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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 //
     18 // Provide access to read-only assets.
     19 //
     20 
     21 #define LOG_TAG "asset"
     22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
     23 //#define LOG_NDEBUG 0
     24 
     25 #include <androidfw/Asset.h>
     26 #include <androidfw/AssetDir.h>
     27 #include <androidfw/AssetManager.h>
     28 #include <androidfw/misc.h>
     29 #include <androidfw/ResourceTypes.h>
     30 #include <androidfw/ZipFileRO.h>
     31 #include <utils/Atomic.h>
     32 #include <utils/Log.h>
     33 #include <utils/String8.h>
     34 #include <utils/String8.h>
     35 #include <utils/threads.h>
     36 #include <utils/Timers.h>
     37 #ifdef HAVE_ANDROID_OS
     38 #include <cutils/trace.h>
     39 #endif
     40 
     41 #include <assert.h>
     42 #include <dirent.h>
     43 #include <errno.h>
     44 #include <string.h> // strerror
     45 #include <strings.h>
     46 
     47 #ifndef TEMP_FAILURE_RETRY
     48 /* Used to retry syscalls that can return EINTR. */
     49 #define TEMP_FAILURE_RETRY(exp) ({         \
     50     typeof (exp) _rc;                      \
     51     do {                                   \
     52         _rc = (exp);                       \
     53     } while (_rc == -1 && errno == EINTR); \
     54     _rc; })
     55 #endif
     56 
     57 #ifdef HAVE_ANDROID_OS
     58 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
     59 #define MY_TRACE_END() ATRACE_END()
     60 #else
     61 #define MY_TRACE_BEGIN(x)
     62 #define MY_TRACE_END()
     63 #endif
     64 
     65 using namespace android;
     66 
     67 /*
     68  * Names for default app, locale, and vendor.  We might want to change
     69  * these to be an actual locale, e.g. always use en-US as the default.
     70  */
     71 static const char* kDefaultLocale = "default";
     72 static const char* kDefaultVendor = "default";
     73 static const char* kAssetsRoot = "assets";
     74 static const char* kAppZipName = NULL; //"classes.jar";
     75 static const char* kSystemAssets = "framework/framework-res.apk";
     76 static const char* kResourceCache = "resource-cache";
     77 static const char* kAndroidManifest = "AndroidManifest.xml";
     78 
     79 static const char* kExcludeExtension = ".EXCLUDE";
     80 
     81 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
     82 
     83 static volatile int32_t gCount = 0;
     84 
     85 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
     86 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
     87 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
     88 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
     89 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
     90 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
     91 
     92 namespace {
     93     String8 idmapPathForPackagePath(const String8& pkgPath)
     94     {
     95         const char* root = getenv("ANDROID_DATA");
     96         LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
     97         String8 path(root);
     98         path.appendPath(kResourceCache);
     99 
    100         char buf[256]; // 256 chars should be enough for anyone...
    101         strncpy(buf, pkgPath.string(), 255);
    102         buf[255] = '\0';
    103         char* filename = buf;
    104         while (*filename && *filename == '/') {
    105             ++filename;
    106         }
    107         char* p = filename;
    108         while (*p) {
    109             if (*p == '/') {
    110                 *p = '@';
    111             }
    112             ++p;
    113         }
    114         path.appendPath(filename);
    115         path.append("@idmap");
    116 
    117         return path;
    118     }
    119 
    120     /*
    121      * Like strdup(), but uses C++ "new" operator instead of malloc.
    122      */
    123     static char* strdupNew(const char* str)
    124     {
    125         char* newStr;
    126         int len;
    127 
    128         if (str == NULL)
    129             return NULL;
    130 
    131         len = strlen(str);
    132         newStr = new char[len+1];
    133         memcpy(newStr, str, len+1);
    134 
    135         return newStr;
    136     }
    137 }
    138 
    139 /*
    140  * ===========================================================================
    141  *      AssetManager
    142  * ===========================================================================
    143  */
    144 
    145 int32_t AssetManager::getGlobalCount()
    146 {
    147     return gCount;
    148 }
    149 
    150 AssetManager::AssetManager(CacheMode cacheMode)
    151     : mLocale(NULL), mVendor(NULL),
    152       mResources(NULL), mConfig(new ResTable_config),
    153       mCacheMode(cacheMode), mCacheValid(false)
    154 {
    155     int count = android_atomic_inc(&gCount)+1;
    156     //ALOGI("Creating AssetManager %p #%d\n", this, count);
    157     memset(mConfig, 0, sizeof(ResTable_config));
    158 }
    159 
    160 AssetManager::~AssetManager(void)
    161 {
    162     int count = android_atomic_dec(&gCount);
    163     //ALOGI("Destroying AssetManager in %p #%d\n", this, count);
    164 
    165     delete mConfig;
    166     delete mResources;
    167 
    168     // don't have a String class yet, so make sure we clean up
    169     delete[] mLocale;
    170     delete[] mVendor;
    171 }
    172 
    173 bool AssetManager::addAssetPath(const String8& path, int32_t* cookie)
    174 {
    175     AutoMutex _l(mLock);
    176 
    177     asset_path ap;
    178 
    179     String8 realPath(path);
    180     if (kAppZipName) {
    181         realPath.appendPath(kAppZipName);
    182     }
    183     ap.type = ::getFileType(realPath.string());
    184     if (ap.type == kFileTypeRegular) {
    185         ap.path = realPath;
    186     } else {
    187         ap.path = path;
    188         ap.type = ::getFileType(path.string());
    189         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
    190             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
    191                  path.string(), (int)ap.type);
    192             return false;
    193         }
    194     }
    195 
    196     // Skip if we have it already.
    197     for (size_t i=0; i<mAssetPaths.size(); i++) {
    198         if (mAssetPaths[i].path == ap.path) {
    199             if (cookie) {
    200                 *cookie = static_cast<int32_t>(i+1);
    201             }
    202             return true;
    203         }
    204     }
    205 
    206     ALOGV("In %p Asset %s path: %s", this,
    207          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
    208 
    209     // Check that the path has an AndroidManifest.xml
    210     Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked(
    211             kAndroidManifest, Asset::ACCESS_BUFFER, ap);
    212     if (manifestAsset == NULL) {
    213         // This asset path does not contain any resources.
    214         delete manifestAsset;
    215         return false;
    216     }
    217     delete manifestAsset;
    218 
    219     mAssetPaths.add(ap);
    220 
    221     // new paths are always added at the end
    222     if (cookie) {
    223         *cookie = static_cast<int32_t>(mAssetPaths.size());
    224     }
    225 
    226 #ifdef HAVE_ANDROID_OS
    227     // Load overlays, if any
    228     asset_path oap;
    229     for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
    230         mAssetPaths.add(oap);
    231     }
    232 #endif
    233 
    234     if (mResources != NULL) {
    235         appendPathToResTable(ap);
    236     }
    237 
    238     return true;
    239 }
    240 
    241 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
    242 {
    243     const String8 idmapPath = idmapPathForPackagePath(packagePath);
    244 
    245     AutoMutex _l(mLock);
    246 
    247     for (size_t i = 0; i < mAssetPaths.size(); ++i) {
    248         if (mAssetPaths[i].idmap == idmapPath) {
    249            *cookie = static_cast<int32_t>(i + 1);
    250             return true;
    251          }
    252      }
    253 
    254     Asset* idmap = NULL;
    255     if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
    256         ALOGW("failed to open idmap file %s\n", idmapPath.string());
    257         return false;
    258     }
    259 
    260     String8 targetPath;
    261     String8 overlayPath;
    262     if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
    263                 NULL, NULL, NULL, &targetPath, &overlayPath)) {
    264         ALOGW("failed to read idmap file %s\n", idmapPath.string());
    265         delete idmap;
    266         return false;
    267     }
    268     delete idmap;
    269 
    270     if (overlayPath != packagePath) {
    271         ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
    272                 idmapPath.string(), packagePath.string(), overlayPath.string());
    273         return false;
    274     }
    275     if (access(targetPath.string(), R_OK) != 0) {
    276         ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
    277         return false;
    278     }
    279     if (access(idmapPath.string(), R_OK) != 0) {
    280         ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
    281         return false;
    282     }
    283     if (access(overlayPath.string(), R_OK) != 0) {
    284         ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
    285         return false;
    286     }
    287 
    288     asset_path oap;
    289     oap.path = overlayPath;
    290     oap.type = ::getFileType(overlayPath.string());
    291     oap.idmap = idmapPath;
    292 #if 0
    293     ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
    294             targetPath.string(), overlayPath.string(), idmapPath.string());
    295 #endif
    296     mAssetPaths.add(oap);
    297     *cookie = static_cast<int32_t>(mAssetPaths.size());
    298 
    299     return true;
    300  }
    301 
    302 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
    303         uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
    304 {
    305     AutoMutex _l(mLock);
    306     const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
    307     ResTable tables[2];
    308 
    309     for (int i = 0; i < 2; ++i) {
    310         asset_path ap;
    311         ap.type = kFileTypeRegular;
    312         ap.path = paths[i];
    313         Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
    314         if (ass == NULL) {
    315             ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
    316             return false;
    317         }
    318         tables[i].add(ass);
    319     }
    320 
    321     return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
    322             targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
    323 }
    324 
    325 bool AssetManager::addDefaultAssets()
    326 {
    327     const char* root = getenv("ANDROID_ROOT");
    328     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
    329 
    330     String8 path(root);
    331     path.appendPath(kSystemAssets);
    332 
    333     return addAssetPath(path, NULL);
    334 }
    335 
    336 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
    337 {
    338     AutoMutex _l(mLock);
    339     const size_t next = static_cast<size_t>(cookie) + 1;
    340     return next > mAssetPaths.size() ? -1 : next;
    341 }
    342 
    343 String8 AssetManager::getAssetPath(const int32_t cookie) const
    344 {
    345     AutoMutex _l(mLock);
    346     const size_t which = static_cast<size_t>(cookie) - 1;
    347     if (which < mAssetPaths.size()) {
    348         return mAssetPaths[which].path;
    349     }
    350     return String8();
    351 }
    352 
    353 /*
    354  * Set the current locale.  Use NULL to indicate no locale.
