 Shader (const Shader&); 78 Shader& operator= (const Shader&); 93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version); 98 const std::vector<Shader*>& getShaders (void) const; 114 std::vector<Shader*> m_shaders [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
Blit11.h | 73 struct Shader 83 typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap; 98 typedef std::map<SwizzleParameters, Shader, SwizzleParametersComparisonFunction> SwizzleShaderMap;
|
/external/chromium_org/native_client_sdk/src/examples/api/video_decode/ |
video_decode.cc | 44 struct Shader { 45 Shader() : program(0), texcoord_scale_location(0) {} 46 ~Shader() {} 116 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); 144 // Shader program to draw GL_TEXTURE_2D target. 145 Shader shader_2d_; 146 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. 147 Shader shader_rectangle_arb_; 148 // Shader program to draw GL_TEXTURE_EXTERNAL_OES target. 149 Shader shader_external_oes_ 659 Shader shader; local 709 GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); local [all...] |
/external/chromium_org/ppapi/examples/video_decode/ |
video_decode.cc | 45 struct Shader { 46 Shader() : program(0), texcoord_scale_location(0) {} 47 ~Shader() {} 117 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); 145 // Shader program to draw GL_TEXTURE_2D target. 146 Shader shader_2d_; 147 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. 148 Shader shader_rectangle_arb_; 149 // Shader program to draw GL_TEXTURE_EXTERNAL_OES target. 150 Shader shader_external_oes_ 660 Shader shader; local 710 GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); local [all...] |
video_decode_dev.cc | 48 struct Shader { 49 Shader() : program(0), 140 Shader CreateProgram(const char* vertex_shader, 190 // Shader program to draw GL_TEXTURE_2D target. 191 Shader shader_2d_; 192 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. 193 Shader shader_rectangle_arb_; 576 // shader program. 633 Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader, 635 Shader shader local 675 GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); local [all...] |
/external/deqp/framework/common/ |
tcuTestLog.hpp | 96 typedef LogShader Shader; 118 TestLog& operator<< (const Shader& shader); 430 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; }
|
/external/deqp/executor/ |
xeTestCaseResult.hpp | 301 class Shader : public Item 316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 317 ~Shader (void) {}
|
/external/deqp/modules/egl/ |
teglGLES2SharingThreadedTests.cpp | 76 class Shader; 92 SharedPtr<Shader> popShader (int index); 93 const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; } 94 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } 105 std::vector<SharedPtr<Shader> > m_shaders; 127 SharedPtr<Shader> GLES2ResourceManager::popShader (int index) 129 SharedPtr<Shader> shader = m_shaders[index] local 1326 GLuint shader; member in class:deqp::egl::GLES2ThreadTest::Shader 1364 GLuint shader = 0; local 1393 GLuint shader = m_shader->shader; local 2371 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->getShader(shaderNdx); local 2677 SharedPtr<GLES2ThreadTest::Shader> shader; local 2685 SharedPtr<GLES2ThreadTest::Shader> shader; local 2712 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); local 2720 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); local 2741 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); local 3454 SharedPtr<GLES2ThreadTest::Shader> shader; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/chromium_org/third_party/libaddressinput/src/java/ |
android.jar | |
/external/robolectric/lib/main/ |
android.jar | |
/prebuilts/sdk/10/ |
android.jar | |