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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 
     19 #include <stdint.h>
     20 #include <sys/types.h>
     21 
     22 #include <cutils/compiler.h>
     23 
     24 #include <gui/BitTube.h>
     25 #include <gui/IDisplayEventConnection.h>
     26 #include <gui/DisplayEventReceiver.h>
     27 
     28 #include <utils/Errors.h>
     29 #include <utils/String8.h>
     30 #include <utils/Trace.h>
     31 
     32 #include "EventThread.h"
     33 #include "SurfaceFlinger.h"
     34 
     35 // ---------------------------------------------------------------------------
     36 namespace android {
     37 // ---------------------------------------------------------------------------
     38 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
     39 const long vsyncHintOffDelay = 40000000;
     40 
     41 static void vsyncOffCallback(union sigval val) {
     42     EventThread *ev = (EventThread *)val.sival_ptr;
     43     ev->sendVsyncHintOff();
     44     return;
     45 }
     46 
     47 EventThread::EventThread(const sp<VSyncSource>& src)
     48     : mVSyncSource(src),
     49       mUseSoftwareVSync(false),
     50       mVsyncEnabled(false),
     51       mDebugVsyncEnabled(false),
     52       mVsyncHintSent(false) {
     53 
     54     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
     55         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
     56         mVSyncEvent[i].header.id = 0;
     57         mVSyncEvent[i].header.timestamp = 0;
     58         mVSyncEvent[i].vsync.count =  0;
     59     }
     60     struct sigevent se;
     61     se.sigev_notify = SIGEV_THREAD;
     62     se.sigev_value.sival_ptr = this;
     63     se.sigev_notify_function = vsyncOffCallback;
     64     se.sigev_notify_attributes = NULL;
     65     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
     66 }
     67 
     68 void EventThread::sendVsyncHintOff() {
     69     Mutex::Autolock _l(mLock);
     70     mPowerHAL.vsyncHint(false);
     71     mVsyncHintSent = false;
     72 }
     73 
     74 void EventThread::sendVsyncHintOnLocked() {
     75     struct itimerspec ts;
     76     if(!mVsyncHintSent) {
     77         mPowerHAL.vsyncHint(true);
     78         mVsyncHintSent = true;
     79     }
     80     ts.it_value.tv_sec = 0;
     81     ts.it_value.tv_nsec = vsyncHintOffDelay;
     82     ts.it_interval.tv_sec = 0;
     83     ts.it_interval.tv_nsec = 0;
     84     timer_settime(mTimerId, 0, &ts, NULL);
     85 }
     86 
     87 void EventThread::onFirstRef() {
     88     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
     89 }
     90 
     91 sp<EventThread::Connection> EventThread::createEventConnection() const {
     92     return new Connection(const_cast<EventThread*>(this));
     93 }
     94 
     95 status_t EventThread::registerDisplayEventConnection(
     96         const sp<EventThread::Connection>& connection) {
     97     Mutex::Autolock _l(mLock);
     98     mDisplayEventConnections.add(connection);
     99     mCondition.broadcast();
    100     return NO_ERROR;
    101 }
    102 
    103 void EventThread::removeDisplayEventConnection(
    104         const wp<EventThread::Connection>& connection) {
    105     Mutex::Autolock _l(mLock);
    106     mDisplayEventConnections.remove(connection);
    107 }
    108 
    109 void EventThread::setVsyncRate(uint32_t count,
    110         const sp<EventThread::Connection>& connection) {
    111     if (int32_t(count) >= 0) { // server must protect against bad params
    112         Mutex::Autolock _l(mLock);
    113         const int32_t new_count = (count == 0) ? -1 : count;
    114         if (connection->count != new_count) {
    115             connection->count = new_count;
    116             mCondition.broadcast();
    117         }
    118     }
    119 }
    120 
    121 void EventThread::requestNextVsync(
    122         const sp<EventThread::Connection>& connection) {
    123     Mutex::Autolock _l(mLock);
    124     if (connection->count < 0) {
    125         connection->count = 0;
    126         mCondition.broadcast();
    127     }
    128 }
    129 
    130 void EventThread::onScreenReleased() {
    131     Mutex::Autolock _l(mLock);
    132     if (!mUseSoftwareVSync) {
    133         // disable reliance on h/w vsync
    134         mUseSoftwareVSync = true;
    135         mCondition.broadcast();
    136     }
    137 }
    138 
    139 void EventThread::onScreenAcquired() {
    140     Mutex::Autolock _l(mLock);
    141     if (mUseSoftwareVSync) {
    142         // resume use of h/w vsync
    143         mUseSoftwareVSync = false;
    144         mCondition.broadcast();
    145     }
    146 }
    147 
    148 void EventThread::onVSyncEvent(nsecs_t timestamp) {
    149     Mutex::Autolock _l(mLock);
    150     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    151     mVSyncEvent[0].header.id = 0;
    152     mVSyncEvent[0].header.timestamp = timestamp;
    153     mVSyncEvent[0].vsync.count++;
    154     mCondition.broadcast();
    155 }
    156 
    157 void EventThread::onHotplugReceived(int type, bool connected) {
    158     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
    159             "received hotplug event for an invalid display (id=%d)", type);
    160 
    161     Mutex::Autolock _l(mLock);
    162     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
    163         DisplayEventReceiver::Event event;
    164         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
    165         event.header.id = type;
    166         event.header.timestamp = systemTime();
    167         event.hotplug.connected = connected;
    168         mPendingEvents.add(event);
    169         mCondition.broadcast();
    170     }
    171 }
    172 
    173 bool EventThread::threadLoop() {
    174     DisplayEventReceiver::Event event;
    175     Vector< sp<EventThread::Connection> > signalConnections;
    176     signalConnections = waitForEvent(&event);
    177 
    178     // dispatch events to listeners...