    355  *
    356  * Close and reopen Zip archives as appropriate, and reset cached
    357  * information in the locale-specific sections of the tree.
    358  */
    359 void AssetManager::setLocale(const char* locale)
    360 {
    361     AutoMutex _l(mLock);
    362     setLocaleLocked(locale);
    363 }
    364 
    365 
    366 static const char kFilPrefix[] = "fil";
    367 static const char kTlPrefix[] = "tl";
    368 
    369 // The sizes of the prefixes, excluding the 0 suffix.
    370 // char.
    371 static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
    372 static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
    373 
    374 void AssetManager::setLocaleLocked(const char* locale)
    375 {
    376     if (mLocale != NULL) {
    377         /* previously set, purge cached data */
    378         purgeFileNameCacheLocked();
    379         //mZipSet.purgeLocale();
    380         delete[] mLocale;
    381     }
    382 
    383     // If we're attempting to set a locale that starts with "fil",
    384     // we should convert it to "tl" for backwards compatibility since
    385     // we've been using "tl" instead of "fil" prior to L.
    386     //
    387     // If the resource table already has entries for "fil", we use that
    388     // instead of attempting a fallback.
    389     if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
    390         Vector<String8> locales;
    391         ResTable* res = mResources;
    392         if (res != NULL) {
    393             res->getLocales(&locales);
    394         }
    395         const size_t localesSize = locales.size();
    396         bool hasFil = false;
    397         for (size_t i = 0; i < localesSize; ++i) {
    398             if (locales[i].find(kFilPrefix) == 0) {
    399                 hasFil = true;
    400                 break;
    401             }
    402         }
    403 
    404 
    405         if (!hasFil) {
    406             const size_t newLocaleLen = strlen(locale);
    407             // This isn't a bug. We really do want mLocale to be 1 byte
    408             // shorter than locale, because we're replacing "fil-" with
    409             // "tl-".
    410             mLocale = new char[newLocaleLen];
    411             // Copy over "tl".
    412             memcpy(mLocale, kTlPrefix, kTlPrefixLen);
    413             // Copy the rest of |locale|, including the terminating '\0'.
    414             memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
    415                    newLocaleLen - kFilPrefixLen + 1);
    416             updateResourceParamsLocked();
    417             return;
    418         }
    419     }
    420 
    421     mLocale = strdupNew(locale);
    422     updateResourceParamsLocked();
    423 }
    424 
    425 /*
    426  * Set the current vendor.  Use NULL to indicate no vendor.
    427  *
    428  * Close and reopen Zip archives as appropriate, and reset cached
    429  * information in the vendor-specific sections of the tree.
    430  */
    431 void AssetManager::setVendor(const char* vendor)
    432 {
    433     AutoMutex _l(mLock);
    434 
    435     if (mVendor != NULL) {
    436         /* previously set, purge cached data */
    437         purgeFileNameCacheLocked();
    438         //mZipSet.purgeVendor();
    439         delete[] mVendor;
    440     }
    441     mVendor = strdupNew(vendor);
    442 }
    443 
    444 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
    445 {
    446     AutoMutex _l(mLock);
    447     *mConfig = config;
    448     if (locale) {
    449         setLocaleLocked(locale);
    450     } else if (config.language[0] != 0) {
    451         char spec[RESTABLE_MAX_LOCALE_LEN];
    452         config.getBcp47Locale(spec);
    453         setLocaleLocked(spec);
    454     } else {
    455         updateResourceParamsLocked();
    456     }
    457 }
    458 
    459 void AssetManager::getConfiguration(ResTable_config* outConfig) const
    460 {
    461     AutoMutex _l(mLock);
    462     *outConfig = *mConfig;
    463 }
    464 
    465 /*
    466  * Open an asset.
    467  *
    468  * The data could be;
    469  *  - In a file on disk (assetBase + fileName).
    470  *  - In a compressed file on disk (assetBase + fileName.gz).
    471  *  - In a Zip archive, uncompressed or compressed.
    472  *
    473  * It can be in a number of different directories and Zip archives.
    474  * The search order is:
    475  *  - [appname]
    476  *    - locale + vendor
    477  *    - "default" + vendor
    478  *    - locale + "default"
    479  *    - "default + "default"
    480  *  - "common"
    481  *    - (same as above)
    482  *
    483  * To find a particular file, we have to try up to eight paths with
    484  * all three forms of data.
    485  *
    486  * We should probably reject requests for "illegal" filenames, e.g. those
    487  * with illegal characters or "../" backward relative paths.
    488  */
    489 Asset* AssetManager::open(const char* fileName, AccessMode mode)
    490 {
    491     AutoMutex _l(mLock);
    492 
    493     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    494 
    495 
    496     if (mCacheMode != CACHE_OFF && !mCacheValid)
    497         loadFileNameCacheLocked();
    498 
    499     String8 assetName(kAssetsRoot);
    500     assetName.appendPath(fileName);
    501 
    502     /*
    503      * For each top-level asset path, search for the asset.
    504      */
    505 
    506     size_t i = mAssetPaths.size();
    507     while (i > 0) {
    508         i--;
    509         ALOGV("Looking for asset '%s' in '%s'\n",
    510                 assetName.string(), mAssetPaths.itemAt(i).path.string());
    511         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
    512         if (pAsset != NULL) {
    513             return pAsset != kExcludedAsset ? pAsset : NULL;
    514         }
    515     }
    516 
    517     return NULL;
    518 }
    519 
    520 /*
    521  * Open a non-asset file as if it were an asset.
    522  *
    523  * The "fileName" is the partial path starting from the application
    524  * name.
    525  */
    526 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
    527 {
    528     AutoMutex _l(mLock);
    529 
    530     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    531 
    532 
    533     if (mCacheMode != CACHE_OFF && !mCacheValid)
    534         loadFileNameCacheLocked();
    535 
    536     /*
    537      * For each top-level asset path, search for the asset.
    538      */
    539 
    540     size_t i = mAssetPaths.size();
    541     while (i > 0) {
    542         i--;
    543         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
    544         Asset* pAsset = openNonAssetInPathLocked(
    545             fileName, mode, mAssetPaths.itemAt(i));
    546         if (pAsset != NULL) {
    547             if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
    548             return pAsset != kExcludedAsset ? pAsset : NULL;
    549         }
    550     }
    551 
    552     return NULL;
    553 }
    554 
    555 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
    556 {
    557     const size_t which = static_cast<size_t>(cookie) - 1;
    558 
    559     AutoMutex _l(mLock);
    560 
    561     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    562 
    563     if (mCacheMode != CACHE_OFF && !mCacheValid)
    564         loadFileNameCacheLocked();
    565 
    566     if (which < mAssetPaths.size()) {
    567         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
    568                 mAssetPaths.itemAt(which).path.string());
    569         Asset* pAsset = openNonAssetInPathLocked(
    570             fileName, mode, mAssetPaths.itemAt(which));
    571         if (pAsset != NULL) {
    572             return pAsset != kExcludedAsset ? pAsset : NULL;
    573         }
    574     }
    575 
    576     return NULL;
    577 }
    578 
    579 /*
    580  * Get the type of a file in the asset namespace.
