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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.annotation.NonNull;
     20 import android.annotation.Nullable;
     21 import android.graphics.Matrix;
     22 import android.graphics.Outline;
     23 import android.graphics.Paint;
     24 import android.graphics.Rect;
     25 
     26 /**
     27  * <p>A display list records a series of graphics related operations and can replay
     28  * them later. Display lists are usually built by recording operations on a
     29  * {@link HardwareCanvas}. Replaying the operations from a display list avoids
     30  * executing application code on every frame, and is thus much more efficient.</p>
     31  *
     32  * <p>Display lists are used internally for all views by default, and are not
     33  * typically used directly. One reason to consider using a display is a custom
     34  * {@link View} implementation that needs to issue a large number of drawing commands.
     35  * When the view invalidates, all the drawing commands must be reissued, even if
     36  * large portions of the drawing command stream stay the same frame to frame, which
     37  * can become a performance bottleneck. To solve this issue, a custom View might split
     38  * its content into several display lists. A display list is updated only when its
     39  * content, and only its content, needs to be updated.</p>
     40  *
     41  * <p>A text editor might for instance store each paragraph into its own display list.
     42  * Thus when the user inserts or removes characters, only the display list of the
     43  * affected paragraph needs to be recorded again.</p>
     44  *
     45  * <h3>Hardware acceleration</h3>
     46  * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not
     47  * supported in software. Always make sure that the {@link android.graphics.Canvas}
     48  * you are using to render a display list is hardware accelerated using
     49  * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p>
     50  *
     51  * <h3>Creating a display list</h3>
     52  * <pre class="prettyprint">
     53  *     HardwareRenderer renderer = myView.getHardwareRenderer();
     54  *     if (renderer != null) {
     55  *         DisplayList displayList = renderer.createDisplayList();
     56  *         HardwareCanvas canvas = displayList.start(width, height);
     57  *         try {
     58  *             // Draw onto the canvas
     59  *             // For instance: canvas.drawBitmap(...);
     60  *         } finally {
     61  *             displayList.end();
     62  *         }
     63  *     }
     64  * </pre>
     65  *
     66  * <h3>Rendering a display list on a View</h3>
     67  * <pre class="prettyprint">
     68  *     protected void onDraw(Canvas canvas) {
     69  *         if (canvas.isHardwareAccelerated()) {
     70  *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
     71  *             hardwareCanvas.drawDisplayList(mDisplayList);
     72  *         }
     73  *     }
     74  * </pre>
     75  *
     76  * <h3>Releasing resources</h3>
     77  * <p>This step is not mandatory but recommended if you want to release resources
     78  * held by a display list as soon as possible.</p>
     79  * <pre class="prettyprint">
     80  *     // Mark this display list invalid, it cannot be used for drawing anymore,
     81  *     // and release resources held by this display list
     82  *     displayList.clear();
     83  * </pre>
     84  *
     85  * <h3>Properties</h3>
     86  * <p>In addition, a display list offers several properties, such as
     87  * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all
     88  * the drawing commands recorded within. For instance, these properties can be used
     89  * to move around a large number of images without re-issuing all the individual
     90  * <code>drawBitmap()</code> calls.</p>
     91  *
     92  * <pre class="prettyprint">
     93  *     private void createDisplayList() {
     94  *         mDisplayList = DisplayList.create("MyDisplayList");
     95  *         HardwareCanvas canvas = mDisplayList.start(width, height);
     96  *         try {
     97  *             for (Bitmap b : mBitmaps) {
     98  *                 canvas.drawBitmap(b, 0.0f, 0.0f, null);
     99  *                 canvas.translate(0.0f, b.getHeight());
    100  *             }
    101  *         } finally {
    102  *             displayList.end();
    103  *         }
    104  *     }
    105  *
    106  *     protected void onDraw(Canvas canvas) {
    107  *         if (canvas.isHardwareAccelerated()) {
    108  *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
    109  *             hardwareCanvas.drawDisplayList(mDisplayList);
    110  *         }
    111  *     }
    112  *
    113  *     private void moveContentBy(int x) {
    114  *          // This will move all the bitmaps recorded inside the display list
    115  *          // by x pixels to the right and redraw this view. All the commands
    116  *          // recorded in createDisplayList() won't be re-issued, only onDraw()
    117  *          // will be invoked and will execute very quickly
    118  *          mDisplayList.offsetLeftAndRight(x);
    119  *          invalidate();
    120  *     }
    121  * </pre>
    122  *
    123  * <h3>Threading</h3>
    124  * <p>Display lists must be created on and manipulated from the UI thread only.</p>
    125  *
    126  * @hide
    127  */
    128 public class RenderNode {
    129     /**
    130      * Flag used when calling
    131      * {@link HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)}
    132      * When this flag is set, draw operations lying outside of the bounds of the
    133      * display list will be culled early. It is recommeneded to always set this
    134      * flag.