    179     const size_t count = signalConnections.size();
    180     for (size_t i=0 ; i<count ; i++) {
    181         const sp<Connection>& conn(signalConnections[i]);
    182         // now see if we still need to report this event
    183         status_t err = conn->postEvent(event);
    184         if (err == -EAGAIN || err == -EWOULDBLOCK) {
    185             // The destination doesn't accept events anymore, it's probably
    186             // full. For now, we just drop the events on the floor.
    187             // FIXME: Note that some events cannot be dropped and would have
    188             // to be re-sent later.
    189             // Right-now we don't have the ability to do this.
    190             ALOGW("EventThread: dropping event (%08x) for connection %p",
    191                     event.header.type, conn.get());
    192         } else if (err < 0) {
    193             // handle any other error on the pipe as fatal. the only
    194             // reasonable thing to do is to clean-up this connection.
    195             // The most common error we'll get here is -EPIPE.
    196             removeDisplayEventConnection(signalConnections[i]);
    197         }
    198     }
    199     return true;
    200 }
    201 
    202 // This will return when (1) a vsync event has been received, and (2) there was
    203 // at least one connection interested in receiving it when we started waiting.
    204 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
    205         DisplayEventReceiver::Event* event)
    206 {
    207     Mutex::Autolock _l(mLock);
    208     Vector< sp<EventThread::Connection> > signalConnections;
    209 
    210     do {
    211         bool eventPending = false;
    212         bool waitForVSync = false;
    213 
    214         size_t vsyncCount = 0;
    215         nsecs_t timestamp = 0;
    216         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
    217             timestamp = mVSyncEvent[i].header.timestamp;
    218             if (timestamp) {
    219                 // we have a vsync event to dispatch
    220                 *event = mVSyncEvent[i];
    221                 mVSyncEvent[i].header.timestamp = 0;
    222                 vsyncCount = mVSyncEvent[i].vsync.count;
    223                 break;
    224             }
    225         }
    226 
    227         if (!timestamp) {
    228             // no vsync event, see if there are some other event
    229             eventPending = !mPendingEvents.isEmpty();
    230             if (eventPending) {
    231                 // we have some other event to dispatch
    232                 *event = mPendingEvents[0];
    233                 mPendingEvents.removeAt(0);
    234             }
    235         }
    236 
    237         // find out connections waiting for events
    238         size_t count = mDisplayEventConnections.size();
    239         for (size_t i=0 ; i<count ; i++) {
    240             sp<Connection> connection(mDisplayEventConnections[i].promote());
    241             if (connection != NULL) {
    242                 bool added = false;
    243                 if (connection->count >= 0) {
    244                     // we need vsync events because at least
    245                     // one connection is waiting for it
    246                     waitForVSync = true;
    247                     if (timestamp) {
    248                         // we consume the event only if it's time
    249                         // (ie: we received a vsync event)
    250                         if (connection->count == 0) {
    251                             // fired this time around
    252                             connection->count = -1;
    253                             signalConnections.add(connection);
    254                             added = true;
    255                         } else if (connection->count == 1 ||
    256                                 (vsyncCount % connection->count) == 0) {
    257                             // continuous event, and time to report it
    258                             signalConnections.add(connection);
    259                             added = true;
    260                         }
    261                     }
    262                 }
    263 
    264                 if (eventPending && !timestamp && !added) {
    265                     // we don't have a vsync event to process
    266                     // (timestamp==0), but we have some pending
    267                     // messages.
    268                     signalConnections.add(connection);
    269                 }
    270             } else {
    271                 // we couldn't promote this reference, the connection has
    272                 // died, so clean-up!