    581  *
    582  * This currently only works for regular files.  All others (including
    583  * directories) will return kFileTypeNonexistent.
    584  */
    585 FileType AssetManager::getFileType(const char* fileName)
    586 {
    587     Asset* pAsset = NULL;
    588 
    589     /*
    590      * Open the asset.  This is less efficient than simply finding the
    591      * file, but it's not too bad (we don't uncompress or mmap data until
    592      * the first read() call).
    593      */
    594     pAsset = open(fileName, Asset::ACCESS_STREAMING);
    595     delete pAsset;
    596 
    597     if (pAsset == NULL)
    598         return kFileTypeNonexistent;
    599     else
    600         return kFileTypeRegular;
    601 }
    602 
    603 bool AssetManager::appendPathToResTable(const asset_path& ap) const {
    604     Asset* ass = NULL;
    605     ResTable* sharedRes = NULL;
    606     bool shared = true;
    607     bool onlyEmptyResources = true;
    608     MY_TRACE_BEGIN(ap.path.string());
    609     Asset* idmap = openIdmapLocked(ap);
    610     size_t nextEntryIdx = mResources->getTableCount();
    611     ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
    612     if (ap.type != kFileTypeDirectory) {
    613         if (nextEntryIdx == 0) {
    614             // The first item is typically the framework resources,
    615             // which we want to avoid parsing every time.
    616             sharedRes = const_cast<AssetManager*>(this)->
    617                 mZipSet.getZipResourceTable(ap.path);
    618             if (sharedRes != NULL) {
    619                 // skip ahead the number of system overlay packages preloaded
    620                 nextEntryIdx = sharedRes->getTableCount();
    621             }
    622         }
    623         if (sharedRes == NULL) {
    624             ass = const_cast<AssetManager*>(this)->
    625                 mZipSet.getZipResourceTableAsset(ap.path);
    626             if (ass == NULL) {
    627                 ALOGV("loading resource table %s\n", ap.path.string());
    628                 ass = const_cast<AssetManager*>(this)->
    629                     openNonAssetInPathLocked("resources.arsc",
    630                                              Asset::ACCESS_BUFFER,
    631                                              ap);
    632                 if (ass != NULL && ass != kExcludedAsset) {
    633                     ass = const_cast<AssetManager*>(this)->
    634                         mZipSet.setZipResourceTableAsset(ap.path, ass);
    635                 }
    636             }
    637 
    638             if (nextEntryIdx == 0 && ass != NULL) {
    639                 // If this is the first resource table in the asset
    640                 // manager, then we are going to cache it so that we
    641                 // can quickly copy it out for others.
    642                 ALOGV("Creating shared resources for %s", ap.path.string());
    643                 sharedRes = new ResTable();
    644                 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
    645 #ifdef HAVE_ANDROID_OS
    646                 const char* data = getenv("ANDROID_DATA");
    647                 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
    648                 String8 overlaysListPath(data);
    649                 overlaysListPath.appendPath(kResourceCache);
    650                 overlaysListPath.appendPath("overlays.list");
    651                 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
    652 #endif
    653                 sharedRes = const_cast<AssetManager*>(this)->
    654                     mZipSet.setZipResourceTable(ap.path, sharedRes);
    655             }
    656         }
    657     } else {
    658         ALOGV("loading resource table %s\n", ap.path.string());
    659         ass = const_cast<AssetManager*>(this)->
    660             openNonAssetInPathLocked("resources.arsc",
    661                                      Asset::ACCESS_BUFFER,
    662                                      ap);
    663         shared = false;
    664     }
    665 
    666     if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
    667         ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
    668         if (sharedRes != NULL) {
    669             ALOGV("Copying existing resources for %s", ap.path.string());
    670             mResources->add(sharedRes);
    671         } else {
    672             ALOGV("Parsing resources for %s", ap.path.string());
    673             mResources->add(ass, idmap, nextEntryIdx + 1, !shared);
    674         }
    675         onlyEmptyResources = false;
    676 
    677         if (!shared) {
    678             delete ass;
    679         }
    680     } else {
    681         ALOGV("Installing empty resources in to table %p\n", mResources);
    682         mResources->addEmpty(nextEntryIdx + 1);
    683     }
    684 
    685     if (idmap != NULL) {
    686         delete idmap;
    687     }
    688     MY_TRACE_END();
    689 
    690     return onlyEmptyResources;
    691 }
    692 
    693 const ResTable* AssetManager::getResTable(bool required) const
    694 {
    695     ResTable* rt = mResources;
    696     if (rt) {
    697         return rt;
    698     }
    699 
    700     // Iterate through all asset packages, collecting resources from each.
    701 
    702     AutoMutex _l(mLock);
    703 
    704     if (mResources != NULL) {
    705         return mResources;
    706     }
    707 
    708     if (required) {
    709         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    710     }
    711 
    712     if (mCacheMode != CACHE_OFF && !mCacheValid) {
    713         const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
    714     }
    715 
    716     mResources = new ResTable();
    717     updateResourceParamsLocked();
    718 
    719     bool onlyEmptyResources = true;
    720     const size_t N = mAssetPaths.size();
    721     for (size_t i=0; i<N; i++) {
    722         bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
    723         onlyEmptyResources = onlyEmptyResources && empty;
    724     }
    725 
    726     if (required && onlyEmptyResources) {
    727         ALOGW("Unable to find resources file resources.arsc");
    728         delete mResources;
    729         mResources = NULL;
    730     }
    731 
    732     return mResources;
    733 }
    734 
    735 void AssetManager::updateResourceParamsLocked() const
    736 {
    737     ResTable* res = mResources;
    738     if (!res) {
    739         return;
    740     }
    741 
    742     if (mLocale) {
    743         mConfig->setBcp47Locale(mLocale);
    744     } else {
    745         mConfig->clearLocale();
    746     }
    747 
    748     res->setParameters(mConfig);
    749 }
    750 
    751 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
    752 {
    753     Asset* ass = NULL;
    754     if (ap.idmap.size() != 0) {
    755         ass = const_cast<AssetManager*>(this)->
    756             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
    757         if (ass) {
    758             ALOGV("loading idmap %s\n", ap.idmap.string());
    759         } else {
    760             ALOGW("failed to load idmap %s\n", ap.idmap.string());
    761         }
    762     }
    763     return ass;
    764 }
    765 
    766 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
    767         const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
    768 {
    769     FILE* fin = fopen(pathOverlaysList, "r");
    770     if (fin == NULL) {
    771         return;
    772     }
    773 
    774     char buf[1024];
    775     while (fgets(buf, sizeof(buf), fin)) {
    776         // format of each line:
    777         //   <path to apk><space><path to idmap><newline>
    778         char* space = strchr(buf, ' ');
    779         char* newline = strchr(buf, '\n');
    780         asset_path oap;
    781 
    782         if (space == NULL || newline == NULL || newline < space) {
    783             continue;
    784         }
    785 
    786         oap.path = String8(buf, space - buf);
    787         oap.type = kFileTypeRegular;
    788         oap.idmap = String8(space + 1, newline - space - 1);
    789 
    790         Asset* oass = const_cast<AssetManager*>(this)->
    791             openNonAssetInPathLocked("resources.arsc",
    792                     Asset::ACCESS_BUFFER,
    793                     oap);
    794 
    795         if (oass != NULL) {
    796             Asset* oidmap = openIdmapLocked(oap);
    797             offset++;
    798             sharedRes->add(oass, oidmap, offset + 1, false);
    799             const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
    800             const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
    801         }
    802     }
    803     fclose(fin);
    804 }
    805 
    806 const ResTable& AssetManager::getResources(bool required) const
    807 {
    808     const ResTable* rt = getResTable(required);
    809     return *rt;
    810 }
    811 
    812 bool AssetManager::isUpToDate()
    813 {
    814     AutoMutex _l(mLock);
    815     return mZipSet.isUpToDate();
    816 }
    817 
    818 void AssetManager::getLocales(Vector<String8>* locales) const
    819 {
    820     ResTable* res = mResources;
    821     if (res != NULL) {
    822         res->getLocales(locales);
    823     }
    824 
    825     const size_t numLocales = locales->size();
    826     for (size_t i = 0; i < numLocales; ++i) {
    827         const String8& localeStr = locales->itemAt(i);
    828         if (localeStr.find(kTlPrefix) == 0) {
    829             String8 replaced("fil");
    830             replaced += (localeStr.string() + kTlPrefixLen);
    831             locales->editItemAt(i) = replaced;
    832         }
    833     }
    834 }
    835 
    836 /*
    837  * Open a non-asset file as if it were an asset, searching for it in the
    838  * specified app.
