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      1 /*
      2  * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
      3  * Copyright (C) 2007, 2008, 2009 Google, Inc.  All rights reserved.
      4  * Copyright (C) 2014 Opera Software ASA. All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions
      8  * are met:
      9  * 1. Redistributions of source code must retain the above copyright
     10  *    notice, this list of conditions and the following disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above copyright
     12  *    notice, this list of conditions and the following disclaimer in the
     13  *    documentation and/or other materials provided with the distribution.
     14  *
     15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #include "config.h"
     29 #include "bindings/core/v8/NPV8Object.h"
     30 
     31 #include "bindings/core/v8/ScriptController.h"
     32 #include "bindings/core/v8/ScriptSourceCode.h"
     33 #include "bindings/core/v8/V8Binding.h"
     34 #include "bindings/core/v8/V8GCController.h"
     35 #include "bindings/core/v8/V8NPUtils.h"
     36 #include "bindings/core/v8/V8ObjectConstructor.h"
     37 #include "bindings/core/v8/V8ScriptRunner.h"
     38 #include "bindings/core/v8/WrapperTypeInfo.h"
     39 #include "bindings/core/v8/npruntime_impl.h"
     40 #include "bindings/core/v8/npruntime_priv.h"
     41 #include "core/frame/LocalDOMWindow.h"
     42 #include "core/frame/LocalFrame.h"
     43 #include "platform/UserGestureIndicator.h"
     44 #include "wtf/OwnPtr.h"
     45 #include "wtf/StringExtras.h"
     46 #include "wtf/text/WTFString.h"
     47 #include <stdio.h>
     48 
     49 using namespace blink;
     50 
     51 namespace {
     52 
     53 WrapperPersistentNode* createPersistentHandle(ScriptWrappableBase* internalPointer)
     54 {
     55     ASSERT_NOT_REACHED();
     56     return 0;
     57 }
     58 
     59 } // namespace
     60 
     61 namespace blink {
     62 
     63 const WrapperTypeInfo* npObjectTypeInfo()
     64 {
     65     static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, createPersistentHandle, 0, 0, 0, 0, 0, 0, WrapperTypeInfo::WrapperTypeObjectPrototype, WrapperTypeInfo::ObjectClassId, WrapperTypeInfo::Dependent, WrapperTypeInfo::RefCountedObject };
     66     return &typeInfo;
     67 }
     68 
     69 // FIXME: Comments on why use malloc and free.
     70 static NPObject* allocV8NPObject(NPP, NPClass*)
     71 {
     72     return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
     73 }
     74 
     75 static void freeV8NPObject(NPObject* npObject)
     76 {
     77     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
     78     disposeUnderlyingV8Object(npObject, v8::Isolate::GetCurrent());
     79     free(v8NpObject);
     80 }
     81 
     82 static NPClass V8NPObjectClass = {
     83     NP_CLASS_STRUCT_VERSION,
     84     allocV8NPObject,
     85     freeV8NPObject,
     86     0, 0, 0, 0, 0, 0, 0, 0, 0, 0
     87 };
     88 
     89 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPP npp, NPObject* npObject)
     90 {
     91     ASSERT(npObject->_class == &V8NPObjectClass);
     92     V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
     93     LocalDOMWindow* window = object->rootObject;
     94     if (!window || !window->isCurrentlyDisplayedInFrame())
     95         return 0;
     96     v8::HandleScope handleScope(isolate);
     97     v8::Handle<v8::Context> context = toV8Context(object->rootObject->frame(), DOMWrapperWorld::mainWorld());
     98     return ScriptState::from(context);
     99 }
    100 
    101 static PassOwnPtr<v8::Handle<v8::Value>[]> createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner, v8::Isolate* isolate)
    102 {
    103     OwnPtr<v8::Handle<v8::Value>[]> argv = adoptArrayPtr(new v8::Handle<v8::Value>[argumentCount]);
    104     for (uint32_t index = 0; index < argumentCount; index++) {
    105         const NPVariant* arg = &arguments[index];
    106         argv[index] = convertNPVariantToV8Object(arg, owner, isolate);
    107     }
    108     return argv.release();
    109 }
    110 
    111 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
    112 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name, v8::Isolate* isolate)
    113 {
    114     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
    115     if (identifier->isString)
    116         return v8AtomicString(isolate, static_cast<const char*>(identifier->value.string));
    117 
    118     char buffer[32];
    119     snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
    120     return v8AtomicString(isolate, buffer);
    121 }
    122 
    123 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object)
    124 {
    125     return reinterpret_cast<NPObject*>(toScriptWrappableBase(object));
    126 }
    127 
    128 bool isWrappedNPObject(v8::Handle<v8::Object> object)
    129 {
    130     if (object->InternalFieldCount() == npObjectInternalFieldCount) {
    131         const WrapperTypeInfo* typeInfo = static_cast<const WrapperTypeInfo*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperTypeIndex));
    132         return typeInfo == npObjectTypeInfo();
    133     }
    134     return false;
    135 }
    136 
    137 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, LocalDOMWindow* root, v8::Isolate* isolate)
    138 {
    139     // Check to see if this object is already wrapped.