    273                 mDisplayEventConnections.removeAt(i);
    274                 --i; --count;
    275             }
    276         }
    277 
    278         // Here we figure out if we need to enable or disable vsyncs
    279         if (timestamp && !waitForVSync) {
    280             // we received a VSYNC but we have no clients
    281             // don't report it, and disable VSYNC events
    282             disableVSyncLocked();
    283         } else if (!timestamp && waitForVSync) {
    284             // we have at least one client, so we want vsync enabled
    285             // (TODO: this function is called right after we finish
    286             // notifying clients of a vsync, so this call will be made
    287             // at the vsync rate, e.g. 60fps.  If we can accurately
    288             // track the current state we could avoid making this call
    289             // so often.)
    290             enableVSyncLocked();
    291         }
    292 
    293         // note: !timestamp implies signalConnections.isEmpty(), because we
    294         // don't populate signalConnections if there's no vsync pending
    295         if (!timestamp && !eventPending) {
    296             // wait for something to happen
    297             if (waitForVSync) {
    298                 // This is where we spend most of our time, waiting
    299                 // for vsync events and new client registrations.
    300                 //
    301                 // If the screen is off, we can't use h/w vsync, so we
    302                 // use a 16ms timeout instead.  It doesn't need to be
    303                 // precise, we just need to keep feeding our clients.
    304                 //
    305                 // We don't want to stall if there's a driver bug, so we
    306                 // use a (long) timeout when waiting for h/w vsync, and
    307                 // generate fake events when necessary.
    308                 bool softwareSync = mUseSoftwareVSync;
    309                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
    310                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
    311                     if (!softwareSync) {
    312                         ALOGW("Timed out waiting for hw vsync; faking it");
    313                     }
    314                     // FIXME: how do we decide which display id the fake
    315                     // vsync came from ?
    316                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    317                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
    318                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
    319                     mVSyncEvent[0].vsync.count++;
    320                 }
    321             } else {
    322                 // Nobody is interested in vsync, so we just want to sleep.
    323                 // h/w vsync should be disabled, so this will wait until we
    324                 // get a new connection, or an existing connection becomes
    325                 // interested in receiving vsync again.
    326                 mCondition.wait(mLock);
    327             }
    328         }
    329     } while (signalConnections.isEmpty());
    330 
    331     // here we're guaranteed to have a timestamp and some connections to signal
    332     // (The connections might have dropped out of mDisplayEventConnections
    333     // while we were asleep, but we'll still have strong references to them.)
    334     return signalConnections;
    335 }
    336 
    337 void EventThread::enableVSyncLocked() {
    338     if (!mUseSoftwareVSync) {
    339         // never enable h/w VSYNC when screen is off
    340         if (!mVsyncEnabled) {
    341             mVsyncEnabled = true;
    342             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
    343             mVSyncSource->setVSyncEnabled(true);
    344         }
    345     }
    346     mDebugVsyncEnabled = true;
    347     sendVsyncHintOnLocked();
    348 }
    349 
    350 void EventThread::disableVSyncLocked() {
    351     if (mVsyncEnabled) {
    352         mVsyncEnabled = false;
    353         mVSyncSource->setVSyncEnabled(false);
    354         mDebugVsyncEnabled = false;
    355     }
    356 }
    357 
    358 void EventThread::dump(String8& result) const {
    359     Mutex::Autolock _l(mLock);
    360     result.appendFormat("VSYNC state: %s\n",
    361             mDebugVsyncEnabled?"enabled":"disabled");
    362     result.appendFormat("  soft-vsync: %s\n",
    363             mUseSoftwareVSync?"enabled":"disabled");
    364     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
    365             mDisplayEventConnections.size(),
    366             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
    367     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
    368         sp<Connection> connection =
    369                 mDisplayEventConnections.itemAt(i).promote();
    370         result.appendFormat("    %p: count=%d\n",
    371                 connection.get(), connection!=NULL ? connection->count : 0);
    372     }
    373 }
    374 
    375 // ---------------------------------------------------------------------------
    376 
    377 EventThread::Connection::Connection(
    378         const sp<EventThread>& eventThread)
    379     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
    380 {
    381 }
    382 
    383 EventThread::Connection::~Connection() {
    384     // do nothing here -- clean-up will happen automatically
    385     // when the main thread wakes up
    386 }
    387 
    388 void EventThread::Connection::onFirstRef() {
    389     // NOTE: mEventThread doesn't hold a strong reference on us
    390     mEventThread->registerDisplayEventConnection(this);
    391 }
    392 
    393 sp<BitTube> EventThread::Connection::getDataChannel() const {
    394     return mChannel;
    395 }
    396 
    397 void EventThread::Connection::setVsyncRate(uint32_t count) {
    398     mEventThread->setVsyncRate(count, this);
    399 }
    400 
    401 void EventThread::Connection::requestNextVsync() {
    402     mEventThread->requestNextVsync(this);
    403 }
    404 
    405 status_t EventThread::Connection::postEvent(
    406         const DisplayEventReceiver::Event& event) {
    407     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
    408     return size < 0 ? status_t(size) : status_t(NO_ERROR);
    409 }
    410 
    411 // ---------------------------------------------------------------------------
    412 
    413 }; // namespace android
    414