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    Searched defs:Texture2DShader (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 55 class Texture2DShader : public sglr::ShaderProgram
58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
59 ~Texture2DShader (void) {}
es31fFboTestUtil.cpp 150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)
167 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias)
184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const
203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 85 class Texture2DShader : public sglr::ShaderProgram
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
89 ~Texture2DShader (void) {}
es3fFboTestUtil.cpp 307 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)
324 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias)
341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const
360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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