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Searched
defs:ShaderType
(Results
1 - 10
of
10
) sorted by null
/external/llvm/lib/Target/R600/
AMDGPUMachineFunction.h
25
unsigned
ShaderType
;
AMDGPU.h
68
namespace
ShaderType
{
SITypeRewriter.cpp
65
Attribute A = Set.getAttribute(AttributeSet::FunctionIndex, "
ShaderType
");
67
unsigned
ShaderType
=
ShaderType
::COMPUTE;
70
Str.getAsInteger(0,
ShaderType
);
72
if (
ShaderType
==
ShaderType
::COMPUTE)
R600ISelLowering.cpp
[
all
...]
/external/chromium_org/content/common/gpu/client/
gl_helper_scaling.h
27
enum
ShaderType
{
52
typedef std::pair<
ShaderType
, bool> ShaderProgramKeyType;
81
ShaderType
shader);
146
ScalerStage(
ShaderType
shader_,
153
ShaderType
shader;
187
scoped_refptr<ShaderProgram> GetShaderProgram(
ShaderType
type, bool swizzle);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h
89
enum
ShaderType
203
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::
ShaderType
type,
206
virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::
ShaderType
type,
/external/deqp/modules/glshared/
glsLifetimeTests.hpp
196
class
ShaderType
: public Type
199
ShaderType
(const Context& ctx) : Type(ctx) {}
368
ShaderType
m_shaderType;
/external/deqp/framework/opengl/
gluShaderUtil.hpp
64
//
ShaderType
66
enum
ShaderType
78
const char* getShaderTypeName (
ShaderType
shaderType
);
/external/deqp/executor/
xeTestCaseResult.hpp
304
enum
ShaderType
316
Shader (void) : Item(TYPE_SHADER),
shaderType
(SHADERTYPE_LAST), compileStatus(false) {}
319
ShaderType
shaderType
;
/external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp
70
enum
ShaderType
85
std::string generateVertexShader (
ShaderType
shaderType
, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
94
switch (
shaderType
)
125
std::string generateFragmentShader (
ShaderType
shaderType
, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
135
switch (
shaderType
)
212
ShaderType
shaderType
,
232
const
ShaderType
m_shaderType
[
all
...]
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