    135      */
    136     public static final int FLAG_CLIP_CHILDREN = 0x1;
    137 
    138     // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h
    139 
    140     /**
    141      * Indicates that the display list is done drawing.
    142      *
    143      * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
    144      */
    145     public static final int STATUS_DONE = 0x0;
    146 
    147     /**
    148      * Indicates that the display list needs another drawing pass.
    149      *
    150      * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
    151      */
    152     public static final int STATUS_DRAW = 0x1;
    153 
    154     /**
    155      * Indicates that the display list needs to re-execute its GL functors.
    156      *
    157      * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
    158      * @see HardwareCanvas#callDrawGLFunction(long)
    159      */
    160     public static final int STATUS_INVOKE = 0x2;
    161 
    162     /**
    163      * Indicates that the display list performed GL drawing operations.
    164      *
    165      * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
    166      */
    167     public static final int STATUS_DREW = 0x4;
    168 
    169     private boolean mValid;
    170     // Do not access directly unless you are ThreadedRenderer
    171     final long mNativeRenderNode;
    172     private final View mOwningView;
    173 
    174     private RenderNode(String name, View owningView) {
    175         mNativeRenderNode = nCreate(name);
    176         mOwningView = owningView;
    177     }
    178 
    179     /**
    180      * @see RenderNode#adopt(long)
    181      */
    182     private RenderNode(long nativePtr) {
    183         mNativeRenderNode = nativePtr;
    184         mOwningView = null;
    185     }
    186 
    187     /**
    188      * Creates a new RenderNode that can be used to record batches of
    189      * drawing operations, and store / apply render properties when drawn.
    190      *
    191      * @param name The name of the RenderNode, used for debugging purpose. May be null.
    192      *
    193      * @return A new RenderNode.
    194      */
    195     public static RenderNode create(String name, @Nullable View owningView) {
    196         return new RenderNode(name, owningView);
    197     }
    198 
    199     /**
    200      * Adopts an existing native render node.
    201      *
    202      * Note: This will *NOT* incRef() on the native object, however it will
    203      * decRef() when it is destroyed. The caller should have already incRef'd it
    204      */
    205     public static RenderNode adopt(long nativePtr) {
    206         return new RenderNode(nativePtr);
    207     }
    208 
    209 
    210     /**
    211      * Starts recording a display list for the render node. All
    212      * operations performed on the returned canvas are recorded and
    213      * stored in this display list.
    214      *
    215      * Calling this method will mark the render node invalid until
    216      * {@link #end(HardwareCanvas)} is called.
    217      * Only valid render nodes can be replayed.
    218      *
    219      * @param width The width of the recording viewport
    220      * @param height The height of the recording viewport
    221      *
    222      * @return A canvas to record drawing operations.
    223      *
    224      * @see #end(HardwareCanvas)
    225      * @see #isValid()
    226      */
    227     public HardwareCanvas start(int width, int height) {
    228         HardwareCanvas canvas = GLES20RecordingCanvas.obtain(this);
    229         canvas.setViewport(width, height);
    230         // The dirty rect should always be null for a display list
    231         canvas.onPreDraw(null);
    232         return canvas;
    233     }
    234 
    235     /**
    236      * Ends the recording for this display list. A display list cannot be
    237      * replayed if recording is not finished. Calling this method marks
    238      * the display list valid and {@link #isValid()} will return true.
