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    Searched defs:gl_context_ (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.h 35 GLXContext gl_context_; member in class:GlVideoRenderer
  /external/chromium_org/ui/surface/
accelerated_surface_mac.h 97 return static_cast<CGLContextObj>(gl_context_->GetHandle());
121 scoped_refptr<gfx::GLContext> gl_context_; member in class:AcceleratedSurface
  /external/chromium_org/gpu/gles2_conform_support/egl/
display.h 107 scoped_refptr<gfx::GLContext> gl_context_; member in class:egl::Display
  /external/chromium_org/content/common/gpu/media/
rendering_helper.h 160 scoped_refptr<gfx::GLContext> gl_context_; member in class:content::RenderingHelper
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotNativeActivity.cpp 44 ndk_helper::GLContext* gl_context_; member in class:Engine
105 gl_context_ = ndk_helper::GLContext::GetInstance();
139 gl_context_->Init( app_->window );
146 if( EGL_SUCCESS != gl_context_->Resume( app_->window ) )
161 glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() );
188 if( EGL_SUCCESS != gl_context_->Swap() )
200 gl_context_->Suspend();
207 gl_context_->Invalidate();
394 / ndk_helper::Vec2( gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight()
    [all...]
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsNativeActivity.cpp 54 ndk_helper::GLContext* gl_context_; member in class:Engine
115 gl_context_ = ndk_helper::GLContext::GetInstance();
149 gl_context_->Init( app_->window );
156 if( EGL_SUCCESS != gl_context_->Resume( app_->window ) )
171 glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() );
199 if( EGL_SUCCESS != gl_context_->Swap() )
211 gl_context_->Suspend();
218 gl_context_->Invalidate();
405 / ndk_helper::Vec2( gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight()
    [all...]
  /external/chromium_org/gpu/tools/compositor_model_bench/
compositor_model_bench.cc 67 gl_context_(NULL),
75 glXDestroyContext(display_, gl_context_);
202 for (int i = 0; i < visual_info_count && !gl_context_; ++i) {
203 gl_context_ = glXCreateContext(display_, visual_info_list + i, 0,
208 if (!gl_context_) {
212 if (!glXMakeCurrent(display_, window_, gl_context_)) {
213 glXDestroyContext(display_, gl_context_);
214 gl_context_ = NULL;
350 GLXContext gl_context_; member in class:Simulator

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