1 2 /* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #ifndef SkTileGrid_DEFINED 10 #define SkTileGrid_DEFINED 11 12 #include "SkBBHFactory.h" 13 #include "SkBBoxHierarchy.h" 14 #include "SkPictureStateTree.h" 15 16 /** 17 * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond 18 * to tile regions, disposed in a regular grid. This is useful when the tile 19 * structure that will be use in search() calls is known prior to insertion. 20 * Calls to search will return in constant time. 21 * 22 * Note: Current implementation of search() only supports looking-up regions 23 * that are an exact match to a single tile. Implementation could be augmented 24 * to support arbitrary rectangles, but performance would be sub-optimal. 25 */ 26 class SkTileGrid : public SkBBoxHierarchy { 27 public: 28 enum { 29 // Number of tiles for which data is allocated on the stack in 30 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider 31 // increasing this number. Typical large web page, say 2k x 16k, would 32 // require 512 tiles of size 256 x 256 pixels. 33 kStackAllocationTileCount = 1024 34 }; 35 36 typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkAutoSTArray<kStackAllocationTileCount, int>& tileIndices); 37 38 SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::TileGridInfo& info, 39 SkTileGridNextDatumFunctionPtr nextDatumFunction); 40 41 virtual ~SkTileGrid(); 42 43 /** 44 * Insert a data pointer and corresponding bounding box 45 * @param data The data pointer, may be NULL 46 * @param bounds The bounding box, should not be empty 47 * @param defer Ignored, TileArray does not defer insertions 48 */ 49 virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE; 50 51 virtual void flushDeferredInserts() SK_OVERRIDE {}; 52 53 /** 54 * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query' 55 * The query argument is expected to be an exact match to a tile of the grid 56 */ 57 virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE; 58 59 virtual void clear() SK_OVERRIDE; 60 61 /** 62 * Gets the number of insertions 63 */ 64 virtual int getCount() const SK_OVERRIDE; 65 66 virtual int getDepth() const SK_OVERRIDE { return -1; } 67 68 virtual void rewindInserts() SK_OVERRIDE; 69 70 // Used by search() and in SkTileGridHelper implementations 71 enum { 72 kTileFinished = -1, 73 }; 74 75 int tileCount(int x, int y); // For testing only. 76 77 private: 78 SkTDArray<void*>& tile(int x, int y); 79 80 int fXTileCount, fYTileCount, fTileCount; 81 SkTileGridFactory::TileGridInfo fInfo; 82 SkTDArray<void*>* fTileData; 83 int fInsertionCount; 84 SkIRect fGridBounds; 85 SkTileGridNextDatumFunctionPtr fNextDatumFunction; 86 87 typedef SkBBoxHierarchy INHERITED; 88 }; 89 90 /** 91 * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate 92 * this template to get a valid SkTileGridNextDatumFunction implementation 93 * 94 * Returns the next element of tileData[i][tileIndices[i]] for all i and advances 95 * tileIndices[] past them. The order in which data are returned by successive 96 * calls to this method must reflect the order in which the were originally 97 * recorded into the tile grid. 98 * 99 * \param tileData array of pointers to arrays of tile data 100 * \param tileIndices per-tile data indices, indices are incremented for tiles that contain 101 * the next datum. 102 * \tparam T a type to which it is safe to cast a datum and that has an operator < 103 * such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'. 104 */ 105 template <typename T> 106 void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int>& tileIndices) { 107 T* minVal = NULL; 108 int tileCount = tileIndices.count(); 109 int minIndex = tileCount; 110 int maxIndex = 0; 111 // Find the next Datum; track where it's found so we reduce the size of the second loop. 112 for (int tile = 0; tile < tileCount; ++tile) { 113 int pos = tileIndices[tile]; 114 if (pos != SkTileGrid::kTileFinished) { 115 T* candidate = (T*)(*tileData[tile])[pos]; 116 if (NULL == minVal || (*candidate) < (*minVal)) { 117 minVal = candidate; 118 minIndex = tile; 119 maxIndex = tile; 120 } else if (!((*minVal) < (*candidate))) { 121 // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate), 122 // candidate==minVal and we have to add this tile to the range searched. 123 maxIndex = tile; 124 } 125 } 126 } 127 // Increment indices past the next datum 128 if (minVal != NULL) { 129 for (int tile = minIndex; tile <= maxIndex; ++tile) { 130 int pos = tileIndices[tile]; 131 if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) { 132 if (++(tileIndices[tile]) >= tileData[tile]->count()) { 133 tileIndices[tile] = SkTileGrid::kTileFinished; 134 } 135 } 136 } 137 return minVal; 138 } 139 return NULL; 140 } 141 142 #endif 143