    239      *
    240      * @see #start(int, int)
    241      * @see #isValid()
    242      */
    243     public void end(HardwareCanvas endCanvas) {
    244         if (!(endCanvas instanceof GLES20RecordingCanvas)) {
    245             throw new IllegalArgumentException("Passed an invalid canvas to end!");
    246         }
    247 
    248         GLES20RecordingCanvas canvas = (GLES20RecordingCanvas) endCanvas;
    249         canvas.onPostDraw();
    250         long renderNodeData = canvas.finishRecording();
    251         nSetDisplayListData(mNativeRenderNode, renderNodeData);
    252         canvas.recycle();
    253         mValid = true;
    254     }
    255 
    256     /**
    257      * Reset native resources. This is called when cleaning up the state of display lists
    258      * during destruction of hardware resources, to ensure that we do not hold onto
    259      * obsolete resources after related resources are gone.
    260      */
    261     public void destroyDisplayListData() {
    262         if (!mValid) return;
    263 
    264         nSetDisplayListData(mNativeRenderNode, 0);
    265         mValid = false;
    266     }
    267 
    268     /**
    269      * Returns whether the RenderNode's display list content is currently usable.
    270      * If this returns false, the display list should be re-recorded prior to replaying it.
    271      *
    272      * @return boolean true if the display list is able to be replayed, false otherwise.
    273      */
    274     public boolean isValid() { return mValid; }
    275 
    276     long getNativeDisplayList() {
    277         if (!mValid) {
    278             throw new IllegalStateException("The display list is not valid.");
    279         }
    280         return mNativeRenderNode;
    281     }
    282 
    283     ///////////////////////////////////////////////////////////////////////////
    284     // Matrix manipulation
    285     ///////////////////////////////////////////////////////////////////////////
    286 
    287     public boolean hasIdentityMatrix() {
    288         return nHasIdentityMatrix(mNativeRenderNode);
    289     }
    290 
    291     public void getMatrix(@NonNull Matrix outMatrix) {
    292         nGetTransformMatrix(mNativeRenderNode, outMatrix.native_instance);
    293     }
    294 
    295     public void getInverseMatrix(@NonNull Matrix outMatrix) {
    296         nGetInverseTransformMatrix(mNativeRenderNode, outMatrix.native_instance);
    297     }
    298 
    299     ///////////////////////////////////////////////////////////////////////////
    300     // RenderProperty Setters
    301     ///////////////////////////////////////////////////////////////////////////
    302 
    303     public boolean setLayerType(int layerType) {
    304         return nSetLayerType(mNativeRenderNode, layerType);
    305     }
    306 
    307     public boolean setLayerPaint(Paint paint) {
    308         return nSetLayerPaint(mNativeRenderNode, paint != null ? paint.mNativePaint : 0);
    309     }
    310 
    311     public boolean setClipBounds(@Nullable Rect rect) {
    312         if (rect == null) {
    313             return nSetClipBoundsEmpty(mNativeRenderNode);
    314         } else {
    315             return nSetClipBounds(mNativeRenderNode, rect.left, rect.top, rect.right, rect.bottom);
    316         }
    317     }
    318 
    319     /**
    320      * Set whether the Render node should clip itself to its bounds. This property is controlled by
    321      * the view's parent.
    322      *
    323      * @param clipToBounds true if the display list should clip to its bounds
    324      */
    325     public boolean setClipToBounds(boolean clipToBounds) {
    326         return nSetClipToBounds(mNativeRenderNode, clipToBounds);
    327     }
    328 
    329     /**
    330      * Sets whether the display list should be drawn immediately after the
    331      * closest ancestor display list containing a projection receiver.
    332      *
    333      * @param shouldProject true if the display list should be projected onto a
    334      *            containing volume.
    335      */
    336     public boolean setProjectBackwards(boolean shouldProject) {
    337         return nSetProjectBackwards(mNativeRenderNode, shouldProject);
    338     }
    339 
    340     /**
    341      * Sets whether the display list is a projection receiver - that its parent
    342      * DisplayList should draw any descendent DisplayLists with
    343      * ProjectBackwards=true directly on top of it. Default value is false.
    344      */
    345     public boolean setProjectionReceiver(boolean shouldRecieve) {
    346         return nSetProjectionReceiver(mNativeRenderNode, shouldRecieve);
    347     }
    348 
    349     /**
    350      * Sets the outline, defining the shape that casts a shadow, and the path to
    351      * be clipped if setClipToOutline is set.
