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Searched
defs:SkPictureShader
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/core/
SkPictureShader.cpp
8
#include "
SkPictureShader
.h"
21
SkPictureShader
::
SkPictureShader
(SkPicture* picture, TileMode tmx, TileMode tmy,
28
SkPictureShader
::
SkPictureShader
(SkReadBuffer& buffer)
35
SkPictureShader
::~
SkPictureShader
() {
39
SkPictureShader
*
SkPictureShader
::Create(SkPicture* picture, TileMode tmx, TileMode tmy,
44
return SkNEW_ARGS(
SkPictureShader
, (picture, tmx, tmy, localMatrix))
[
all
...]
SkPictureShader.h
17
* An
SkPictureShader
can be used to draw SkPicture-based patterns.
22
class
SkPictureShader
: public SkShader {
24
static
SkPictureShader
* Create(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
25
virtual ~
SkPictureShader
();
30
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(
SkPictureShader
)
36
SkPictureShader
(SkReadBuffer&);
41
SkPictureShader
(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
55
static Context* Create(void* storage, const
SkPictureShader
&, const ContextRec&,
67
PictureShaderContext(const
SkPictureShader
&, const ContextRec&, SkShader* bitmapShader);
/external/chromium_org/third_party/skia/src/core/
SkPictureShader.h
17
* An
SkPictureShader
can be used to draw SkPicture-based patterns.
22
class
SkPictureShader
: public SkShader {
24
static
SkPictureShader
* Create(const SkPicture*, TileMode, TileMode, const SkMatrix*,
26
virtual ~
SkPictureShader
();
31
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(
SkPictureShader
)
37
SkPictureShader
(SkReadBuffer&);
42
SkPictureShader
(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*);
56
static Context* Create(void* storage, const
SkPictureShader
&, const ContextRec&,
68
PictureShaderContext(const
SkPictureShader
&, const ContextRec&, SkShader* bitmapShader);
SkPictureShader.cpp
8
#include "
SkPictureShader
.h"
21
SkPictureShader
::
SkPictureShader
(const SkPicture* picture, TileMode tmx, TileMode tmy,
31
SkPictureShader
::
SkPictureShader
(SkReadBuffer& buffer) : INHERITED(buffer) {
39
SkPictureShader
::~
SkPictureShader
() {
43
SkPictureShader
*
SkPictureShader
::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
48
return SkNEW_ARGS(
SkPictureShader
, (picture, tmx, tmy, localMatrix, tile))
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