    140     if (isWrappedNPObject(object)) {
    141         NPObject* returnValue = v8ObjectToNPObject(object);
    142         _NPN_RetainObject(returnValue);
    143         return returnValue;
    144     }
    145 
    146     V8NPObjectVector* objectVector = 0;
    147     if (V8PerContextData* perContextData = V8PerContextData::from(object->CreationContext())) {
    148         int v8ObjectHash = object->GetIdentityHash();
    149         ASSERT(v8ObjectHash);
    150         V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
    151         V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
    152         if (iter != v8NPObjectMap->end()) {
    153             V8NPObjectVector& objects = iter->value;
    154             for (size_t index = 0; index < objects.size(); ++index) {
    155                 V8NPObject* v8npObject = objects.at(index);
    156                 if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
    157                     _NPN_RetainObject(&v8npObject->object);
    158                     return reinterpret_cast<NPObject*>(v8npObject);
    159                 }
    160             }
    161             objectVector = &iter->value;
    162         } else {
    163             objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()).storedValue->value;
    164         }
    165     }
    166 
    167     V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
    168     // This is uninitialized memory, we need to clear it so that
    169     // Persistent::Reset won't try to Dispose anything bogus.
    170     new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
    171     v8npObject->v8Object.Reset(isolate, object);
    172     v8npObject->rootObject = root;
    173 
    174     if (objectVector)
    175         objectVector->append(v8npObject);
    176 
    177     return reinterpret_cast<NPObject*>(v8npObject);
    178 }
    179 
    180 V8NPObject* npObjectToV8NPObject(NPObject* npObject)
    181 {
    182     if (npObject->_class != &V8NPObjectClass)
    183         return 0;
    184     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
    185     if (v8NpObject->v8Object.IsEmpty())
    186         return 0;
    187     return v8NpObject;
    188 }
    189 
    190 ScriptWrappableBase* npObjectToScriptWrappableBase(NPObject* npObject)
    191 {
    192     return reinterpret_cast<ScriptWrappableBase*>(npObject);
    193 }
    194 
    195 void disposeUnderlyingV8Object(NPObject* npObject, v8::Isolate* isolate)
    196 {
    197     ASSERT(npObject);
    198     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
    199     if (!v8NpObject)
    200         return;
    201     v8::HandleScope scope(isolate);
    202     v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
    203     ASSERT(!v8Object->CreationContext().IsEmpty());
    204     if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->CreationContext())) {
    205         V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
    206         int v8ObjectHash = v8Object->GetIdentityHash();
    207         ASSERT(v8ObjectHash);
    208         V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
    209         if (iter != v8NPObjectMap->end()) {
    210             V8NPObjectVector& objects = iter->value;
    211             for (size_t index = 0; index < objects.size(); ++index) {
    212                 if (objects.at(index) == v8NpObject) {
    213                     objects.remove(index);
    214                     break;
    215                 }
    216             }
    217             if (objects.isEmpty())
    218                 v8NPObjectMap->remove(v8ObjectHash);
    219         }
    220     }
    221     v8NpObject->v8Object.Reset();
    222     v8NpObject->rootObject = 0;
    223 }
    224 
    225 } // namespace blink
    226 
    227 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
    228 {
    229     ScriptForbiddenScope::AllowSuperUnsafeScript thisShouldBeRemoved;
    230 
    231     if (!npObject)
    232         return false;
    233 
    234     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    235 
    236     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
    237     if (!v8NpObject) {
    238         if (npObject->_class->invoke)
    239             return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
    240 
    241         VOID_TO_NPVARIANT(*result);
    242         return true;
    243     }
    244 
    245     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
    246     if (!identifier->isString)
    247         return false;
    248 
    249     if (!strcmp(identifier->value.string, "eval")) {
    250         if (argumentCount != 1)
    251             return false;
    252         if (arguments[0].type != NPVariantType_String)
    253             return false;
    254         return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
    255     }
    256 
    257     // FIXME: should use the plugin's owner frame as the security context.