    352      *
    353      * Deep copies the data into native to simplify reference ownership.
    354      */
    355     public boolean setOutline(Outline outline) {
    356         if (outline == null) {
    357             return nSetOutlineNone(mNativeRenderNode);
    358         } else if (outline.isEmpty()) {
    359             return nSetOutlineEmpty(mNativeRenderNode);
    360         } else if (outline.mRect != null) {
    361             return nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top,
    362                     outline.mRect.right, outline.mRect.bottom, outline.mRadius, outline.mAlpha);
    363         } else if (outline.mPath != null) {
    364             return nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath,
    365                     outline.mAlpha);
    366         }
    367         throw new IllegalArgumentException("Unrecognized outline?");
    368     }
    369 
    370     public boolean hasShadow() {
    371         return nHasShadow(mNativeRenderNode);
    372     }
    373 
    374     /**
    375      * Enables or disables clipping to the outline.
    376      *
    377      * @param clipToOutline true if clipping to the outline.
    378      */
    379     public boolean setClipToOutline(boolean clipToOutline) {
    380         return nSetClipToOutline(mNativeRenderNode, clipToOutline);
    381     }
    382 
    383     public boolean getClipToOutline() {
    384         return nGetClipToOutline(mNativeRenderNode);
    385     }
    386 
    387     /**
    388      * Controls the RenderNode's circular reveal clip.
    389      */
    390     public boolean setRevealClip(boolean shouldClip,
    391             float x, float y, float radius) {
    392         return nSetRevealClip(mNativeRenderNode, shouldClip, x, y, radius);
    393     }
    394 
    395     /**
    396      * Set the static matrix on the display list. The specified matrix is combined with other
    397      * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.)
    398      *
    399      * @param matrix A transform matrix to apply to this display list
    400      */
    401     public boolean setStaticMatrix(Matrix matrix) {
    402         return nSetStaticMatrix(mNativeRenderNode, matrix.native_instance);
    403     }
    404 
    405     /**
    406      * Set the Animation matrix on the display list. This matrix exists if an Animation is
    407      * currently playing on a View, and is set on the display list during at draw() time. When
    408      * the Animation finishes, the matrix should be cleared by sending <code>null</code>
    409      * for the matrix parameter.
    410      *
    411      * @param matrix The matrix, null indicates that the matrix should be cleared.
    412      */
    413     public boolean setAnimationMatrix(Matrix matrix) {
    414         return nSetAnimationMatrix(mNativeRenderNode,
    415                 (matrix != null) ? matrix.native_instance : 0);
    416     }
    417 
    418     /**
    419      * Sets the translucency level for the display list.
    420      *
    421      * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f
    422      *
    423      * @see View#setAlpha(float)
    424      * @see #getAlpha()
    425      */
    426     public boolean setAlpha(float alpha) {
    427         return nSetAlpha(mNativeRenderNode, alpha);
    428     }
    429 
    430     /**
    431      * Returns the translucency level of this display list.
    432      *
    433      * @return A value between 0.0f and 1.0f
    434      *
    435      * @see #setAlpha(float)
    436      */
    437     public float getAlpha() {
    438         return nGetAlpha(mNativeRenderNode);
    439     }
    440 
    441     /**
    442      * Sets whether the display list renders content which overlaps. Non-overlapping rendering
    443      * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default
    444      * display lists consider they do not have overlapping content.
    445      *
    446      * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping,
    447      *                                true otherwise.
    448      *
    449      * @see android.view.View#hasOverlappingRendering()
    450      * @see #hasOverlappingRendering()
    451      */
    452     public boolean setHasOverlappingRendering(boolean hasOverlappingRendering) {
    453         return nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering);
    454     }
    455 
    456     /**
    457      * Indicates whether the content of this display list overlaps.
    458      *
    459      * @return True if this display list renders content which overlaps, false otherwise.
    460      *
    461      * @see #setHasOverlappingRendering(boolean)
    462      */
    463     public boolean hasOverlappingRendering() {
    464         //noinspection SimplifiableIfStatement
    465         return nHasOverlappingRendering(mNativeRenderNode);
    466     }
    467 
    468     public boolean setElevation(float lift) {
    469         return nSetElevation(mNativeRenderNode, lift);
    470     }
    471 
    472     public float getElevation() {
    473         return nGetElevation(mNativeRenderNode);
    474     }
    475 
    476     /**
    477      * Sets the translation value for the display list on the X axis.
