1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #define LOG_NDEBUG 0 17 18 #define LOG_TAG "WhiteBalanceTest" 19 #include <utils/Log.h> 20 #include <utils/Timers.h> 21 #include <cmath> 22 #include <string> 23 24 #include "vec2.h" 25 #include "vec3.h" 26 #include "whitebalancetest.h" 27 28 // White point in XYZ color space under 5200k illumination. 29 const Vec3f kDaylightWhitePoint(0.9781f, 1.f, 0.9021f); 30 31 // Process the data of checker colors collected under different white balance. 32 // Assuming the Daylight CCT is set to 5200k, compute the CCT of other white 33 // balance modes. 34 void WhiteBalanceTest::processData() { 35 ALOGV("Start Processing White Balance Test Data!"); 36 37 int numPatches = mCheckerColors.size(); 38 ALOGV("Processing %d tests with %d patches", 2, numPatches); 39 40 std::vector<Vec3f> xyzColors(numPatches); 41 for (int j = 0; j < numPatches; ++j) { 42 Vec3f xyzCheckerColor = initializeFromRGB(mCheckerColors[j]); 43 xyzColors[j] = xyzCheckerColor; 44 ALOGV("XYZ coordinate is %f, %f, %f", xyzCheckerColor.r(), 45 xyzCheckerColor.g(), xyzCheckerColor.b()); 46 } 47 48 Vec3f meanScale(0.f, 0.f, 0.f); 49 50 if (mMode == "daylight") { 51 mXyzColorsDaylight = xyzColors; 52 // For testing the auto white balance mode. Compute a CCT that would 53 // map the gray checkers to a white point. 54 for (int j = 1; j < numPatches; ++j) { 55 meanScale = meanScale + 56 (mXyzColorsDaylight[j] / kDaylightWhitePoint); 57 } 58 } else { 59 for (int j = 1; j < numPatches; ++j) { 60 meanScale = meanScale + (mXyzColorsDaylight[j] / xyzColors[j]); 61 } 62 } 63 64 meanScale = meanScale / (numPatches - 1); 65 ALOGV("Scale: %f, %f, %f", meanScale.r(), meanScale.g(), meanScale.b()); 66 67 Vec3f whitePoint; 68 whitePoint = meanScale * kDaylightWhitePoint; 69 70 ALOGV("White point is %f, %f, %f", whitePoint.r(), 71 whitePoint.g(), whitePoint.b()); 72 73 mCorrelatedColorTemp = findCorrelatedColorTemp(whitePoint); 74 ALOGV("CCT is %d", mCorrelatedColorTemp); 75 } 76 77 // Given a white point, find the correlated color temperature. 78 // Formula taken from the paper "Calculating Correlated Color Temperatures 79 // Across the Entire Gamut of Daylight and Skylight Chromaticities" by Hernandez 80 // Andres et al. in 1999. The numbers are fitting parameters. 81 int WhiteBalanceTest::findCorrelatedColorTemp(const Vec3f &whitePoint) { 82 Vec2f chromaOfWhitePoint( 83 whitePoint.r() / (whitePoint.r() + whitePoint.g() + whitePoint.b()), 84 whitePoint.g() / (whitePoint.r() + whitePoint.g() + whitePoint.b())); 85 86 float n = (chromaOfWhitePoint.x() - 0.3366f) 87 / (chromaOfWhitePoint.y() - 0.1735f); 88 float y = -949.86315f + 6253.80338f * exp(-n / 0.92159f) 89 + 28.70599f * exp(-n / 0.20039f) + 0.00004f * exp(-n / 0.07125f); 90 91 return static_cast<int>(y); 92 } 93 94 // Converts a RGB pixel value to XYZ color space. 95 Vec3f WhiteBalanceTest::initializeFromRGB(const Vec3f &rgb) { 96 float linearRed = convertToLinear(rgb.r()); 97 float linearGreen = convertToLinear(rgb.g()); 98 float linearBlue = convertToLinear(rgb.b()); 99 100 float x = 0.4124f * linearRed + 0.3576f * linearGreen + 101 0.1805f * linearBlue; 102 float y = 0.2126f * linearRed + 0.7152f * linearGreen + 103 0.0722f * linearBlue; 104 float z = 0.0193f * linearRed + 0.1192f * linearGreen + 105 0.9505f * linearBlue; 106 107 return Vec3f(x, y, z); 108 } 109 110 float WhiteBalanceTest::convertToLinear(float color) { 111 float norm = color/ 255.0f; 112 float linearColor; 113 114 // Convert from sRGB space to linear RGB value 115 if (norm > 0.04045f) { 116 linearColor = pow(((norm + 0.055f) / 1.055f), 2.4f); 117 } else { 118 linearColor = norm / 12.92f; 119 } 120 121 return linearColor; 122 } 123