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    Searched defs:Vector4 (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/third_party/angle/samples/angle/sample_util/
Vector.h 60 struct Vector4
71 Vector4();
72 Vector4(float x, float y, float z, float w);
74 static float length(const Vector4 &vec);
75 static float lengthSquared(const Vector4 &vec);
77 static Vector4 normalize(const Vector4 &vec);
79 static float dot(const Vector4 &a, const Vector4 &b);
Vector.cpp 145 Vector4::Vector4()
153 Vector4::Vector4(float x, float y, float z, float w)
161 float Vector4::length(const Vector4 &vec)
167 float Vector4::lengthSquared(const Vector4 &vec)
175 Vector4 Vector4::normalize(const Vector4 &vec
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  /ndk/tests/device/b8708181-Vector4/jni/
Vector4.cpp 18 class Vector4
21 inline Vector4(float a, float b, float c, float d);
22 inline Vector4() {}
28 inline Vector4::Vector4(float a, float b, float c, float d)
33 inline float32x4_t Vector4::Set(float a, float b, float c, float d)
40 Vector4 initVector4(float a, float b, float c, float d)
42 return Vector4(a, b, c, d);
45 void initVector4(Vector4 *v, float a, float b, float c, float d)
52 Vector4 v
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  /external/eigen/test/
geo_orthomethods.cpp 25 typedef Matrix<Scalar,4,1> Vector4;
54 Vector4 v40 = Vector4::Random(),
55 v41 = Vector4::Random(),
56 v42 = Vector4::Random();
geo_transformations.cpp 86 typedef Matrix<Scalar,4,1> Vector4;
186 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 26 typedef Matrix<Scalar,4,1> Vector4;
187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
eigen2_geometry_with_eigen2_prefix.cpp 28 typedef Matrix<Scalar,4,1> Vector4;
189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
  /external/chromium_org/third_party/angle/src/common/
mathutil.h 25 struct Vector4
27 Vector4() {}
28 Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformationMatrix.cpp 76 typedef double Vector4[4];
248 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
326 Vector4 rightHandSide;
339 Vector4 perspectivePoint;
364 // Vector4 type and functions need to be added to the common set.
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