    839  *
    840  * Pass in a NULL values for "appName" if the common app directory should
    841  * be used.
    842  */
    843 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
    844     const asset_path& ap)
    845 {
    846     Asset* pAsset = NULL;
    847 
    848     /* look at the filesystem on disk */
    849     if (ap.type == kFileTypeDirectory) {
    850         String8 path(ap.path);
    851         path.appendPath(fileName);
    852 
    853         pAsset = openAssetFromFileLocked(path, mode);
    854 
    855         if (pAsset == NULL) {
    856             /* try again, this time with ".gz" */
    857             path.append(".gz");
    858             pAsset = openAssetFromFileLocked(path, mode);
    859         }
    860 
    861         if (pAsset != NULL) {
    862             //printf("FOUND NA '%s' on disk\n", fileName);
    863             pAsset->setAssetSource(path);
    864         }
    865 
    866     /* look inside the zip file */
    867     } else {
    868         String8 path(fileName);
    869 
    870         /* check the appropriate Zip file */
    871         ZipFileRO* pZip = getZipFileLocked(ap);
    872         if (pZip != NULL) {
    873             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
    874             ZipEntryRO entry = pZip->findEntryByName(path.string());
    875             if (entry != NULL) {
    876                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
    877                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
    878                 pZip->releaseEntry(entry);
    879             }
    880         }
    881 
    882         if (pAsset != NULL) {
    883             /* create a "source" name, for debug/display */
    884             pAsset->setAssetSource(
    885                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
    886                                                 String8(fileName)));
    887         }
    888     }
    889 
    890     return pAsset;
    891 }
    892 
    893 /*
    894  * Open an asset, searching for it in the directory hierarchy for the
    895  * specified app.
    896  *
    897  * Pass in a NULL values for "appName" if the common app directory should
    898  * be used.
    899  */
    900 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
    901     const asset_path& ap)
    902 {
    903     Asset* pAsset = NULL;
    904 
    905     /*
    906      * Try various combinations of locale and vendor.
    907      */
    908     if (mLocale != NULL && mVendor != NULL)
    909         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
    910     if (pAsset == NULL && mVendor != NULL)
    911         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
    912     if (pAsset == NULL && mLocale != NULL)
    913         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
    914     if (pAsset == NULL)
    915         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
    916 
    917     return pAsset;
    918 }
    919 
    920 /*
    921  * Open an asset, searching for it in the directory hierarchy for the
    922  * specified locale and vendor.
    923  *
    924  * We also search in "app.jar".
    925  *
    926  * Pass in NULL values for "appName", "locale", and "vendor" if the
    927  * defaults should be used.
    928  */
    929 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
    930     const asset_path& ap, const char* locale, const char* vendor)
    931 {
    932     Asset* pAsset = NULL;
    933 
    934     if (ap.type == kFileTypeDirectory) {
    935         if (mCacheMode == CACHE_OFF) {
    936             /* look at the filesystem on disk */
    937             String8 path(createPathNameLocked(ap, locale, vendor));
    938             path.appendPath(fileName);
    939 
    940             String8 excludeName(path);
    941             excludeName.append(kExcludeExtension);
    942             if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
    943                 /* say no more */
    944                 //printf("+++ excluding '%s'\n", (const char*) excludeName);
    945                 return kExcludedAsset;
    946             }
    947 
    948             pAsset = openAssetFromFileLocked(path, mode);
    949 
    950             if (pAsset == NULL) {
    951                 /* try again, this time with ".gz" */
    952                 path.append(".gz");
    953                 pAsset = openAssetFromFileLocked(path, mode);
    954             }
    955 
    956             if (pAsset != NULL)
    957                 pAsset->setAssetSource(path);
    958         } else {
    959             /* find in cache */
    960             String8 path(createPathNameLocked(ap, locale, vendor));
    961             path.appendPath(fileName);
    962 
    963             AssetDir::FileInfo tmpInfo;
    964             bool found = false;
    965 
    966             String8 excludeName(path);
    967             excludeName.append(kExcludeExtension);
    968 
    969             if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
    970                 /* go no farther */
    971                 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
    972                 return kExcludedAsset;
    973             }
    974 
    975             /*
    976              * File compression extensions (".gz") don't get stored in the
    977              * name cache, so we have to try both here.
    978              */
    979             if (mCache.indexOf(path) != NAME_NOT_FOUND) {
    980                 found = true;
    981                 pAsset = openAssetFromFileLocked(path, mode);
    982                 if (pAsset == NULL) {
    983                     /* try again, this time with ".gz" */
    984                     path.append(".gz");
    985                     pAsset = openAssetFromFileLocked(path, mode);
    986                 }
    987             }
    988 
    989             if (pAsset != NULL)
    990                 pAsset->setAssetSource(path);
    991 
    992             /*
    993              * Don't continue the search into the Zip files.  Our cached info
    994              * said it was a file on disk; to be consistent with openDir()
    995              * we want to return the loose asset.  If the cached file gets
    996              * removed, we fail.
    997              *
    998              * The alternative is to update our cache when files get deleted,
    999              * or make some sort of "best effort" promise, but for now I'm
   1000              * taking the hard line.
   1001              */
   1002             if (found) {
   1003                 if (pAsset == NULL)
   1004                     ALOGD("Expected file not found: '%s'\n", path.string());
   1005                 return pAsset;
   1006             }
   1007         }
   1008     }
   1009 
   1010     /*
   1011      * Either it wasn't found on disk or on the cached view of the disk.
   1012      * Dig through the currently-opened set of Zip files.  If caching
   1013      * is disabled, the Zip file may get reopened.
   1014      */
   1015     if (pAsset == NULL && ap.type == kFileTypeRegular) {
   1016         String8 path;
   1017 
   1018         path.appendPath((locale != NULL) ? locale : kDefaultLocale);
   1019         path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
   1020         path.appendPath(fileName);
   1021 
   1022         /* check the appropriate Zip file */
   1023         ZipFileRO* pZip = getZipFileLocked(ap);
   1024         if (pZip != NULL) {
   1025             //printf("GOT zip, checking '%s'\n", (const char*) path);
   1026             ZipEntryRO entry = pZip->findEntryByName(path.string());
   1027             if (entry != NULL) {
   1028                 //printf("FOUND in Zip file for %s/%s-%s\n",
   1029                 //    appName, locale, vendor);
   1030                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
   1031                 pZip->releaseEntry(entry);
   1032             }
   1033         }
   1034 
   1035         if (pAsset != NULL) {
   1036             /* create a "source" name, for debug/display */
   1037             pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
   1038                                                              String8(""), String8(fileName)));
   1039         }
   1040     }
   1041 
   1042     return pAsset;
   1043 }
   1044 
   1045 /*
   1046  * Create a "source name" for a file from a Zip archive.
   1047  */
   1048 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
   1049     const String8& dirName, const String8& fileName)
   1050 {
   1051     String8 sourceName("zip:");
   1052     sourceName.append(zipFileName);
   1053     sourceName.append(":");
   1054     if (dirName.length() > 0) {
   1055         sourceName.appendPath(dirName);
   1056     }
   1057     sourceName.appendPath(fileName);
   1058     return sourceName;
   1059 }
   1060 
   1061 /*
   1062  * Create a path to a loose asset (asset-base/app/locale/vendor).
   1063  */
   1064 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
   1065     const char* vendor)
   1066 {
   1067     String8 path(ap.path);
   1068     path.appendPath((locale != NULL) ? locale : kDefaultLocale);
   1069     path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
   1070     return path;
   1071 }
   1072 
   1073 /*
   1074  * Create a path to a loose asset (asset-base/app/rootDir).
   1075  */
   1076 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
   1077 {
   1078     String8 path(ap.path);
   1079     if (rootDir != NULL) path.appendPath(rootDir);
   1080     return path;
   1081 }
   1082 
   1083 /*
   1084  * Return a pointer to one of our open Zip archives.  Returns NULL if no
   1085  * matching Zip file exists.
   1086  *
   1087  * Right now we have 2 possible Zip files (1 each in app/"common").
