1 /* 2 * Copyright (C) 2012 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS IN..0TERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "core/rendering/RenderMultiColumnFlowThread.h" 28 29 #include "core/rendering/RenderMultiColumnSet.h" 30 31 namespace blink { 32 33 RenderMultiColumnFlowThread::RenderMultiColumnFlowThread() 34 : m_columnCount(1) 35 , m_columnHeightAvailable(0) 36 , m_inBalancingPass(false) 37 , m_needsColumnHeightsRecalculation(false) 38 , m_progressionIsInline(true) 39 { 40 setFlowThreadState(InsideInFlowThread); 41 } 42 43 RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread() 44 { 45 } 46 47 RenderMultiColumnFlowThread* RenderMultiColumnFlowThread::createAnonymous(Document& document, RenderStyle* parentStyle) 48 { 49 RenderMultiColumnFlowThread* renderer = new RenderMultiColumnFlowThread(); 50 renderer->setDocumentForAnonymous(&document); 51 renderer->setStyle(RenderStyle::createAnonymousStyleWithDisplay(parentStyle, BLOCK)); 52 return renderer; 53 } 54 55 RenderMultiColumnSet* RenderMultiColumnFlowThread::firstMultiColumnSet() const 56 { 57 for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { 58 if (sibling->isRenderMultiColumnSet()) 59 return toRenderMultiColumnSet(sibling); 60 } 61 return 0; 62 } 63 64 RenderMultiColumnSet* RenderMultiColumnFlowThread::lastMultiColumnSet() const 65 { 66 for (RenderObject* sibling = multiColumnBlockFlow()->lastChild(); sibling; sibling = sibling->previousSibling()) { 67 if (sibling->isRenderMultiColumnSet()) 68 return toRenderMultiColumnSet(sibling); 69 } 70 return 0; 71 } 72 73 void RenderMultiColumnFlowThread::addChild(RenderObject* newChild, RenderObject* beforeChild) 74 { 75 RenderBlockFlow::addChild(newChild, beforeChild); 76 if (firstMultiColumnSet()) 77 return; 78 79 // For now we only create one column set. It's created as soon as the multicol container gets 80 // any content at all. 81 RenderMultiColumnSet* newSet = RenderMultiColumnSet::createAnonymous(this, multiColumnBlockFlow()->style()); 82 83 // Need to skip RenderBlockFlow's implementation of addChild(), or we'd get redirected right 84 // back here. 85 multiColumnBlockFlow()->RenderBlock::addChild(newSet); 86 87 invalidateRegions(); 88 } 89 90 void RenderMultiColumnFlowThread::populate() 91 { 92 RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); 93 ASSERT(!nextSibling()); 94 // Reparent children preceding the flow thread into the flow thread. It's multicol content 95 // now. At this point there's obviously nothing after the flow thread, but renderers (column 96 // sets and spanners) will be inserted there as we insert elements into the flow thread. 97 multicolContainer->moveChildrenTo(this, multicolContainer->firstChild(), this, true); 98 } 99 100 void RenderMultiColumnFlowThread::evacuateAndDestroy() 101 { 102 RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); 103 104 // Remove all sets. 105 while (RenderMultiColumnSet* columnSet = firstMultiColumnSet()) 106 columnSet->destroy(); 107 108 ASSERT(!previousSibling()); 109 ASSERT(!nextSibling()); 110 111 // Finally we can promote all flow thread's children. Before we move them to the flow thread's 112 // container, we need to unregister the flow thread, so that they aren't just re-added again to 113 // the flow thread that we're trying to empty. 114 multicolContainer->resetMultiColumnFlowThread(); 115 moveAllChildrenTo(multicolContainer, true); 116 117 // FIXME: it's scary that neither destroy() nor the move*Children* methods take care of this, 118 // and instead leave you with dangling root line box pointers. But since this is how it is done 119 // in other parts of the code that deal with reparenting renderers, let's do the cleanup on our 120 // own here as well. 121 deleteLineBoxTree(); 122 123 destroy(); 124 } 125 126 LayoutSize RenderMultiColumnFlowThread::columnOffset(const LayoutPoint& point) const 127 { 128 if (!hasValidRegionInfo()) 129 return LayoutSize(0, 0); 130 131 LayoutPoint flowThreadPoint(point); 132 flipForWritingMode(flowThreadPoint); 133 LayoutUnit blockOffset = isHorizontalWritingMode() ? flowThreadPoint.y() : flowThreadPoint.x(); 134 RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(blockOffset); 135 if (!columnSet) 136 return LayoutSize(0, 0); 137 return columnSet->flowThreadTranslationAtOffset(blockOffset); 138 } 139 140 bool RenderMultiColumnFlowThread::needsNewWidth() const 141 { 142 LayoutUnit newWidth; 143 unsigned dummyColumnCount; // We only care if used column-width changes. 