    478      *
    479      * @param translationX The X axis translation value of the display list, in pixels
    480      *
    481      * @see View#setTranslationX(float)
    482      * @see #getTranslationX()
    483      */
    484     public boolean setTranslationX(float translationX) {
    485         return nSetTranslationX(mNativeRenderNode, translationX);
    486     }
    487 
    488     /**
    489      * Returns the translation value for this display list on the X axis, in pixels.
    490      *
    491      * @see #setTranslationX(float)
    492      */
    493     public float getTranslationX() {
    494         return nGetTranslationX(mNativeRenderNode);
    495     }
    496 
    497     /**
    498      * Sets the translation value for the display list on the Y axis.
    499      *
    500      * @param translationY The Y axis translation value of the display list, in pixels
    501      *
    502      * @see View#setTranslationY(float)
    503      * @see #getTranslationY()
    504      */
    505     public boolean setTranslationY(float translationY) {
    506         return nSetTranslationY(mNativeRenderNode, translationY);
    507     }
    508 
    509     /**
    510      * Returns the translation value for this display list on the Y axis, in pixels.
    511      *
    512      * @see #setTranslationY(float)
    513      */
    514     public float getTranslationY() {
    515         return nGetTranslationY(mNativeRenderNode);
    516     }
    517 
    518     /**
    519      * Sets the translation value for the display list on the Z axis.
    520      *
    521      * @see View#setTranslationZ(float)
    522      * @see #getTranslationZ()
    523      */
    524     public boolean setTranslationZ(float translationZ) {
    525         return nSetTranslationZ(mNativeRenderNode, translationZ);
    526     }
    527 
    528     /**
    529      * Returns the translation value for this display list on the Z axis.
    530      *
    531      * @see #setTranslationZ(float)
    532      */
    533     public float getTranslationZ() {
    534         return nGetTranslationZ(mNativeRenderNode);
    535     }
    536 
    537     /**
    538      * Sets the rotation value for the display list around the Z axis.
    539      *
    540      * @param rotation The rotation value of the display list, in degrees
    541      *
    542      * @see View#setRotation(float)
    543      * @see #getRotation()
    544      */
    545     public boolean setRotation(float rotation) {
    546         return nSetRotation(mNativeRenderNode, rotation);
    547     }
    548 
    549     /**
    550      * Returns the rotation value for this display list around the Z axis, in degrees.
    551      *
    552      * @see #setRotation(float)
    553      */
    554     public float getRotation() {
    555         return nGetRotation(mNativeRenderNode);
    556     }
    557 
    558     /**
    559      * Sets the rotation value for the display list around the X axis.
    560      *
    561      * @param rotationX The rotation value of the display list, in degrees
    562      *
    563      * @see View#setRotationX(float)
    564      * @see #getRotationX()
    565      */
    566     public boolean setRotationX(float rotationX) {
    567         return nSetRotationX(mNativeRenderNode, rotationX);
    568     }
    569 
    570     /**
    571      * Returns the rotation value for this display list around the X axis, in degrees.
    572      *
    573      * @see #setRotationX(float)
    574      */
    575     public float getRotationX() {
    576         return nGetRotationX(mNativeRenderNode);
    577     }
    578 
    579     /**
    580      * Sets the rotation value for the display list around the Y axis.
    581      *
    582      * @param rotationY The rotation value of the display list, in degrees
    583      *
    584      * @see View#setRotationY(float)
    585      * @see #getRotationY()
    586      */
    587     public boolean setRotationY(float rotationY) {
    588         return nSetRotationY(mNativeRenderNode, rotationY);
    589     }
    590 
    591     /**
    592      * Returns the rotation value for this display list around the Y axis, in degrees.
    593      *
    594      * @see #setRotationY(float)
    595      */
    596     public float getRotationY() {
    597         return nGetRotationY(mNativeRenderNode);
    598     }
    599 
    600     /**
    601      * Sets the scale value for the display list on the X axis.