   1088  *
   1089  * If caching is set to CACHE_OFF, to get the expected behavior we
   1090  * need to reopen the Zip file on every request.  That would be silly
   1091  * and expensive, so instead we just check the file modification date.
   1092  *
   1093  * Pass in NULL values for "appName", "locale", and "vendor" if the
   1094  * generics should be used.
   1095  */
   1096 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
   1097 {
   1098     ALOGV("getZipFileLocked() in %p\n", this);
   1099 
   1100     return mZipSet.getZip(ap.path);
   1101 }
   1102 
   1103 /*
   1104  * Try to open an asset from a file on disk.
   1105  *
   1106  * If the file is compressed with gzip, we seek to the start of the
   1107  * deflated data and pass that in (just like we would for a Zip archive).
   1108  *
   1109  * For uncompressed data, we may already have an mmap()ed version sitting
   1110  * around.  If so, we want to hand that to the Asset instead.
   1111  *
   1112  * This returns NULL if the file doesn't exist, couldn't be opened, or
   1113  * claims to be a ".gz" but isn't.
   1114  */
   1115 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
   1116     AccessMode mode)
   1117 {
   1118     Asset* pAsset = NULL;
   1119 
   1120     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
   1121         //printf("TRYING '%s'\n", (const char*) pathName);
   1122         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
   1123     } else {
   1124         //printf("TRYING '%s'\n", (const char*) pathName);
   1125         pAsset = Asset::createFromFile(pathName.string(), mode);
   1126     }
   1127 
   1128     return pAsset;
   1129 }
   1130 
   1131 /*
   1132  * Given an entry in a Zip archive, create a new Asset object.
   1133  *
   1134  * If the entry is uncompressed, we may want to create or share a
   1135  * slice of shared memory.
   1136  */
   1137 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
   1138     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
   1139 {
   1140     Asset* pAsset = NULL;
   1141 
   1142     // TODO: look for previously-created shared memory slice?
   1143     int method;
   1144     size_t uncompressedLen;
   1145 
   1146     //printf("USING Zip '%s'\n", pEntry->getFileName());
   1147 
   1148     //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen,
   1149     //    &offset);
   1150     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
   1151             NULL, NULL))
   1152     {
   1153         ALOGW("getEntryInfo failed\n");
   1154         return NULL;
   1155     }
   1156 
   1157     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
   1158     if (dataMap == NULL) {
   1159         ALOGW("create map from entry failed\n");
   1160         return NULL;
   1161     }
   1162 
   1163     if (method == ZipFileRO::kCompressStored) {
   1164         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
   1165         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
   1166                 dataMap->getFileName(), mode, pAsset);
   1167     } else {
   1168         pAsset = Asset::createFromCompressedMap(dataMap, method,
   1169             uncompressedLen, mode);
   1170         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
   1171                 dataMap->getFileName(), mode, pAsset);
   1172     }
   1173     if (pAsset == NULL) {
   1174         /* unexpected */
   1175         ALOGW("create from segment failed\n");
   1176     }
   1177 
   1178     return pAsset;
   1179 }
   1180 
   1181 
   1182 
   1183 /*
   1184  * Open a directory in the asset namespace.
   1185  *
   1186  * An "asset directory" is simply the combination of all files in all
   1187  * locations, with ".gz" stripped for loose files.  With app, locale, and
   1188  * vendor defined, we have 8 directories and 2 Zip archives to scan.
   1189  *
   1190  * Pass in "" for the root dir.
   1191  */
   1192 AssetDir* AssetManager::openDir(const char* dirName)
   1193 {
   1194     AutoMutex _l(mLock);
   1195 
   1196     AssetDir* pDir = NULL;
   1197     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
   1198 
   1199     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
   1200     assert(dirName != NULL);
   1201 
   1202     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
   1203 
   1204     if (mCacheMode != CACHE_OFF && !mCacheValid)
   1205         loadFileNameCacheLocked();
   1206 
   1207     pDir = new AssetDir;
   1208 
   1209     /*
   1210      * Scan the various directories, merging what we find into a single
   1211      * vector.  We want to scan them in reverse priority order so that
   1212      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
   1213      * want to remember where the file is coming from, we'll get the right
   1214      * version.
   1215      *
   1216      * We start with Zip archives, then do loose files.
   1217      */
   1218     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
   1219 
   1220     size_t i = mAssetPaths.size();
   1221     while (i > 0) {
   1222         i--;
   1223         const asset_path& ap = mAssetPaths.itemAt(i);
   1224         if (ap.type == kFileTypeRegular) {
   1225             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
   1226             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
   1227         } else {
   1228             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
   1229             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
   1230         }
   1231     }
   1232 
   1233 #if 0
   1234     printf("FILE LIST:\n");
   1235     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
   1236         printf(" %d: (%d) '%s'\n", i,
   1237             pMergedInfo->itemAt(i).getFileType(),
   1238             (const char*) pMergedInfo->itemAt(i).getFileName());
   1239     }
   1240 #endif
   1241 
   1242     pDir->setFileList(pMergedInfo);
   1243     return pDir;
   1244 }
   1245 
   1246 /*
   1247  * Open a directory in the non-asset namespace.
   1248  *
   1249  * An "asset directory" is simply the combination of all files in all
   1250  * locations, with ".gz" stripped for loose files.  With app, locale, and
   1251  * vendor defined, we have 8 directories and 2 Zip archives to scan.
   1252  *
   1253  * Pass in "" for the root dir.
   1254  */
   1255 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
   1256 {
   1257     AutoMutex _l(mLock);
   1258 
   1259     AssetDir* pDir = NULL;
   1260     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
   1261 
   1262     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
   1263     assert(dirName != NULL);
   1264 
   1265     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
   1266 
   1267     if (mCacheMode != CACHE_OFF && !mCacheValid)
   1268         loadFileNameCacheLocked();
   1269 
   1270     pDir = new AssetDir;
   1271 
   1272     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
   1273 
   1274     const size_t which = static_cast<size_t>(cookie) - 1;
   1275 
   1276     if (which < mAssetPaths.size()) {
   1277         const asset_path& ap = mAssetPaths.itemAt(which);
   1278         if (ap.type == kFileTypeRegular) {
   1279             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
   1280             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
   1281         } else {
   1282             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
   1283             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
   1284         }
   1285     }
   1286 
   1287 #if 0
   1288     printf("FILE LIST:\n");
   1289     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
   1290         printf(" %d: (%d) '%s'\n", i,
   1291             pMergedInfo->itemAt(i).getFileType(),
   1292             (const char*) pMergedInfo->itemAt(i).getFileName());
   1293     }
   1294 #endif
   1295 
   1296     pDir->setFileList(pMergedInfo);
   1297     return pDir;
   1298 }
   1299 
   1300 /*
   1301  * Scan the contents of the specified directory and merge them into the
   1302  * "pMergedInfo" vector, removing previous entries if we find "exclude"
   1303  * directives.
   1304  *
   1305  * Returns "false" if we found nothing to contribute.
   1306  */
   1307 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1308     const asset_path& ap, const char* rootDir, const char* dirName)
   1309 {
   1310     SortedVector<AssetDir::FileInfo>* pContents;
   1311     String8 path;
   1312 
   1313     assert(pMergedInfo != NULL);
   1314 
   1315     //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
   1316 
   1317     if (mCacheValid) {
   1318         int i, start, count;
   1319 
   1320         pContents = new SortedVector<AssetDir::FileInfo>;
   1321 
   1322         /*
   1323          * Get the basic partial path and find it in the cache.  That's
   1324          * the start point for the search.
   1325          */
   1326         path = createPathNameLocked(ap, rootDir);
   1327         if (dirName[0] != '\0')
   1328             path.appendPath(dirName);
   1329 
   1330         start = mCache.indexOf(path);
   1331         if (start == NAME_NOT_FOUND) {
   1332             //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
   1333             delete pContents;
   1334             return false;
   1335         }
   1336 
   1337         /*
   1338          * The match string looks like "common/default/default/foo/bar/".
   1339          * The '/' on the end ensures that we don't match on the directory
   1340          * itself or on ".../foo/barfy/".
   1341          */
   1342         path.append("/");
   1343 
   1344         count = mCache.size();
   1345 
   1346         /*
   1347          * Pick out the stuff in the current dir by examining the pathname.
   1348          * It needs to match the partial pathname prefix, and not have a '/'
   1349          * (fssep) anywhere after the prefix.