    258     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    259     if (!scriptState)
    260         return false;
    261 
    262     ScriptState::Scope scope(scriptState);
    263     ExceptionCatcher exceptionCatcher;
    264 
    265     v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
    266     v8::Handle<v8::Value> functionObject = v8Object->Get(v8AtomicString(isolate, identifier->value.string));
    267     if (functionObject.IsEmpty() || functionObject->IsNull()) {
    268         NULL_TO_NPVARIANT(*result);
    269         return false;
    270     }
    271     if (functionObject->IsUndefined()) {
    272         VOID_TO_NPVARIANT(*result);
    273         return false;
    274     }
    275 
    276     LocalFrame* frame = v8NpObject->rootObject->frame();
    277     ASSERT(frame);
    278 
    279     // Call the function object.
    280     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
    281     OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
    282     v8::Local<v8::Value> resultObject = frame->script().callFunction(function, v8Object, argumentCount, argv.get());
    283 
    284     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
    285     // successfully invoked".  If we get an error return value, was that successfully invoked?
    286     if (resultObject.IsEmpty())
    287         return false;
    288 
    289     convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
    290     return true;
    291 }
    292 
    293 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
    294 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
    295 {
    296     ScriptForbiddenScope::AllowSuperUnsafeScript thisShouldBeRemoved;
    297 
    298     if (!npObject)
    299         return false;
    300 
    301     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    302 
    303     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
    304     if (!v8NpObject) {
    305         if (npObject->_class->invokeDefault)
    306             return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
    307 
    308         VOID_TO_NPVARIANT(*result);
    309         return true;
    310     }
    311 
    312     VOID_TO_NPVARIANT(*result);
    313 
    314     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    315     if (!scriptState)
    316         return false;
    317 
    318     ScriptState::Scope scope(scriptState);
    319     ExceptionCatcher exceptionCatcher;
    320 
    321     // Lookup the function object and call it.
    322     v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
    323     if (!functionObject->IsFunction())
    324         return false;
    325 
    326     v8::Local<v8::Value> resultObject;
    327     v8::Handle<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject);
    328     if (!function->IsNull()) {
    329         LocalFrame* frame = v8NpObject->rootObject->frame();
    330         ASSERT(frame);
    331 
    332         OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
    333         resultObject = frame->script().callFunction(function, functionObject, argumentCount, argv.get());
    334     }
    335     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
    336     // successfully invoked".  If we get an error return value, was that successfully invoked?
    337     if (resultObject.IsEmpty())
    338         return false;
    339 
    340     convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
    341     return true;
    342 }
    343 
    344 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
    345 {
    346     // FIXME: Give the embedder a way to control this.
    347     bool popupsAllowed = false;
    348     return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
    349 }
    350 
    351 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
    352 {
    353     ScriptForbiddenScope::AllowSuperUnsafeScript thisShouldBeRemoved;
    354 
    355     VOID_TO_NPVARIANT(*result);
    356     if (!npObject)
    357         return false;
    358 
    359     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
    360     if (!v8NpObject)
    361         return false;
    362 
    363     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    364     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    365     if (!scriptState)
    366         return false;
    367 
    368     ScriptState::Scope scope(scriptState);
    369     ExceptionCatcher exceptionCatcher;
    370 
    371     // FIXME: Is this branch still needed after switching to using UserGestureIndicator?
