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      1 //
      2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // vertexconversion.h: A library of vertex conversion classes that can be used to build
      8 // the FormatConverter objects used by the buffer conversion system.
      9 
     10 #ifndef LIBGLESV2_VERTEXCONVERSION_H_
     11 #define LIBGLESV2_VERTEXCONVERSION_H_
     12 
     13 #include <limits>
     14 #include <cstdint>
     15 #include <cstddef>
     16 
     17 namespace rx
     18 {
     19 
     20 // Conversion types:
     21 // static const bool identity: true if this is an identity transform, false otherwise
     22 // static U convert(T): convert a single element from the input type to the output type
     23 // typedef ... OutputType: the type produced by this conversion
     24 
     25 template <class T>
     26 struct Identity
     27 {
     28     static const bool identity = true;
     29 
     30     typedef T OutputType;
     31 
     32     static T convert(T x)
     33     {
     34         return x;
     35     }
     36 };
     37 
     38 template <class FromT, class ToT>
     39 struct Cast
     40 {
     41     static const bool identity = false;
     42 
     43     typedef ToT OutputType;
     44 
     45     static ToT convert(FromT x)
     46     {
     47         return static_cast<ToT>(x);
     48     }
     49 };
     50 
     51 template <class T>
     52 struct Cast<T, T>
     53 {
     54     static const bool identity = true;
     55 
     56     typedef T OutputType;
     57 
     58     static T convert(T x)
     59     {
     60         return static_cast<T>(x);
     61     }
     62 };
     63 
     64 template <class T>
     65 struct Normalize
     66 {
     67     static const bool identity = false;
     68 
     69     typedef float OutputType;
     70 
     71     static float convert(T x)
     72     {
     73         typedef std::numeric_limits<T> NL;
     74         float f = static_cast<float>(x);
     75 
     76         if (NL::is_signed)
     77         {
     78             // const float => VC2008 computes it at compile time
     79             // static const float => VC2008 computes it the first time we get here, stores it to memory with static guard and all that.
     80             const float divisor = 1.0f/(2*static_cast<float>(NL::max())+1);
     81             return (2*f+1)*divisor;
     82         }
     83         else
     84         {
     85             return f/NL::max();
     86         }
     87     }
     88 };
     89 
     90 template <class FromType, std::size_t ScaleBits>
     91 struct FixedToFloat
     92 {
     93     static const bool identity = false;
     94 
     95     typedef float OutputType;
     96 
     97     static float convert(FromType x)
     98     {
     99         const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits);
    100         return static_cast<float>(x) * divisor;
    101     }
    102 };
    103 
    104 // Widen types:
    105 // static const unsigned int initialWidth: number of components before conversion
    106 // static const unsigned int finalWidth: number of components after conversion
    107 
    108 // Float is supported at any size.
    109 template <std::size_t N>
    110 struct NoWiden
    111 {
    112     static const std::size_t initialWidth = N;
    113     static const std::size_t finalWidth = N;
    114 };
    115 
    116 // SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components
    117 template <std::size_t N>
    118 struct WidenToEven
    119 {
    120     static const std::size_t initialWidth = N;
    121     static const std::size_t finalWidth = N+(N&1);
    122 };
    123 
    124 template <std::size_t N>
    125 struct WidenToFour
    126 {
    127     static const std::size_t initialWidth = N;
    128     static const std::size_t finalWidth = 4;
    129 };
    130 
    131 // Most types have 0 and 1 that are just that.
    132 template <class T>
    133 struct SimpleDefaultValues
    134 {
    135     static T zero() { return static_cast<T>(0); }
    136     static T one() { return static_cast<T>(1); }
    137 };
    138 
    139 // But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value.
    140 template <class T>
    141 struct NormalizedDefaultValues
    142 {
    143     static T zero() { return static_cast<T>(0); }
    144     static T one() { return std::numeric_limits<T>::max(); }
    145 };
    146 
    147 // Converter:
    148 // static const bool identity: true if this is an identity transform (with no widening)
    149 // static const std::size_t finalSize: number of bytes per output vertex
    150 // static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert an array of vertices. Input may be strided, but output will be unstrided.
    151 
    152 template <class InT, class WidenRule, class Converter, class DefaultValueRule = SimpleDefaultValues<InT> >
    153 struct VertexDataConverter
    154 {
    155     typedef typename Converter::OutputType OutputType;
    156     typedef InT InputType;
    157 
    158     static const bool identity = (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
    159     static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
    160 
    161     static void convertArray(const uint8_t *input, size_t stride, size_t n, uint8_t *output)
    162     {
    163         OutputType *out = reinterpret_cast<OutputType*>(output);
    164 
    165         for (std::size_t i = 0; i < n; i++)
    166         {
    167             const InputType *ein = reinterpret_cast<const InputType*>(input + i * stride);
    168 
    169             copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
    170             copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
    171             copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero()));
    172             copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one()));
    173 
    174             out += WidenRule::finalWidth;
    175         }
    176     }
    177 
    178   private:
    179     static void copyComponent(OutputType *out, const InputType *in, std::size_t elementindex, OutputType defaultvalue)
    180     {
    181         if (WidenRule::finalWidth > elementindex)
    182         {
    183             if (WidenRule::initialWidth > elementindex)
    184             {
    185                 out[elementindex] = Converter::convert(in[elementindex]);
    186             }
    187             else
    188             {
    189                 out[elementindex] = defaultvalue;
    190             }
    191         }
    192     }
    193 };
    194 
    195 }
    196 
    197 #endif   // LIBGLESV2_VERTEXCONVERSION_H_
    198