   1350          */
   1351         for (i = start+1; i < count; i++) {
   1352             if (mCache[i].getFileName().length() > path.length() &&
   1353                 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
   1354             {
   1355                 const char* name = mCache[i].getFileName().string();
   1356                 // XXX THIS IS BROKEN!  Looks like we need to store the full
   1357                 // path prefix separately from the file path.
   1358                 if (strchr(name + path.length(), '/') == NULL) {
   1359                     /* grab it, reducing path to just the filename component */
   1360                     AssetDir::FileInfo tmp = mCache[i];
   1361                     tmp.setFileName(tmp.getFileName().getPathLeaf());
   1362                     pContents->add(tmp);
   1363                 }
   1364             } else {
   1365                 /* no longer in the dir or its subdirs */
   1366                 break;
   1367             }
   1368 
   1369         }
   1370     } else {
   1371         path = createPathNameLocked(ap, rootDir);
   1372         if (dirName[0] != '\0')
   1373             path.appendPath(dirName);
   1374         pContents = scanDirLocked(path);
   1375         if (pContents == NULL)
   1376             return false;
   1377     }
   1378 
   1379     // if we wanted to do an incremental cache fill, we would do it here
   1380 
   1381     /*
   1382      * Process "exclude" directives.  If we find a filename that ends with
   1383      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
   1384      * remove it if we find it.  We also delete the "exclude" entry.
   1385      */
   1386     int i, count, exclExtLen;
   1387 
   1388     count = pContents->size();
   1389     exclExtLen = strlen(kExcludeExtension);
   1390     for (i = 0; i < count; i++) {
   1391         const char* name;
   1392         int nameLen;
   1393 
   1394         name = pContents->itemAt(i).getFileName().string();
   1395         nameLen = strlen(name);
   1396         if (nameLen > exclExtLen &&
   1397             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
   1398         {
   1399             String8 match(name, nameLen - exclExtLen);
   1400             int matchIdx;
   1401 
   1402             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
   1403             if (matchIdx > 0) {
   1404                 ALOGV("Excluding '%s' [%s]\n",
   1405                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
   1406                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
   1407                 pMergedInfo->removeAt(matchIdx);
   1408             } else {
   1409                 //printf("+++ no match on '%s'\n", (const char*) match);
   1410             }
   1411 
   1412             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
   1413             pContents->removeAt(i);
   1414             i--;        // adjust "for" loop
   1415             count--;    //  and loop limit
   1416         }
   1417     }
   1418 
   1419     mergeInfoLocked(pMergedInfo, pContents);
   1420 
   1421     delete pContents;
   1422 
   1423     return true;
   1424 }
   1425 
   1426 /*
   1427  * Scan the contents of the specified directory, and stuff what we find
   1428  * into a newly-allocated vector.
   1429  *
   1430  * Files ending in ".gz" will have their extensions removed.
   1431  *
   1432  * We should probably think about skipping files with "illegal" names,
   1433  * e.g. illegal characters (/\:) or excessive length.
   1434  *
   1435  * Returns NULL if the specified directory doesn't exist.
   1436  */
   1437 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
   1438 {
   1439     SortedVector<AssetDir::FileInfo>* pContents = NULL;
   1440     DIR* dir;
   1441     struct dirent* entry;
   1442     FileType fileType;
   1443 
   1444     ALOGV("Scanning dir '%s'\n", path.string());
   1445 
   1446     dir = opendir(path.string());
   1447     if (dir == NULL)
   1448         return NULL;
   1449 
   1450     pContents = new SortedVector<AssetDir::FileInfo>;
   1451 
   1452     while (1) {
   1453         entry = readdir(dir);
   1454         if (entry == NULL)
   1455             break;
   1456 
   1457         if (strcmp(entry->d_name, ".") == 0 ||
   1458             strcmp(entry->d_name, "..") == 0)
   1459             continue;
   1460 
   1461 #ifdef _DIRENT_HAVE_D_TYPE
   1462         if (entry->d_type == DT_REG)
   1463             fileType = kFileTypeRegular;
   1464         else if (entry->d_type == DT_DIR)
   1465             fileType = kFileTypeDirectory;
   1466         else
   1467             fileType = kFileTypeUnknown;
   1468 #else
   1469         // stat the file
   1470         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
   1471 #endif
   1472 
   1473         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
   1474             continue;
   1475 
   1476         AssetDir::FileInfo info;
   1477         info.set(String8(entry->d_name), fileType);
   1478         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
   1479             info.setFileName(info.getFileName().getBasePath());
   1480         info.setSourceName(path.appendPathCopy(info.getFileName()));
   1481         pContents->add(info);
   1482     }
   1483 
   1484     closedir(dir);
   1485     return pContents;
   1486 }
   1487 
   1488 /*
   1489  * Scan the contents out of the specified Zip archive, and merge what we
   1490  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
   1491  * we return immediately.
   1492  *
   1493  * Returns "false" if we found nothing to contribute.
   1494  */
   1495 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1496     const asset_path& ap, const char* rootDir, const char* baseDirName)
   1497 {
   1498     ZipFileRO* pZip;
   1499     Vector<String8> dirs;
   1500     AssetDir::FileInfo info;
   1501     SortedVector<AssetDir::FileInfo> contents;
   1502     String8 sourceName, zipName, dirName;
   1503 
   1504     pZip = mZipSet.getZip(ap.path);
   1505     if (pZip == NULL) {
   1506         ALOGW("Failure opening zip %s\n", ap.path.string());
   1507         return false;
   1508     }
   1509 
   1510     zipName = ZipSet::getPathName(ap.path.string());
   1511 
   1512     /* convert "sounds" to "rootDir/sounds" */
   1513     if (rootDir != NULL) dirName = rootDir;
   1514     dirName.appendPath(baseDirName);
   1515 
   1516     /*
   1517      * Scan through the list of files, looking for a match.  The files in
   1518      * the Zip table of contents are not in sorted order, so we have to
   1519      * process the entire list.  We're looking for a string that begins
   1520      * with the characters in "dirName", is followed by a '/', and has no
   1521      * subsequent '/' in the stuff that follows.
   1522      *
   1523      * What makes this especially fun is that directories are not stored
   1524      * explicitly in Zip archives, so we have to infer them from context.
   1525      * When we see "sounds/foo.wav" we have to leave a note to ourselves
   1526      * to insert a directory called "sounds" into the list.  We store
   1527      * these in temporary vector so that we only return each one once.
   1528      *
   1529      * Name comparisons are case-sensitive to match UNIX filesystem
   1530      * semantics.
   1531      */
   1532     int dirNameLen = dirName.length();
   1533     void *iterationCookie;
   1534     if (!pZip->startIteration(&iterationCookie)) {
   1535         ALOGW("ZipFileRO::startIteration returned false");
   1536         return false;
   1537     }
   1538 
   1539     ZipEntryRO entry;
   1540     while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
   1541         char nameBuf[256];
   1542 
   1543         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
   1544             // TODO: fix this if we expect to have long names
   1545             ALOGE("ARGH: name too long?\n");
   1546             continue;
   1547         }
   1548         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
   1549         if (dirNameLen == 0 ||
   1550             (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
   1551              nameBuf[dirNameLen] == '/'))
   1552         {
   1553             const char* cp;
   1554             const char* nextSlash;
   1555 
   1556             cp = nameBuf + dirNameLen;
   1557             if (dirNameLen != 0)
   1558                 cp++;       // advance past the '/'
   1559 
   1560             nextSlash = strchr(cp, '/');
   1561 //xxx this may break if there are bare directory entries
   1562             if (nextSlash == NULL) {
   1563                 /* this is a file in the requested directory */
   1564 
   1565                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
   1566 
   1567                 info.setSourceName(
   1568                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1569 
   1570                 contents.add(info);
   1571                 //printf("FOUND: file '%s'\n", info.getFileName().string());
   1572             } else {
   1573                 /* this is a subdir; add it if we don't already have it*/
   1574                 String8 subdirName(cp, nextSlash - cp);
   1575                 size_t j;
   1576                 size_t N = dirs.size();
   1577 
   1578                 for (j = 0; j < N; j++) {
   1579                     if (subdirName == dirs[j]) {
   1580                         break;
   1581                     }
   1582                 }
   1583                 if (j == N) {
   1584                     dirs.add(subdirName);
   1585                 }
   1586 
   1587                 //printf("FOUND: dir '%s'\n", subdirName.string());
   1588             }
   1589         }
   1590     }
   1591 
   1592     pZip->endIteration(iterationCookie);
   1593 
   1594     /*
   1595      * Add the set of unique directories.