    602      *
    603      * @param scaleX The scale value of the display list
    604      *
    605      * @see View#setScaleX(float)
    606      * @see #getScaleX()
    607      */
    608     public boolean setScaleX(float scaleX) {
    609         return nSetScaleX(mNativeRenderNode, scaleX);
    610     }
    611 
    612     /**
    613      * Returns the scale value for this display list on the X axis.
    614      *
    615      * @see #setScaleX(float)
    616      */
    617     public float getScaleX() {
    618         return nGetScaleX(mNativeRenderNode);
    619     }
    620 
    621     /**
    622      * Sets the scale value for the display list on the Y axis.
    623      *
    624      * @param scaleY The scale value of the display list
    625      *
    626      * @see View#setScaleY(float)
    627      * @see #getScaleY()
    628      */
    629     public boolean setScaleY(float scaleY) {
    630         return nSetScaleY(mNativeRenderNode, scaleY);
    631     }
    632 
    633     /**
    634      * Returns the scale value for this display list on the Y axis.
    635      *
    636      * @see #setScaleY(float)
    637      */
    638     public float getScaleY() {
    639         return nGetScaleY(mNativeRenderNode);
    640     }
    641 
    642     /**
    643      * Sets the pivot value for the display list on the X axis
    644      *
    645      * @param pivotX The pivot value of the display list on the X axis, in pixels
    646      *
    647      * @see View#setPivotX(float)
    648      * @see #getPivotX()
    649      */
    650     public boolean setPivotX(float pivotX) {
    651         return nSetPivotX(mNativeRenderNode, pivotX);
    652     }
    653 
    654     /**
    655      * Returns the pivot value for this display list on the X axis, in pixels.
    656      *
    657      * @see #setPivotX(float)
    658      */
    659     public float getPivotX() {
    660         return nGetPivotX(mNativeRenderNode);
    661     }
    662 
    663     /**
    664      * Sets the pivot value for the display list on the Y axis
    665      *
    666      * @param pivotY The pivot value of the display list on the Y axis, in pixels
    667      *
    668      * @see View#setPivotY(float)
    669      * @see #getPivotY()
    670      */
    671     public boolean setPivotY(float pivotY) {
    672         return nSetPivotY(mNativeRenderNode, pivotY);
    673     }
    674 
    675     /**
    676      * Returns the pivot value for this display list on the Y axis, in pixels.
    677      *
    678      * @see #setPivotY(float)
    679      */
    680     public float getPivotY() {
    681         return nGetPivotY(mNativeRenderNode);
    682     }
    683 
    684     public boolean isPivotExplicitlySet() {
    685         return nIsPivotExplicitlySet(mNativeRenderNode);
    686     }
    687 
    688     /**
    689      * Sets the camera distance for the display list. Refer to
    690      * {@link View#setCameraDistance(float)} for more information on how to
    691      * use this property.
    692      *
    693      * @param distance The distance in Z of the camera of the display list
    694      *
    695      * @see View#setCameraDistance(float)
    696      * @see #getCameraDistance()
    697      */
    698     public boolean setCameraDistance(float distance) {
    699         return nSetCameraDistance(mNativeRenderNode, distance);
    700     }
    701 
    702     /**
    703      * Returns the distance in Z of the camera of the display list.
    704      *
    705      * @see #setCameraDistance(float)
    706      */
    707     public float getCameraDistance() {
    708         return nGetCameraDistance(mNativeRenderNode);
    709     }
    710 
    711     /**
    712      * Sets the left position for the display list.
    713      *
    714      * @param left The left position, in pixels, of the display list
    715      *
    716      * @see View#setLeft(int)
    717      */
    718     public boolean setLeft(int left) {
    719         return nSetLeft(mNativeRenderNode, left);
    720     }
    721 
    722     /**
    723      * Sets the top position for the display list.
    724      *
    725      * @param top The top position, in pixels, of the display list
    726      *
    727      * @see View#setTop(int)
    728      */
    729     public boolean setTop(int top) {
    730         return nSetTop(mNativeRenderNode, top);
    731     }
    732 
    733     /**
    734      * Sets the right position for the display list.
    735      *
    736      * @param right The right position, in pixels, of the display list
    737      *
    738      * @see View#setRight(int)
    739      */
    740     public boolean setRight(int right) {
    741         return nSetRight(mNativeRenderNode, right);
    742     }
    743 
    744     /**
    745      * Sets the bottom position for the display list.