144 calculateColumnCountAndWidth(newWidth, dummyColumnCount); 145 return newWidth != logicalWidth(); 146 } 147 148 void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLayoutScope& layoutScope) 149 { 150 if (relayoutChildren) 151 layoutScope.setChildNeedsLayout(this); 152 153 if (!needsLayout()) { 154 // Just before the multicol container (our parent RenderBlockFlow) finishes laying out, it 155 // will call recalculateColumnHeights() on us unconditionally, but we only want that method 156 // to do any work if we actually laid out the flow thread. Otherwise, the balancing 157 // machinery would kick in needlessly, and trigger additional layout passes. Furthermore, we 158 // actually depend on a proper flowthread layout pass in order to do balancing, since it's 159 // flowthread layout that sets up content runs. 160 m_needsColumnHeightsRecalculation = false; 161 return; 162 } 163 164 for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) { 165 if (!m_inBalancingPass) { 166 // This is the initial layout pass. We need to reset the column height, because contents 167 // typically have changed. 168 columnSet->resetColumnHeight(); 169 } 170 } 171 172 invalidateRegions(); 173 m_needsColumnHeightsRecalculation = heightIsAuto(); 174 layout(); 175 } 176 177 bool RenderMultiColumnFlowThread::recalculateColumnHeights() 178 { 179 // All column sets that needed layout have now been laid out, so we can finally validate them. 180 validateRegions(); 181 182 if (!m_needsColumnHeightsRecalculation) 183 return false; 184 185 // Column heights may change here because of balancing. We may have to do multiple layout 186 // passes, depending on how the contents is fitted to the changed column heights. In most 187 // cases, laying out again twice or even just once will suffice. Sometimes we need more 188 // passes than that, though, but the number of retries should not exceed the number of 189 // columns, unless we have a bug. 190 bool needsRelayout = false; 191 for (RenderMultiColumnSet* multicolSet = firstMultiColumnSet(); multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) { 192 needsRelayout |= multicolSet->recalculateColumnHeight(m_inBalancingPass ? RenderMultiColumnSet::StretchBySpaceShortage : RenderMultiColumnSet::GuessFromFlowThreadPortion); 193 if (needsRelayout) { 194 // Once a column set gets a new column height, that column set and all successive column 195 // sets need to be laid out over again, since their logical top will be affected by 196 // this, and therefore their column heights may change as well, at least if the multicol 197 // height is constrained. 198 multicolSet->setChildNeedsLayout(MarkOnlyThis); 199 } 200 } 201 202 if (needsRelayout) 203 setChildNeedsLayout(MarkOnlyThis); 204 205 m_inBalancingPass = needsRelayout; 206 return needsRelayout; 207 } 208 209 void RenderMultiColumnFlowThread::calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const 210 { 211 RenderBlock* columnBlock = multiColumnBlockFlow(); 212 const RenderStyle* columnStyle = columnBlock->style(); 213 LayoutUnit availableWidth = columnBlock->contentLogicalWidth(); 214 LayoutUnit columnGap = columnBlock->columnGap(); 215 LayoutUnit computedColumnWidth = max<LayoutUnit>(1, LayoutUnit(columnStyle->columnWidth())); 216 unsigned computedColumnCount = max<int>(1, columnStyle->columnCount()); 217 218 ASSERT(!columnStyle->hasAutoColumnCount() || !columnStyle->hasAutoColumnWidth()); 219 if (columnStyle->hasAutoColumnWidth() && !columnStyle->hasAutoColumnCount()) { 