   1596      */
   1597     for (int i = 0; i < (int) dirs.size(); i++) {
   1598         info.set(dirs[i], kFileTypeDirectory);
   1599         info.setSourceName(
   1600             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1601         contents.add(info);
   1602     }
   1603 
   1604     mergeInfoLocked(pMergedInfo, &contents);
   1605 
   1606     return true;
   1607 }
   1608 
   1609 
   1610 /*
   1611  * Merge two vectors of FileInfo.
   1612  *
   1613  * The merged contents will be stuffed into *pMergedInfo.
   1614  *
   1615  * If an entry for a file exists in both "pMergedInfo" and "pContents",
   1616  * we use the newer "pContents" entry.
   1617  */
   1618 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1619     const SortedVector<AssetDir::FileInfo>* pContents)
   1620 {
   1621     /*
   1622      * Merge what we found in this directory with what we found in
   1623      * other places.
   1624      *
   1625      * Two basic approaches:
   1626      * (1) Create a new array that holds the unique values of the two
   1627      *     arrays.
   1628      * (2) Take the elements from pContents and shove them into pMergedInfo.
   1629      *
   1630      * Because these are vectors of complex objects, moving elements around
   1631      * inside the vector requires constructing new objects and allocating
   1632      * storage for members.  With approach #1, we're always adding to the
   1633      * end, whereas with #2 we could be inserting multiple elements at the
   1634      * front of the vector.  Approach #1 requires a full copy of the
   1635      * contents of pMergedInfo, but approach #2 requires the same copy for
   1636      * every insertion at the front of pMergedInfo.
   1637      *
   1638      * (We should probably use a SortedVector interface that allows us to
   1639      * just stuff items in, trusting us to maintain the sort order.)
   1640      */
   1641     SortedVector<AssetDir::FileInfo>* pNewSorted;
   1642     int mergeMax, contMax;
   1643     int mergeIdx, contIdx;
   1644 
   1645     pNewSorted = new SortedVector<AssetDir::FileInfo>;
   1646     mergeMax = pMergedInfo->size();
   1647     contMax = pContents->size();
   1648     mergeIdx = contIdx = 0;
   1649 
   1650     while (mergeIdx < mergeMax || contIdx < contMax) {
   1651         if (mergeIdx == mergeMax) {
   1652             /* hit end of "merge" list, copy rest of "contents" */
   1653             pNewSorted->add(pContents->itemAt(contIdx));
   1654             contIdx++;
   1655         } else if (contIdx == contMax) {
   1656             /* hit end of "cont" list, copy rest of "merge" */
   1657             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1658             mergeIdx++;
   1659         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
   1660         {
   1661             /* items are identical, add newer and advance both indices */
   1662             pNewSorted->add(pContents->itemAt(contIdx));
   1663             mergeIdx++;
   1664             contIdx++;
   1665         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
   1666         {
   1667             /* "merge" is lower, add that one */
   1668             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1669             mergeIdx++;
   1670         } else {
   1671             /* "cont" is lower, add that one */
   1672             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
   1673             pNewSorted->add(pContents->itemAt(contIdx));
   1674             contIdx++;
   1675         }
   1676     }
   1677 
   1678     /*
   1679      * Overwrite the "merged" list with the new stuff.
   1680      */
   1681     *pMergedInfo = *pNewSorted;
   1682     delete pNewSorted;
   1683 
   1684 #if 0       // for Vector, rather than SortedVector
   1685     int i, j;
   1686     for (i = pContents->size() -1; i >= 0; i--) {
   1687         bool add = true;
   1688 
   1689         for (j = pMergedInfo->size() -1; j >= 0; j--) {
   1690             /* case-sensitive comparisons, to behave like UNIX fs */
   1691             if (strcmp(pContents->itemAt(i).mFileName,
   1692                        pMergedInfo->itemAt(j).mFileName) == 0)
   1693             {
   1694                 /* match, don't add this entry */
   1695                 add = false;
   1696                 break;
   1697             }
   1698         }
   1699 
   1700         if (add)
   1701             pMergedInfo->add(pContents->itemAt(i));
   1702     }
   1703 #endif
   1704 }
   1705 
   1706 
   1707 /*
   1708  * Load all files into the file name cache.  We want to do this across
   1709  * all combinations of { appname, locale, vendor }, performing a recursive
   1710  * directory traversal.
   1711  *
   1712  * This is not the most efficient data structure.  Also, gathering the
   1713  * information as we needed it (file-by-file or directory-by-directory)
   1714  * would be faster.  However, on the actual device, 99% of the files will
   1715  * live in Zip archives, so this list will be very small.  The trouble
   1716  * is that we have to check the "loose" files first, so it's important
   1717  * that we don't beat the filesystem silly looking for files that aren't
   1718  * there.
   1719  *
   1720  * Note on thread safety: this is the only function that causes updates
   1721  * to mCache, and anybody who tries to use it will call here if !mCacheValid,
   1722  * so we need to employ a mutex here.
   1723  */
   1724 void AssetManager::loadFileNameCacheLocked(void)
   1725 {
   1726     assert(!mCacheValid);
   1727     assert(mCache.size() == 0);
   1728 
   1729 #ifdef DO_TIMINGS   // need to link against -lrt for this now
   1730     DurationTimer timer;
   1731     timer.start();
   1732 #endif
   1733 
   1734     fncScanLocked(&mCache, "");
   1735 
   1736 #ifdef DO_TIMINGS
   1737     timer.stop();
   1738     ALOGD("Cache scan took %.3fms\n",
   1739         timer.durationUsecs() / 1000.0);
   1740 #endif
   1741 
   1742 #if 0
   1743     int i;
   1744     printf("CACHED FILE LIST (%d entries):\n", mCache.size());
   1745     for (i = 0; i < (int) mCache.size(); i++) {
   1746         printf(" %d: (%d) '%s'\n", i,
   1747             mCache.itemAt(i).getFileType(),
   1748             (const char*) mCache.itemAt(i).getFileName());
   1749     }
   1750 #endif
   1751 
   1752     mCacheValid = true;
   1753 }
   1754 
   1755 /*
   1756  * Scan up to 8 versions of the specified directory.
   1757  */
   1758 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1759     const char* dirName)
   1760 {
   1761     size_t i = mAssetPaths.size();
   1762     while (i > 0) {
   1763         i--;
   1764         const asset_path& ap = mAssetPaths.itemAt(i);
   1765         fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
   1766         if (mLocale != NULL)
   1767             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
   1768         if (mVendor != NULL)
   1769             fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
   1770         if (mLocale != NULL && mVendor != NULL)
   1771             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
   1772     }
   1773 }
   1774 
   1775 /*
   1776  * Recursively scan this directory and all subdirs.
   1777  *
   1778  * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
   1779  * files, and we prepend the extended partial path to the filenames.
   1780  */
   1781 bool AssetManager::fncScanAndMergeDirLocked(
   1782     SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1783     const asset_path& ap, const char* locale, const char* vendor,
   1784     const char* dirName)
   1785 {
   1786     SortedVector<AssetDir::FileInfo>* pContents;
   1787     String8 partialPath;
   1788     String8 fullPath;
   1789 
   1790     // XXX This is broken -- the filename cache needs to hold the base
   1791     // asset path separately from its filename.
   1792 
   1793     partialPath = createPathNameLocked(ap, locale, vendor);
   1794     if (dirName[0] != '\0') {
   1795         partialPath.appendPath(dirName);
   1796     }
   1797 
   1798     fullPath = partialPath;
   1799     pContents = scanDirLocked(fullPath);
   1800     if (pContents == NULL) {
   1801         return false;       // directory did not exist
   1802     }
   1803 
   1804     /*
   1805      * Scan all subdirectories of the current dir, merging what we find
   1806      * into "pMergedInfo".
   1807      */
   1808     for (int i = 0; i < (int) pContents->size(); i++) {
   1809         if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
   1810             String8 subdir(dirName);
   1811             subdir.appendPath(pContents->itemAt(i).getFileName());
   1812 
   1813             fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
   1814         }
   1815     }
   1816 
   1817     /*
   1818      * To be consistent, we want entries for the root directory.  If
   1819      * we're the root, add one now.
   1820      */
   1821     if (dirName[0] == '\0') {
   1822         AssetDir::FileInfo tmpInfo;
   1823 
   1824         tmpInfo.set(String8(""), kFileTypeDirectory);
   1825         tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
   1826         pContents->add(tmpInfo);
   1827     }
   1828 
   1829     /*
   1830      * We want to prepend the extended partial path to every entry in
   1831      * "pContents".  It's the same value for each entry, so this will
   1832      * not change the sorting order of the vector contents.