    746      *
    747      * @param bottom The bottom position, in pixels, of the display list
    748      *
    749      * @see View#setBottom(int)
    750      */
    751     public boolean setBottom(int bottom) {
    752         return nSetBottom(mNativeRenderNode, bottom);
    753     }
    754 
    755     /**
    756      * Sets the left and top positions for the display list
    757      *
    758      * @param left The left position of the display list, in pixels
    759      * @param top The top position of the display list, in pixels
    760      * @param right The right position of the display list, in pixels
    761      * @param bottom The bottom position of the display list, in pixels
    762      *
    763      * @see View#setLeft(int)
    764      * @see View#setTop(int)
    765      * @see View#setRight(int)
    766      * @see View#setBottom(int)
    767      */
    768     public boolean setLeftTopRightBottom(int left, int top, int right, int bottom) {
    769         return nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom);
    770     }
    771 
    772     /**
    773      * Offsets the left and right positions for the display list
    774      *
    775      * @param offset The amount that the left and right positions of the display
    776      *               list are offset, in pixels
    777      *
    778      * @see View#offsetLeftAndRight(int)
    779      */
    780     public boolean offsetLeftAndRight(int offset) {
    781         return nOffsetLeftAndRight(mNativeRenderNode, offset);
    782     }
    783 
    784     /**
    785      * Offsets the top and bottom values for the display list
    786      *
    787      * @param offset The amount that the top and bottom positions of the display
    788      *               list are offset, in pixels
    789      *
    790      * @see View#offsetTopAndBottom(int)
    791      */
    792     public boolean offsetTopAndBottom(int offset) {
    793         return nOffsetTopAndBottom(mNativeRenderNode, offset);
    794     }
    795 
    796     /**
    797      * Outputs the display list to the log. This method exists for use by
    798      * tools to output display lists for selected nodes to the log.
    799      */
    800     public void output() {
    801         nOutput(mNativeRenderNode);
    802     }
    803 
    804     /**
    805      * Gets the size of the DisplayList for debug purposes.
    806      */
    807     public int getDebugSize() {
    808         return nGetDebugSize(mNativeRenderNode);
    809     }
    810 
    811     ///////////////////////////////////////////////////////////////////////////
    812     // Animations
    813     ///////////////////////////////////////////////////////////////////////////
    814 
    815     public void addAnimator(RenderNodeAnimator animator) {
    816         if (mOwningView == null || mOwningView.mAttachInfo == null) {
    817             throw new IllegalStateException("Cannot start this animator on a detached view!");
    818         }
    819         nAddAnimator(mNativeRenderNode, animator.getNativeAnimator());
    820         mOwningView.mAttachInfo.mViewRootImpl.registerAnimatingRenderNode(this);
    821     }
    822 
    823     public void endAllAnimators() {
    824         nEndAllAnimators(mNativeRenderNode);
    825     }
    826 
    827     ///////////////////////////////////////////////////////////////////////////
    828     // Native methods
    829     ///////////////////////////////////////////////////////////////////////////
    830 
    831     private static native long nCreate(String name);
    832     private static native void nDestroyRenderNode(long renderNode);
    833     private static native void nSetDisplayListData(long renderNode, long newData);
    834 
    835     // Matrix
    836 
    837     private static native void nGetTransformMatrix(long renderNode, long nativeMatrix);
    838     private static native void nGetInverseTransformMatrix(long renderNode, long nativeMatrix);
    839     private static native boolean nHasIdentityMatrix(long renderNode);
    840 
    841     // Properties
    842 
    843     private static native boolean nOffsetTopAndBottom(long renderNode, int offset);
    844     private static native boolean nOffsetLeftAndRight(long renderNode, int offset);
    845     private static native boolean nSetLeftTopRightBottom(long renderNode, int left, int top,
    846             int right, int bottom);
    847     private static native boolean nSetBottom(long renderNode, int bottom);
    848     private static native boolean nSetRight(long renderNode, int right);
    849     private static native boolean nSetTop(long renderNode, int top);
    850     private static native boolean nSetLeft(long renderNode, int left);
    851     private static native boolean nSetCameraDistance(long renderNode, float distance);
    852     private static native boolean nSetPivotY(long renderNode, float pivotY);
