Home | History | Annotate | Download | only in tests
      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
     18 #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
     19 
     20 #include "SurfaceTextureGL.h"
     21 
     22 namespace android {
     23 
     24 class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
     25 protected:
     26     enum { SECOND_TEX_ID = 123 };
     27     enum { THIRD_TEX_ID = 456 };
     28 
     29     SurfaceTextureMultiContextGLTest():
     30             mSecondEglContext(EGL_NO_CONTEXT) {
     31     }
     32 
     33     virtual void SetUp() {
     34         SurfaceTextureGLTest::SetUp();
     35 
     36         // Set up the secondary context and texture renderer.
     37         mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
     38                 EGL_NO_CONTEXT, getContextAttribs());
     39         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     40         ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
     41 
     42         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
     43                 mSecondEglContext));
     44         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     45         mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
     46         ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
     47 
     48         // Set up the tertiary context and texture renderer.
     49         mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
     50                 EGL_NO_CONTEXT, getContextAttribs());
     51         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     52         ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
     53 
     54         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
     55                 mThirdEglContext));
     56         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     57         mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
     58         ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
     59 
     60         // Switch back to the primary context to start the tests.
     61         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
     62                 mEglContext));
     63     }
     64 
     65     virtual void TearDown() {
     66         if (mThirdEglContext != EGL_NO_CONTEXT) {
     67             eglDestroyContext(mEglDisplay, mThirdEglContext);
     68         }
     69         if (mSecondEglContext != EGL_NO_CONTEXT) {
     70             eglDestroyContext(mEglDisplay, mSecondEglContext);
     71         }
     72         SurfaceTextureGLTest::TearDown();
     73     }
     74 
     75     EGLContext mSecondEglContext;
     76     sp<TextureRenderer> mSecondTextureRenderer;
     77 
     78     EGLContext mThirdEglContext;
     79     sp<TextureRenderer> mThirdTextureRenderer;
     80 };
     81 
     82 }
     83 
     84 #endif
     85