   1833      */
   1834     for (int i = 0; i < (int) pContents->size(); i++) {
   1835         const AssetDir::FileInfo& info = pContents->itemAt(i);
   1836         pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
   1837     }
   1838 
   1839     mergeInfoLocked(pMergedInfo, pContents);
   1840     delete pContents;
   1841     return true;
   1842 }
   1843 
   1844 /*
   1845  * Trash the cache.
   1846  */
   1847 void AssetManager::purgeFileNameCacheLocked(void)
   1848 {
   1849     mCacheValid = false;
   1850     mCache.clear();
   1851 }
   1852 
   1853 /*
   1854  * ===========================================================================
   1855  *      AssetManager::SharedZip
   1856  * ===========================================================================
   1857  */
   1858 
   1859 
   1860 Mutex AssetManager::SharedZip::gLock;
   1861 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
   1862 
   1863 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
   1864     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
   1865       mResourceTableAsset(NULL), mResourceTable(NULL)
   1866 {
   1867     //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
   1868     ALOGV("+++ opening zip '%s'\n", mPath.string());
   1869     mZipFile = ZipFileRO::open(mPath.string());
   1870     if (mZipFile == NULL) {
   1871         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
   1872     }
   1873 }
   1874 
   1875 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
   1876         bool createIfNotPresent)
   1877 {
   1878     AutoMutex _l(gLock);
   1879     time_t modWhen = getFileModDate(path);
   1880     sp<SharedZip> zip = gOpen.valueFor(path).promote();
   1881     if (zip != NULL && zip->mModWhen == modWhen) {
   1882         return zip;
   1883     }
   1884     if (zip == NULL && !createIfNotPresent) {
   1885         return NULL;
   1886     }
   1887     zip = new SharedZip(path, modWhen);
   1888     gOpen.add(path, zip);
   1889     return zip;
   1890 
   1891 }
   1892 
   1893 ZipFileRO* AssetManager::SharedZip::getZip()
   1894 {
   1895     return mZipFile;
   1896 }
   1897 
   1898 Asset* AssetManager::SharedZip::getResourceTableAsset()
   1899 {
   1900     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
   1901     return mResourceTableAsset;
   1902 }
   1903 
   1904 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
   1905 {
   1906     {
   1907         AutoMutex _l(gLock);
   1908         if (mResourceTableAsset == NULL) {
   1909             mResourceTableAsset = asset;
   1910             // This is not thread safe the first time it is called, so
   1911             // do it here with the global lock held.
   1912             asset->getBuffer(true);
   1913             return asset;
   1914         }
   1915     }
   1916     delete asset;
   1917     return mResourceTableAsset;
   1918 }
   1919 
   1920 ResTable* AssetManager::SharedZip::getResourceTable()
   1921 {
   1922     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
   1923     return mResourceTable;
   1924 }
   1925 
   1926 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
   1927 {
   1928     {
   1929         AutoMutex _l(gLock);
   1930         if (mResourceTable == NULL) {
   1931             mResourceTable = res;
   1932             return res;
   1933         }
   1934     }
   1935     delete res;
   1936     return mResourceTable;
   1937 }
   1938 
   1939 bool AssetManager::SharedZip::isUpToDate()
   1940 {
   1941     time_t modWhen = getFileModDate(mPath.string());
   1942     return mModWhen == modWhen;
   1943 }
   1944 
   1945 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
   1946 {
   1947     mOverlays.add(ap);
   1948 }
   1949 
   1950 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
   1951 {
   1952     if (idx >= mOverlays.size()) {
   1953         return false;
   1954     }
   1955     *out = mOverlays[idx];
   1956     return true;
   1957 }
   1958 
   1959 AssetManager::SharedZip::~SharedZip()
   1960 {
   1961     //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
   1962     if (mResourceTable != NULL) {
   1963         delete mResourceTable;
   1964     }
   1965     if (mResourceTableAsset != NULL) {
   1966         delete mResourceTableAsset;
   1967     }
   1968     if (mZipFile != NULL) {
   1969         delete mZipFile;
   1970         ALOGV("Closed '%s'\n", mPath.string());
   1971     }
   1972 }
   1973 
   1974 /*
   1975  * ===========================================================================
   1976  *      AssetManager::ZipSet
   1977  * ===========================================================================
   1978  */
   1979 
   1980 /*
   1981  * Constructor.
   1982  */
   1983 AssetManager::ZipSet::ZipSet(void)
   1984 {
   1985 }
   1986 
   1987 /*
   1988  * Destructor.  Close any open archives.
   1989  */
   1990 AssetManager::ZipSet::~ZipSet(void)
   1991 {
   1992     size_t N = mZipFile.size();
   1993     for (size_t i = 0; i < N; i++)
   1994         closeZip(i);
   1995 }
   1996 
   1997 /*
   1998  * Close a Zip file and reset the entry.
   1999  */
   2000 void AssetManager::ZipSet::closeZip(int idx)
   2001 {
   2002     mZipFile.editItemAt(idx) = NULL;
   2003 }
   2004 
   2005 
   2006 /*
   2007  * Retrieve the appropriate Zip file from the set.
   2008  */
   2009 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
   2010 {
   2011     int idx = getIndex(path);
   2012     sp<SharedZip> zip = mZipFile[idx];
   2013     if (zip == NULL) {
   2014         zip = SharedZip::get(path);
   2015         mZipFile.editItemAt(idx) = zip;
   2016     }
   2017     return zip->getZip();
   2018 }
   2019 
   2020 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
   2021 {
   2022     int idx = getIndex(path);
   2023     sp<SharedZip> zip = mZipFile[idx];
   2024     if (zip == NULL) {
   2025         zip = SharedZip::get(path);
   2026         mZipFile.editItemAt(idx) = zip;
   2027     }
   2028     return zip->getResourceTableAsset();
   2029 }
   2030 
   2031 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
   2032                                                  Asset* asset)
   2033 {
   2034     int idx = getIndex(path);
   2035     sp<SharedZip> zip = mZipFile[idx];
   2036     // doesn't make sense to call before previously accessing.
   2037     return zip->setResourceTableAsset(asset);
   2038 }
   2039 
   2040 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
   2041 {
   2042     int idx = getIndex(path);
   2043     sp<SharedZip> zip = mZipFile[idx];
   2044     if (zip == NULL) {
   2045         zip = SharedZip::get(path);
   2046         mZipFile.editItemAt(idx) = zip;
   2047     }
   2048     return zip->getResourceTable();
   2049 }
   2050 
   2051 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
   2052                                                     ResTable* res)
   2053 {
   2054     int idx = getIndex(path);
   2055     sp<SharedZip> zip = mZipFile[idx];
   2056     // doesn't make sense to call before previously accessing.
   2057     return zip->setResourceTable(res);
   2058 }
   2059 
   2060 /*
   2061  * Generate the partial pathname for the specified archive.  The caller
   2062  * gets to prepend the asset root directory.
   2063  *
   2064  * Returns something like "common/en-US-noogle.jar".
   2065  */
   2066 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
   2067 {
   2068     return String8(zipPath);
   2069 }
   2070 
   2071 bool AssetManager::ZipSet::isUpToDate()
   2072 {
   2073     const size_t N = mZipFile.size();
   2074     for (size_t i=0; i<N; i++) {
   2075         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
   2076             return false;
   2077         }
   2078     }
   2079     return true;
   2080 }
   2081 
   2082 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
   2083 {
   2084     int idx = getIndex(path);
   2085     sp<SharedZip> zip = mZipFile[idx];
   2086     zip->addOverlay(overlay);
   2087 }
   2088 
   2089 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
   2090 {
   2091     sp<SharedZip> zip = SharedZip::get(path, false);
   2092     if (zip == NULL) {
   2093         return false;
   2094     }
   2095     return zip->getOverlay(idx, out);
   2096 }
   2097 
   2098 /*
   2099  * Compute the zip file's index.
   2100  *
   2101  * "appName", "locale", and "vendor" should be set to NULL to indicate the
   2102  * default directory.
   2103  */
   2104 int AssetManager::ZipSet::getIndex(const String8& zip) const
   2105 {
   2106     const size_t N = mZipPath.size();
   2107     for (size_t i=0; i<N; i++) {
   2108         if (mZipPath[i] == zip) {
   2109             return i;
   2110         }
   2111     }
   2112 
   2113     mZipPath.add(zip);
   2114     mZipFile.add(NULL);
   2115 
   2116     return mZipPath.size()-1;
   2117 }
   2118