    372     String filename;
    373     if (!popupsAllowed)
    374         filename = "npscript";
    375 
    376     LocalFrame* frame = v8NpObject->rootObject->frame();
    377     ASSERT(frame);
    378 
    379     String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
    380 
    381     UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture);
    382     v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename)));
    383 
    384     if (v8result.IsEmpty())
    385         return false;
    386 
    387     if (_NPN_IsAlive(npObject))
    388         convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
    389     return true;
    390 }
    391 
    392 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
    393 {
    394     if (!npObject)
    395         return false;
    396 
    397     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
    398         v8::Isolate* isolate = v8::Isolate::GetCurrent();
    399         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    400         if (!scriptState)
    401             return false;
    402 
    403         ScriptState::Scope scope(scriptState);
    404         ExceptionCatcher exceptionCatcher;
    405 
    406         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    407         v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName, isolate));
    408 
    409         if (v8result.IsEmpty())
    410             return false;
    411 
    412         convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
    413         return true;
    414     }
    415 
    416     if (npObject->_class->hasProperty && npObject->_class->getProperty) {
    417         if (npObject->_class->hasProperty(npObject, propertyName))
    418             return npObject->_class->getProperty(npObject, propertyName, result);
    419     }
    420 
    421     VOID_TO_NPVARIANT(*result);
    422     return false;
    423 }
    424 
    425 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
    426 {
    427     if (!npObject)
    428         return false;
    429 
    430     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
    431         v8::Isolate* isolate = v8::Isolate::GetCurrent();
    432         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    433         if (!scriptState)
    434             return false;
    435 
    436         ScriptState::Scope scope(scriptState);
    437         ExceptionCatcher exceptionCatcher;
    438 
    439         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    440         obj->Set(npIdentifierToV8Identifier(propertyName, isolate), convertNPVariantToV8Object(value, object->rootObject->frame()->script().windowScriptNPObject(), isolate));
    441         return true;
    442     }
    443 
    444     if (npObject->_class->setProperty)
    445         return npObject->_class->setProperty(npObject, propertyName, value);
    446 
    447     return false;
    448 }
    449 
    450 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
    451 {
    452     if (!npObject)
    453         return false;
    454 
    455     V8NPObject* object = npObjectToV8NPObject(npObject);
    456     if (!object)
    457         return false;
    458 
    459     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    460     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    461     if (!scriptState)
    462         return false;
    463     ScriptState::Scope scope(scriptState);
    464     ExceptionCatcher exceptionCatcher;
    465 
    466     v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    467     // FIXME: Verify that setting to undefined is right.
    468     obj->Set(npIdentifierToV8Identifier(propertyName, isolate), v8::Undefined(isolate));
    469     return true;
    470 }
    471 
    472 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
    473 {
    474     if (!npObject)
    475         return false;
    476 
    477     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
    478         v8::Isolate* isolate = v8::Isolate::GetCurrent();
    479         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    480         if (!scriptState)
    481             return false;
    482         ScriptState::Scope scope(scriptState);
    483         ExceptionCatcher exceptionCatcher;
    484 
    485         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    486         return obj->Has(npIdentifierToV8Identifier(propertyName, isolate));
    487     }
    488 
    489     if (npObject->_class->hasProperty)
    490         return npObject->_class->hasProperty(npObject, propertyName);
    491     return false;
    492 }
    493 
    494 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
    495 {
    496     if (!npObject)
    497         return false;
    498 
    499     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
    500         v8::Isolate* isolate = v8::Isolate::GetCurrent();
    501         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    502         if (!scriptState)
    503             return false;
    504         ScriptState::Scope scope(scriptState);
    505         ExceptionCatcher exceptionCatcher;
    506 
    507         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    508         v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName, isolate));
    509         return prop->IsFunction();
    510     }
    511 
    512     if (npObject->_class->hasMethod)
    513         return npObject->_class->hasMethod(npObject, methodName);
    514     return false;
    515 }
    516 
    517 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
    518 {
    519     if (!npObject || !npObjectToV8NPObject(npObject)) {
    520         // We won't be able to find a proper scope for this exception, so just throw it.