    853     private static native boolean nSetPivotX(long renderNode, float pivotX);
    854     private static native boolean nSetLayerType(long renderNode, int layerType);
    855     private static native boolean nSetLayerPaint(long renderNode, long paint);
    856     private static native boolean nSetClipToBounds(long renderNode, boolean clipToBounds);
    857     private static native boolean nSetClipBounds(long renderNode, int left, int top,
    858             int right, int bottom);
    859     private static native boolean nSetClipBoundsEmpty(long renderNode);
    860     private static native boolean nSetProjectBackwards(long renderNode, boolean shouldProject);
    861     private static native boolean nSetProjectionReceiver(long renderNode, boolean shouldRecieve);
    862     private static native boolean nSetOutlineRoundRect(long renderNode, int left, int top,
    863             int right, int bottom, float radius, float alpha);
    864     private static native boolean nSetOutlineConvexPath(long renderNode, long nativePath,
    865             float alpha);
    866     private static native boolean nSetOutlineEmpty(long renderNode);
    867     private static native boolean nSetOutlineNone(long renderNode);
    868     private static native boolean nHasShadow(long renderNode);
    869     private static native boolean nSetClipToOutline(long renderNode, boolean clipToOutline);
    870     private static native boolean nSetRevealClip(long renderNode,
    871             boolean shouldClip, float x, float y, float radius);
    872     private static native boolean nSetAlpha(long renderNode, float alpha);
    873     private static native boolean nSetHasOverlappingRendering(long renderNode,
    874             boolean hasOverlappingRendering);
    875     private static native boolean nSetElevation(long renderNode, float lift);
    876     private static native boolean nSetTranslationX(long renderNode, float translationX);
    877     private static native boolean nSetTranslationY(long renderNode, float translationY);
    878     private static native boolean nSetTranslationZ(long renderNode, float translationZ);
    879     private static native boolean nSetRotation(long renderNode, float rotation);
    880     private static native boolean nSetRotationX(long renderNode, float rotationX);
    881     private static native boolean nSetRotationY(long renderNode, float rotationY);
    882     private static native boolean nSetScaleX(long renderNode, float scaleX);
    883     private static native boolean nSetScaleY(long renderNode, float scaleY);
    884     private static native boolean nSetStaticMatrix(long renderNode, long nativeMatrix);
    885     private static native boolean nSetAnimationMatrix(long renderNode, long animationMatrix);
    886 
    887     private static native boolean nHasOverlappingRendering(long renderNode);
    888     private static native boolean nGetClipToOutline(long renderNode);
    889     private static native float nGetAlpha(long renderNode);
    890     private static native float nGetCameraDistance(long renderNode);
    891     private static native float nGetScaleX(long renderNode);
    892     private static native float nGetScaleY(long renderNode);
    893     private static native float nGetElevation(long renderNode);
    894     private static native float nGetTranslationX(long renderNode);
    895     private static native float nGetTranslationY(long renderNode);
    896     private static native float nGetTranslationZ(long renderNode);
    897     private static native float nGetRotation(long renderNode);
    898     private static native float nGetRotationX(long renderNode);
    899     private static native float nGetRotationY(long renderNode);
    900     private static native boolean nIsPivotExplicitlySet(long renderNode);
    901     private static native float nGetPivotX(long renderNode);
    902     private static native float nGetPivotY(long renderNode);
    903     private static native void nOutput(long renderNode);
    904     private static native int nGetDebugSize(long renderNode);
    905 
    906     ///////////////////////////////////////////////////////////////////////////
    907     // Animations
    908     ///////////////////////////////////////////////////////////////////////////
    909 
    910     private static native void nAddAnimator(long renderNode, long animatorPtr);
    911     private static native void nEndAllAnimators(long renderNode);
    912 
    913     ///////////////////////////////////////////////////////////////////////////
    914     // Finalization
    915     ///////////////////////////////////////////////////////////////////////////
    916 
    917     @Override
    918     protected void finalize() throws Throwable {
    919         try {
    920             nDestroyRenderNode(mNativeRenderNode);
    921         } finally {
    922             super.finalize();
    923         }
    924     }
    925 }
    926