1 /* 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2008 Eric Seidel <eric (at) webkit.org> 4 * Copyright (C) 2013 Google, Inc. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "config.h" 29 #include "platform/graphics/Pattern.h" 30 31 #include <v8.h> 32 #include "SkCanvas.h" 33 #include "SkColorShader.h" 34 #include "platform/graphics/skia/SkiaUtils.h" 35 36 namespace blink { 37 38 PassRefPtr<Pattern> Pattern::createBitmapPattern(PassRefPtr<Image> tileImage, RepeatMode repeatMode) 39 { 40 return adoptRef(new Pattern(tileImage, repeatMode)); 41 } 42 43 Pattern::Pattern(PassRefPtr<Image> image, RepeatMode repeatMode) 44 : m_repeatMode(repeatMode) 45 , m_externalMemoryAllocated(0) 46 { 47 if (image) { 48 m_tileImage = image->nativeImageForCurrentFrame(); 49 } 50 } 51 52 Pattern::~Pattern() 53 { 54 if (m_externalMemoryAllocated) 55 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_externalMemoryAllocated); 56 } 57 58 SkShader* Pattern::shader() 59 { 60 if (m_pattern) 61 return m_pattern.get(); 62 63 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation); 64 65 // If we don't have a bitmap, return a transparent shader. 66 if (!m_tileImage) { 67 m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); 68 } else if (m_repeatMode == RepeatModeXY) { 69 m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), 70 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); 71 } else { 72 // Skia does not have a "draw the tile only once" option. Clamp_TileMode 73 // repeats the last line of the image after drawing one tile. To avoid 74 // filling the space with arbitrary pixels, this workaround forces the 75 // image to have a line of transparent pixels on the "repeated" edge(s), 76 // thus causing extra space to be transparent filled. 77 SkShader::TileMode tileModeX = (m_repeatMode & RepeatModeX) 78 ? SkShader::kRepeat_TileMode 79 : SkShader::kClamp_TileMode; 80 SkShader::TileMode tileModeY = (m_repeatMode & RepeatModeY) 81 ? SkShader::kRepeat_TileMode 82 : SkShader::kClamp_TileMode; 83 int expandW = (m_repeatMode & RepeatModeX) ? 0 : 1; 84 int expandH = (m_repeatMode & RepeatModeY) ? 0 : 1; 85 86 // Create a transparent bitmap 1 pixel wider and/or taller than the 87 // original, then copy the orignal into it. 88 // FIXME: Is there a better way to pad (not scale) an image in skia? 89 SkImageInfo info = m_tileImage->bitmap().info(); 90 info.fWidth += expandW; 91 info.fHeight += expandH; 92 // we explicitly require non-opaquness, since we are going to add a transparent strip. 93 info.fAlphaType = kPremul_SkAlphaType; 94 95 SkBitmap bm2; 96 bm2.allocPixels(info); 97 bm2.eraseARGB(0x00, 0x00, 0x00, 0x00); 98 SkCanvas canvas(bm2); 99 canvas.drawBitmap(m_tileImage->bitmap(), 0, 0); 100 bm2.setImmutable(); 101 m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix)); 102 103 // Clamp to int, since that's what the adjust function takes. 104 m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t>(INT_MAX), bm2.getSafeSize())); 105 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_externalMemoryAllocated); 106 } 107 return m_pattern.get(); 108 } 109 110 void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation) 111 { 112 if (patternSpaceTransformation == m_patternSpaceTransformation) 113 return; 114 115 m_patternSpaceTransformation = patternSpaceTransformation; 116 m_pattern.clear(); 117 } 118 119 } // namespace blink 120