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  /external/chromium_org/third_party/webrtc/modules/desktop_capture/win/
window_capture_utils.cc 33 DesktopSize border = DesktopSize(GetSystemMetrics(SM_CXSIZEFRAME), local
36 rect.left + border.width(),
38 rect.right - border.width(),
39 rect.bottom - border.height());
  /development/perftests/panorama/feature_mos/src/mosaic/
Pyramid.h 37 real border; // border size member in class:PyramidShort
40 static PyramidShort *allocatePyramidPacked(real width, real height, real levels, real border = 0);
41 static PyramidShort *allocateImage(real width, real height, real border);
ImageUtils.h 107 static ImageType allocateImage(int width, int height, int numChannels, short int border = 0);
145 unsigned short border; member in struct:__anon2564
  /external/chromium_org/chrome/browser/ui/views/toolbar/
back_button.cc 29 // Similarly fiddle the focus border. Value consistent with LabelButton.
41 scoped_ptr<views::LabelButtonBorder> border = local
44 // Adjust border insets to follow the margin change,
45 // which will be reflected in where the border is painted
47 const gfx::Insets insets(border->GetInsets());
48 border->set_insets(gfx::Insets(insets.top(), insets.left() + margin_leading_,
51 return border.Pass();
toolbar_button.cc 133 scoped_ptr<views::LabelButtonBorder> border = local
140 border->set_insets(gfx::Insets(2, 2, 2, 2));
143 return border.Pass();
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
CachedUAStyle.h 41 BorderData border; member in class:blink::CachedUAStyle
48 , border(style->border())
StyleSurroundData.h 49 BorderData border; member in class:blink::StyleSurroundData
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Pyramid.h 37 real border; // border size member in class:PyramidShort
40 static PyramidShort *allocatePyramidPacked(real width, real height, real levels, real border = 0);
41 static PyramidShort *allocateImage(real width, real height, real border);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Pyramid.h 37 real border; // border size member in class:PyramidShort
40 static PyramidShort *allocatePyramidPacked(real width, real height, real levels, real border = 0);
41 static PyramidShort *allocateImage(real width, real height, real border);
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLFrameSetElement.h 43 int border() const { return hasFrameBorder() ? m_border : 0; } function in class:blink::FINAL
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/sdk/
CSSMetadata.js 107 "azimuth", "border-collapse", "border-spacing", "caption-side", "color", "cursor", "direction", "elevation",
168 'background-position', 'border-spacing', 'bottom', 'font-size', 'height', 'left', 'letter-spacing', 'max-height', 'max-width', 'min-height',
173 "background", "background-color", "background-image", "border", "border-color", "border-top", "border-right", "border-bottom",
174 "border-left", "border-top-color", "border-right-color", "border-bottom-color", "border-left-color", "box-shadow", "color (…)
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  /external/chromium_org/cc/layers/
nine_patch_layer_impl_unittest.cc 35 const gfx::Rect& border,
41 gfx::Rect expected_remaining(border.x(),
42 border.y(),
43 layer_size.width() - border.width(),
44 layer_size.height() - border.height());
64 layer->SetLayout(aperture_rect, border, fill_center);
119 gfx::Rect border(40, 40, 80, 80);
125 border,
133 border = gfx::Rect(10, 10, 25, 15);
139 border,
240 gfx::Rect border = gfx::Rect(300, 300, 400, 400); local
    [all...]
  /external/chromium_org/chrome/browser/ui/views/
constrained_window_views.cc 13 #include "ui/views/border.h"
82 views::Border* border = widget->non_client_view()->frame_view()->border(); local
83 // Border may be null during widget initialization.
84 if (border) {
85 // Align the first row of pixels inside the border. This is the apparent
87 position.set_y(position.y() - border->GetInsets().top());
106 // Enlarge the max size by the top border, as the dialog will be shifted
108 views::Border* border local
    [all...]
constrained_window_views_unittest.cc 12 #include "ui/views/border.h"
137 // The top border of the dialog is intentionally drawn outside the area
141 Border* border = dialog()->non_client_view()->frame_view()->border(); local
142 if (border)
143 expected_size.Enlarge(0, border->GetInsets().top());
  /external/chromium_org/gpu/command_buffer/service/
async_pixel_transfer_delegate.h 30 GLint border; member in struct:gpu::AsyncTexImage2DParams
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_texstate.c 128 GLubyte border[4]; local
304 /* convert border color from float to ubyte */
305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
306 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
307 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
308 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
310 state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
311 border[0],
312 border[1],
313 border[2])
    [all...]
i915_texstate.c 146 GLubyte border[4]; local
291 * result in sampling border values if we don't set the T wrap to
297 /* 3D textures don't seem to respect the border color.
358 /* convert border color from float to ubyte */
359 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
360 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
361 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
362 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
365 /* GL specs that border color for depth textures is taken from the
369 state[I915_TEXREG_SS4] = PACK_COLOR_8888(border[0]
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_gen_mipmap.c 222 uint border = srcImage->Border; local
250 dstDepth, border, srcImage->InternalFormat,
  /external/chromium_org/ui/views/bubble/
bubble_delegate_unittest.cc 78 BubbleBorder* border = bubble_delegate->GetBubbleFrameView()->bubble_border(); local
79 EXPECT_EQ(bubble_delegate->arrow(), border->arrow());
80 EXPECT_EQ(bubble_delegate->color(), border->background_color());
221 const int border = frame->bubble_border()->GetBorderThickness(); local
227 { border, HTNOWHERE },
228 { border + 50, HTCLIENT },
235 << " with border: " << border << ", at point " << cases[i].point;
  /external/freetype/src/gzip/
infblock.c 18 local const uInt border[] = { /* Order of the bit length code lengths */ variable
242 s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
246 s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texstate.c 128 GLubyte border[4]; local
304 /* convert border color from float to ubyte */
305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
306 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
307 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
308 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
310 state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
311 border[0],
312 border[1],
313 border[2])
    [all...]
i915_texstate.c 146 GLubyte border[4]; local
291 * result in sampling border values if we don't set the T wrap to
297 /* 3D textures don't seem to respect the border color.
358 /* convert border color from float to ubyte */
359 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
360 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
361 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
362 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
365 /* GL specs that border color for depth textures is taken from the
369 state[I915_TEXREG_SS4] = PACK_COLOR_8888(border[0]
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 222 uint border = srcImage->Border; local
250 dstDepth, border, srcImage->InternalFormat,
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
FilterImageBorderRepresentation.java 67 FilterImageBorderRepresentation border = (FilterImageBorderRepresentation) representation; local
68 if (border.mDrawableResource == mDrawableResource) {
  /external/chromium_org/ash/shelf/
overflow_bubble_view.cc 179 views::BubbleBorder* border = GetBubbleFrameView()->bubble_border(); local
180 gfx::Insets bubble_insets = border->GetInsets();
189 border->set_arrow_offset(arrow_offset);
208 border->set_arrow_offset(anchor_rect.CenterPoint().x() - bubble_rect.x());
216 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y());

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