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    Searched defs:Shadow (Results 1 - 11 of 11) sorted by null

  /external/chromium_org/ui/wm/core/
shadow.cc 5 #include "ui/wm/core/shadow.h"
15 // Shadow opacity for different styles.
20 // Shadow aperture for different styles.
35 float GetOpacityForStyle(wm::Shadow::Style style) {
37 case wm::Shadow::STYLE_ACTIVE:
39 case wm::Shadow::STYLE_INACTIVE:
41 case wm::Shadow::STYLE_SMALL:
47 int GetShadowApertureForStyle(wm::Shadow::Style style) {
49 case wm::Shadow::STYLE_ACTIVE:
51 case wm::Shadow::STYLE_INACTIVE
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shadow.h 20 // Simple class that draws a drop shadow around content at given bounds.
21 class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver {
36 Shadow();
37 virtual ~Shadow();
43 // used to adjust the shadow's size and position (rather than applying
50 // Moves and resizes the shadow layer to frame |content_bounds|.
53 // Sets the shadow's style, animating opacity as necessary.
60 // Updates the shadow images to the current |style_|.
63 // Updates the shadow layer bounds based on the inteior inset and the current
70 // The parent layer of the shadow layer. It serves as a container accessibl
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  /frameworks/base/tools/layoutlib/bridge/src/android/view/
ViewGroup_Delegate.java 48 * Overrides the original drawChild call in ViewGroup to draw the shadow.
70 BufferedImage shadow = null; local
73 Shadow s = getRectShadow(parent, canvas, child, outline);
74 shadow = s.mShadow;
77 shadow = getPathShadow(child, outline, canvas);
79 if (shadow == null) {
82 Bitmap bitmap = Bitmap_Delegate.createBitmap(shadow, false,
92 private static Shadow getRectShadow(ViewGroup parent, Canvas canvas, View child,
94 BufferedImage shadow; local
100 // Draw large shadow if difference in z index is more than 10d
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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program_parser.h 207 unsigned Shadow:1;
  /external/chromium_org/ui/views/bubble/
bubble_border.h 41 // The interior is measured without including stroke or shadow pixels.
85 enum Shadow {
111 BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
160 // Get the shadow type.
161 Shadow shadow() const { return shadow_; } function in class:views::BubbleBorder
176 // '(' represents shadow around the '{' edge: ((({ ^ })))
185 // and bubble content size; calculated from shadow and arrow image dimensions.
189 // Get the border exterior thickness, including stroke and shadow, in pixels
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  /external/mesa3d/src/mesa/program/
program_parser.h 207 unsigned Shadow:1;
  /external/clang/lib/AST/
DeclCXX.cpp     [all...]
  /external/compiler-rt/lib/tsan/rtl/
tsan_rtl.h 76 const u64 kShadowRodata = (u64)-1; // .rodata shadow marker
152 friend class Shadow;
161 // Shadow (from most significant bit):
169 class Shadow : public FastState {
171 explicit Shadow(u64 x)
175 explicit Shadow(const FastState &s)
211 static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
218 bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2)
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  /external/llvm/lib/Transforms/Instrumentation/
DataFlowSanitizer.cpp 20 /// byte of application memory is backed by two bytes of shadow memory which
32 /// | shadow memory |
37 /// To derive a shadow memory address from an application memory address,
40 /// account for the double byte representation of shadow labels and move the
41 /// address into the shadow memory range. See the function
72 // the shadow load to have alignment 16. This flag is disabled by default as
80 // The ABI list file controls how shadow parameters are passed. The pass treats
206 /// pass the return value shadow in a register, while WK_Custom uses an
207 /// extra pointer argument to return the shadow. This allows the wrapped
288 void setShadow(Instruction *I, Value *Shadow);
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MemorySanitizer.cpp 14 /// (http://goo.gl/QKbem). We associate a few shadow bits with every
15 /// byte of the application memory, poison the shadow of the malloc-ed
16 /// or alloca-ed memory, load the shadow bits on every memory read,
17 /// propagate the shadow bits through some of the arithmetic
18 /// instruction (including MOV), store the shadow bits on every memory
20 /// associated shadow is poisoned.
30 /// Another difference from Memcheck is that we use 8 shadow bits per
31 /// byte of application memory and use a direct shadow mapping. This
33 /// shadow updates (Memcheck is single-threaded so races are not a
34 /// concern there. Memcheck uses 2 shadow bits per byte with a slo
    [all...]
  /external/clang/lib/Sema/
SemaDeclCXX.cpp     [all...]

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