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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef PPAPI_CPP_TOUCH_POINT_H_
      6 #define PPAPI_CPP_TOUCH_POINT_H_
      7 
      8 #include "ppapi/c/ppb_input_event.h"
      9 #include "ppapi/cpp/input_event.h"
     10 #include "ppapi/cpp/point.h"
     11 
     12 namespace pp {
     13 
     14 /// Wrapper class for PP_TouchPoint.
     15 class TouchPoint {
     16  public:
     17   TouchPoint() : touch_point_(PP_MakeTouchPoint()) {}
     18 
     19   TouchPoint(const PP_TouchPoint& point) : touch_point_(point) {}
     20 
     21   /// @return The identifier for this TouchPoint. This corresponds to the order
     22   /// in which the points were pressed. For example, the first point to be
     23   /// pressed has an id of 0, the second has an id of 1, and so on. An id can be
     24   /// reused when a touch point is released.  For example, if two fingers are
     25   /// down, with id 0 and 1, and finger 0 releases, the next finger to be
     26   /// pressed can be assigned to id 0.
     27   uint32_t id() const { return touch_point_.id; }
     28 
     29   /// @return The x-y coordinates of this TouchPoint, in DOM coordinate space.
     30   FloatPoint position() const {
     31     return pp::FloatPoint(touch_point_.position);
     32   }
     33 
     34   /// @return The elliptical radii, in screen pixels, in the x and y direction
     35   /// of this TouchPoint.
     36   FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); }
     37 
     38   /// @return The angle of rotation of the elliptical model of this TouchPoint
     39   /// from the y-axis.
     40   float rotation_angle() const { return touch_point_.rotation_angle; }
     41 
     42   /// @return The pressure applied to this TouchPoint.  This is typically a
     43   /// value between 0 and 1, with 0 indicating no pressure and 1 indicating
     44   /// some maximum pressure, but scaling differs depending on the hardware and
     45   /// the value is not guaranteed to stay within that range.
     46   float pressure() const { return touch_point_.pressure; }
     47 
     48  private:
     49   PP_TouchPoint touch_point_;
     50 };
     51 
     52 }  // namespace pp
     53 
     54 #endif  /* PPAPI_CPP_TOUCH_POINT_H_ */
     55