    521         // This is consistent with JSC, which throws a global exception all the time.
    522         V8ThrowException::throwGeneralError(message, v8::Isolate::GetCurrent());
    523         return;
    524     }
    525 
    526     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    527     ScriptState* scriptState = mainWorldScriptState(isolate, 0, npObject);
    528     if (!scriptState)
    529         return;
    530 
    531     ScriptState::Scope scope(scriptState);
    532     ExceptionCatcher exceptionCatcher;
    533 
    534     V8ThrowException::throwGeneralError(message, isolate);
    535 }
    536 
    537 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
    538 {
    539     if (!npObject)
    540         return false;
    541 
    542     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
    543         v8::Isolate* isolate = v8::Isolate::GetCurrent();
    544         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    545         if (!scriptState)
    546             return false;
    547         ScriptState::Scope scope(scriptState);
    548         ExceptionCatcher exceptionCatcher;
    549 
    550         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    551 
    552         // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
    553 
    554         // FIXME: Figure out how to cache this helper function.  Run a helper function that collects the properties
    555         // on the object into an array.
    556         const char enumeratorCode[] =
    557             "(function (obj) {"
    558             "  var props = [];"
    559             "  for (var prop in obj) {"
    560             "    props[props.length] = prop;"
    561             "  }"
    562             "  return props;"
    563             "});";
    564         v8::Handle<v8::String> source = v8AtomicString(isolate, enumeratorCode);
    565         v8::Handle<v8::Value> result = V8ScriptRunner::compileAndRunInternalScript(source, isolate);
    566         ASSERT(!result.IsEmpty());
    567         ASSERT(result->IsFunction());
    568         v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(result);
    569         v8::Handle<v8::Value> argv[] = { obj };
    570         v8::Local<v8::Value> propsObj = V8ScriptRunner::callInternalFunction(enumerator, v8::Handle<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, isolate);
    571         if (propsObj.IsEmpty())
    572             return false;
    573 
    574         // Convert the results into an array of NPIdentifiers.
    575         v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
    576         *count = props->Length();
    577         *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentifier)));
    578         for (uint32_t i = 0; i < *count; ++i) {
    579             v8::Local<v8::Value> name = props->Get(v8::Integer::New(isolate, i));
    580             (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
    581         }
    582         return true;
    583     }
    584 
    585     if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
    586        return npObject->_class->enumerate(npObject, identifier, count);
    587 
    588     return false;
    589 }
    590 
    591 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
    592 {
    593     if (!npObject)
    594         return false;
    595 
    596     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    597 
    598     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
    599         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
    600         if (!scriptState)
    601             return false;
    602         ScriptState::Scope scope(scriptState);
    603         ExceptionCatcher exceptionCatcher;
    604 
    605         // Lookup the constructor function.
    606         v8::Handle<v8::Object> ctorObj = v8::Local<v8::Object>::New(isolate, object->v8Object);
    607         if (!ctorObj->IsFunction())
    608             return false;
    609 
    610         // Call the constructor.
    611         v8::Local<v8::Value> resultObject;
    612         v8::Handle<v8::Function> ctor = v8::Handle<v8::Function>::Cast(ctorObj);
    613         if (!ctor->IsNull()) {
    614             LocalFrame* frame = object->rootObject->frame();
    615             ASSERT(frame);
    616             OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
    617             resultObject = V8ObjectConstructor::newInstanceInDocument(isolate, ctor, argumentCount, argv.get(), frame ? frame->document() : 0);
    618         }
    619 
    620         if (resultObject.IsEmpty())
    621             return false;
    622 
    623         convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
    624         return true;
    625     }
    626 
    627     if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
    628         return npObject->_class->construct(npObject, arguments, argumentCount, result);
    629 
    630     return false;
    631 }
    632