/external/chromium_org/ui/wm/core/ |
shadow.cc | 5 #include "ui/wm/core/shadow.h" 15 // Shadow opacity for different styles. 20 // Shadow aperture for different styles. 35 float GetOpacityForStyle(wm::Shadow::Style style) { 37 case wm::Shadow::STYLE_ACTIVE: 39 case wm::Shadow::STYLE_INACTIVE: 41 case wm::Shadow::STYLE_SMALL: 47 int GetShadowApertureForStyle(wm::Shadow::Style style) { 49 case wm::Shadow::STYLE_ACTIVE: 51 case wm::Shadow::STYLE_INACTIVE [all...] |
shadow.h | 20 // Simple class that draws a drop shadow around content at given bounds. 21 class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver { 36 Shadow(); 37 virtual ~Shadow(); 43 // used to adjust the shadow's size and position (rather than applying 50 // Moves and resizes the shadow layer to frame |content_bounds|. 53 // Sets the shadow's style, animating opacity as necessary. 60 // Updates the shadow images to the current |style_|. 63 // Updates the shadow layer bounds based on the inteior inset and the current 70 // The parent layer of the shadow layer. It serves as a container accessibl [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
ViewGroup_Delegate.java | 48 * Overrides the original drawChild call in ViewGroup to draw the shadow. 70 BufferedImage shadow = null; local 73 Shadow s = getRectShadow(parent, canvas, child, outline); 74 shadow = s.mShadow; 77 shadow = getPathShadow(child, outline, canvas); 79 if (shadow == null) { 82 Bitmap bitmap = Bitmap_Delegate.createBitmap(shadow, false, 92 private static Shadow getRectShadow(ViewGroup parent, Canvas canvas, View child, 94 BufferedImage shadow; local 100 // Draw large shadow if difference in z index is more than 10d [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
program_parser.h | 207 unsigned Shadow:1;
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/external/chromium_org/ui/views/bubble/ |
bubble_border.h | 41 // The interior is measured without including stroke or shadow pixels. 85 enum Shadow { 111 BubbleBorder(Arrow arrow, Shadow shadow, SkColor color); 160 // Get the shadow type. 161 Shadow shadow() const { return shadow_; } function in class:views::BubbleBorder 176 // '(' represents shadow around the '{' edge: ((({ ^ }))) 185 // and bubble content size; calculated from shadow and arrow image dimensions. 189 // Get the border exterior thickness, including stroke and shadow, in pixels [all...] |
/external/mesa3d/src/mesa/program/ |
program_parser.h | 207 unsigned Shadow:1;
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/external/clang/lib/AST/ |
DeclCXX.cpp | [all...] |
/external/compiler-rt/lib/tsan/rtl/ |
tsan_rtl.h | 76 const u64 kShadowRodata = (u64)-1; // .rodata shadow marker 152 friend class Shadow; 161 // Shadow (from most significant bit): 169 class Shadow : public FastState { 171 explicit Shadow(u64 x) 175 explicit Shadow(const FastState &s) 211 static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) { 218 bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2) [all...] |
/external/llvm/lib/Transforms/Instrumentation/ |
DataFlowSanitizer.cpp | 20 /// byte of application memory is backed by two bytes of shadow memory which 32 /// | shadow memory | 37 /// To derive a shadow memory address from an application memory address, 40 /// account for the double byte representation of shadow labels and move the 41 /// address into the shadow memory range. See the function 72 // the shadow load to have alignment 16. This flag is disabled by default as 80 // The ABI list file controls how shadow parameters are passed. The pass treats 206 /// pass the return value shadow in a register, while WK_Custom uses an 207 /// extra pointer argument to return the shadow. This allows the wrapped 288 void setShadow(Instruction *I, Value *Shadow); [all...] |
MemorySanitizer.cpp | 14 /// (http://goo.gl/QKbem). We associate a few shadow bits with every 15 /// byte of the application memory, poison the shadow of the malloc-ed 16 /// or alloca-ed memory, load the shadow bits on every memory read, 17 /// propagate the shadow bits through some of the arithmetic 18 /// instruction (including MOV), store the shadow bits on every memory 20 /// associated shadow is poisoned. 30 /// Another difference from Memcheck is that we use 8 shadow bits per 31 /// byte of application memory and use a direct shadow mapping. This 33 /// shadow updates (Memcheck is single-threaded so races are not a 34 /// concern there. Memcheck uses 2 shadow bits per byte with a slo [all...] |
/external/clang/lib/Sema/ |
SemaDeclCXX.cpp | [all...] |