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Searched
defs:Vector4
(Results
1 - 9
of
9
) sorted by null
/external/chromium_org/third_party/angle/samples/angle/sample_util/
Vector.h
60
struct
Vector4
71
Vector4
();
72
Vector4
(float x, float y, float z, float w);
74
static float length(const
Vector4
&vec);
75
static float lengthSquared(const
Vector4
&vec);
77
static
Vector4
normalize(const
Vector4
&vec);
79
static float dot(const
Vector4
&a, const
Vector4
&b);
Vector.cpp
145
Vector4
::
Vector4
()
153
Vector4
::
Vector4
(float x, float y, float z, float w)
161
float
Vector4
::length(const
Vector4
&vec)
167
float
Vector4
::lengthSquared(const
Vector4
&vec)
175
Vector4
Vector4
::normalize(const Vector4 &vec
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/ndk/tests/device/b8708181-Vector4/jni/
Vector4.cpp
18
class
Vector4
21
inline
Vector4
(float a, float b, float c, float d);
22
inline
Vector4
() {}
28
inline
Vector4
::
Vector4
(float a, float b, float c, float d)
33
inline float32x4_t
Vector4
::Set(float a, float b, float c, float d)
40
Vector4
initVector4(float a, float b, float c, float d)
42
return
Vector4
(a, b, c, d);
45
void initVector4(
Vector4
*v, float a, float b, float c, float d)
52
Vector4
v
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...]
/external/eigen/test/
geo_orthomethods.cpp
25
typedef Matrix<Scalar,4,1>
Vector4
;
54
Vector4
v40 =
Vector4
::Random(),
55
v41 =
Vector4
::Random(),
56
v42 =
Vector4
::Random();
geo_transformations.cpp
86
typedef Matrix<Scalar,4,1>
Vector4
;
186
mat4 << mat3 , Vector3::Zero() ,
Vector4
::Zero().transpose();
/external/eigen/test/eigen2/
eigen2_geometry.cpp
26
typedef Matrix<Scalar,4,1>
Vector4
;
187
mat4 << mat3 , Vector3::Zero() ,
Vector4
::Zero().transpose();
eigen2_geometry_with_eigen2_prefix.cpp
28
typedef Matrix<Scalar,4,1>
Vector4
;
189
mat4 << mat3 , Vector3::Zero() ,
Vector4
::Zero().transpose();
/external/chromium_org/third_party/angle/src/common/
mathutil.h
25
struct
Vector4
27
Vector4
() {}
28
Vector4
(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformationMatrix.cpp
76
typedef double
Vector4
[4];
248
static void v4MulPointByMatrix(const
Vector4
p, const TransformationMatrix::Matrix4& m,
Vector4
result)
326
Vector4
rightHandSide;
339
Vector4
perspectivePoint;
364
//
Vector4
type and functions need to be added to the common set.
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