1 /* 2 * Copyright 2008 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Eric Anholt <eric (at) anholt.net> 25 * 26 */ 27 28 /** 29 * @file intel_bufmgr_priv.h 30 * 31 * Private definitions of Intel-specific bufmgr functions and structures. 32 */ 33 34 #ifndef INTEL_BUFMGR_PRIV_H 35 #define INTEL_BUFMGR_PRIV_H 36 37 /** 38 * Context for a buffer manager instance. 39 * 40 * Contains public methods followed by private storage for the buffer manager. 41 */ 42 struct _drm_intel_bufmgr { 43 /** 44 * Allocate a buffer object. 45 * 46 * Buffer objects are not necessarily initially mapped into CPU virtual 47 * address space or graphics device aperture. They must be mapped using 48 * bo_map() to be used by the CPU, and validated for use using bo_validate() 49 * to be used from the graphics device. 50 */ 51 drm_intel_bo *(*bo_alloc)(drm_intel_bufmgr *bufmgr, const char *name, 52 unsigned long size, unsigned int alignment); 53 54 /** 55 * Allocate a buffer object, hinting that it will be used as a render target. 56 * 57 * This is otherwise the same as bo_alloc. 58 */ 59 drm_intel_bo *(*bo_alloc_for_render)(drm_intel_bufmgr *bufmgr, 60 const char *name, 61 unsigned long size, 62 unsigned int alignment); 63 64 /** Takes a reference on a buffer object */ 65 void (*bo_reference)(drm_intel_bo *bo); 66 67 /** 68 * Releases a reference on a buffer object, freeing the data if 69 * rerefences remain. 70 */ 71 void (*bo_unreference)(drm_intel_bo *bo); 72 73 /** 74 * Maps the buffer into userspace. 75 * 76 * This function will block waiting for any existing execution on the 77 * buffer to complete, first. The resulting mapping is available at 78 * buf->virtual. 79 */ 80 int (*bo_map)(drm_intel_bo *bo, int write_enable); 81 82 /** Reduces the refcount on the userspace mapping of the buffer object. */ 83 int (*bo_unmap)(drm_intel_bo *bo); 84 85 /** 86 * Write data into an object. 87 * 88 * This is an optional function, if missing, 89 * drm_intel_bo will map/memcpy/unmap. 90 */ 91 int (*bo_subdata)(drm_intel_bo *bo, unsigned long offset, 92 unsigned long size, const void *data); 93 94 /** 95 * Read data from an object 96 * 97 * This is an optional function, if missing, 98 * drm_intel_bo will map/memcpy/unmap. 99 */ 100 int (*bo_get_subdata)(drm_intel_bo *bo, unsigned long offset, 101 unsigned long size, void *data); 102 103 /** 104 * Waits for rendering to an object by the GPU to have completed. 105 * 106 * This is not required for any access to the BO by bo_map, bo_subdata, etc. 107 * It is merely a way for the driver to implement glFinish. 108 */ 109 void (*bo_wait_rendering)(drm_intel_bo *bo); 110 111 /** 112 * Tears down the buffer manager instance. 113 */ 114 void (*destroy)(drm_intel_bufmgr *bufmgr); 115 116 /** 117 * Add relocation entry in reloc_buf, which will be updated with the 118 * target buffer's real offset on on command submission. 119 * 120 * Relocations remain in place for the lifetime of the buffer object. 121 * 122 * \param bo Buffer to write the relocation into. 123 * \param offset Byte offset within reloc_bo of the pointer to target_bo. 124 * \param target_bo Buffer whose offset should be written into the 125 * relocation entry. 126 * \param target_offset Constant value to be added to target_bo's offset in 127 * relocation entry. 128 * \param read_domains GEM read domains which the buffer will be read into 129 * by the command that this relocation is part of. 130 * \param write_domains GEM read domains which the buffer will be dirtied 131 * in by the command that this relocation is part of. 132 */ 133 int (*bo_emit_reloc)(drm_intel_bo *bo, uint32_t offset, 134 drm_intel_bo *target_bo, uint32_t target_offset, 135 uint32_t read_domains, uint32_t write_domain); 136 137 /** Executes the command buffer pointed to by bo. */ 138 int (*bo_exec)(drm_intel_bo *bo, int used, 139 drm_clip_rect_t *cliprects, int num_cliprects, 140 int DR4); 141 142 /** 143 * Pin a buffer to the aperture and fix the offset until unpinned 144 * 145 * \param buf Buffer to pin 146 * \param alignment Required alignment for aperture, in bytes 147 */ 148 int (*bo_pin)(drm_intel_bo *bo, uint32_t alignment); 149 /** 150 * Unpin a buffer from the aperture, allowing it to be removed 151 * 152 * \param buf Buffer to unpin 153 */ 154 int (*bo_unpin)(drm_intel_bo *bo); 155 /** 156 * Ask that the buffer be placed in tiling mode 157 * 158 * \param buf Buffer to set tiling mode for 159 * \param tiling_mode desired, and returned tiling mode 160 */ 161 int (*bo_set_tiling)(drm_intel_bo *bo, uint32_t *tiling_mode, 162 uint32_t stride); 163 /** 164 * Get the current tiling (and resulting swizzling) mode for the bo. 165 * 166 * \param buf Buffer to get tiling mode for 167 * \param tiling_mode returned tiling mode 168 * \param swizzle_mode returned swizzling mode 169 */ 170 int (*bo_get_tiling)(drm_intel_bo *bo, uint32_t *tiling_mode, 171 uint32_t *swizzle_mode); 172 /** 173 * Create a visible name for a buffer which can be used by other apps 174 * 175 * \param buf Buffer to create a name for 176 * \param name Returned name 177 */ 178 int (*bo_flink)(drm_intel_bo *bo, uint32_t *name); 179 180 /** 181 * Returns 1 if mapping the buffer for write could cause the process 182 * to block, due to the object being active in the GPU. 183 */ 184 int (*bo_busy)(drm_intel_bo *bo); 185 186 int (*check_aperture_space)(drm_intel_bo **bo_array, int count); 187 188 /** 189 * Disable buffer reuse for buffers which will be shared in some way, 190 * as with scanout buffers. When the buffer reference count goes to zero, 191 * it will be freed and not placed in the reuse list. 192 * 193 * \param bo Buffer to disable reuse for 194 */ 195 int (*bo_disable_reuse)(drm_intel_bo *bo); 196 197 /** 198 * 199 * Return the pipe associated with a crtc_id so that vblank 200 * synchronization can use the correct data in the request. 201 * This is only supported for KMS and gem at this point, when 202 * unsupported, this function returns -1 and leaves the decision 203 * of what to do in that case to the caller 204 * 205 * \param bufmgr the associated buffer manager 206 * \param crtc_id the crtc identifier 207 */ 208 int (*get_pipe_from_crtc_id)(drm_intel_bufmgr *bufmgr, int crtc_id); 209 210 int debug; /**< Enables verbose debugging printouts */ 211 }; 212 213 #endif /* INTEL_BUFMGR_PRIV_H */ 214 215