220 count = computedColumnCount; 221 width = std::max<LayoutUnit>(0, (availableWidth - ((count - 1) * columnGap)) / count); 222 } else if (!columnStyle->hasAutoColumnWidth() && columnStyle->hasAutoColumnCount()) { 223 count = std::max<LayoutUnit>(1, (availableWidth + columnGap) / (computedColumnWidth + columnGap)); 224 width = ((availableWidth + columnGap) / count) - columnGap; 225 } else { 226 count = std::max<LayoutUnit>(std::min<LayoutUnit>(computedColumnCount, (availableWidth + columnGap) / (computedColumnWidth + columnGap)), 1); 227 width = ((availableWidth + columnGap) / count) - columnGap; 228 } 229 } 230 231 const char* RenderMultiColumnFlowThread::renderName() const 232 { 233 return "RenderMultiColumnFlowThread"; 234 } 235 236 void RenderMultiColumnFlowThread::addRegionToThread(RenderMultiColumnSet* columnSet) 237 { 238 if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) { 239 RenderMultiColumnSetList::iterator it = m_multiColumnSetList.find(nextSet); 240 ASSERT(it != m_multiColumnSetList.end()); 241 m_multiColumnSetList.insertBefore(it, columnSet); 242 } else { 243 m_multiColumnSetList.add(columnSet); 244 } 245 columnSet->setIsValid(true); 246 } 247 248 void RenderMultiColumnFlowThread::willBeRemovedFromTree() 249 { 250 // Detach all column sets from the flow thread. Cannot destroy them at this point, since they 251 // are siblings of this object, and there may be pointers to this object's sibling somewhere 252 // further up on the call stack. 253 for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) 254 columnSet->detachRegion(); 255 multiColumnBlockFlow()->resetMultiColumnFlowThread(); 256 RenderFlowThread::willBeRemovedFromTree(); 257 } 258 259 void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const 260 { 261 // We simply remain at our intrinsic height. 262 computedValues.m_extent = logicalHeight; 263 computedValues.m_position = logicalTop; 264 } 265 266 void RenderMultiColumnFlowThread::updateLogicalWidth() 267 { 268 LayoutUnit columnWidth; 269 calculateColumnCountAndWidth(columnWidth, m_columnCount); 270 setLogicalWidth(columnWidth); 271 } 272 273 void RenderMultiColumnFlowThread::layout() 274 { 275 RenderFlowThread::layout(); 276 if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) 277 lastSet->expandToEncompassFlowThreadContentsIfNeeded(); 278 } 279 280 void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) 281 { 282 // Only positive values are interesting (and allowed) here. Zero space shortage may be reported 283 // when we're at the top of a column and the element has zero height. Ignore this, and also 284 // ignore any negative values, which may occur when we set an early break in order to honor 285 // widows in the next column. 286 if (spaceShortage <= 0) 287 return; 288 289 if (RenderMultiColumnSet* multicolSet = columnSetAtBlockOffset(offset)) 290 multicolSet->recordSpaceShortage(spaceShortage); 291 } 292 293 void RenderMultiColumnFlowThread::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight) 294 { 295 if (RenderMultiColumnSet* multicolSet = columnSetAtBlockOffset(offset)) 296 multicolSet->updateMinimumColumnHeight(minHeight); 297 } 298 299 RenderMultiColumnSet* RenderMultiColumnFlowThread::columnSetAtBlockOffset(LayoutUnit /*offset*/) const 300 { 301 // For now there's only one column set, so this is easy: 302 return firstMultiColumnSet(); 303 } 304 305 bool RenderMultiColumnFlowThread::addForcedRegionBreak(LayoutUnit offset, RenderObject* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment) 306 { 307 if (RenderMultiColumnSet* multicolSet = columnSetAtBlockOffset(offset)) { 308 multicolSet->addContentRun(offset); 309 if (offsetBreakAdjustment) 310 *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit(); 311 return true; 312 } 313 return false; 314 } 315 316 bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const 317 { 318 if (RenderMultiColumnSet* columnSet = lastMultiColumnSet()) 319 return columnSet->pageLogicalHeight(); 320 return false; 321 } 322 323 } 324