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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <input/Input.h>
     21 #include <input/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/String8.h>
     28 #include <utils/Looper.h>
     29 #include <utils/BitSet.h>
     30 #include <cutils/atomic.h>
     31 
     32 #include <stddef.h>
     33 #include <unistd.h>
     34 #include <limits.h>
     35 
     36 #include "InputWindow.h"
     37 #include "InputApplication.h"
     38 #include "InputListener.h"
     39 
     40 
     41 namespace android {
     42 
     43 /*
     44  * Constants used to report the outcome of input event injection.
     45  */
     46 enum {
     47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     48     INPUT_EVENT_INJECTION_PENDING = -1,
     49 
     50     /* Injection succeeded. */
     51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     52 
     53     /* Injection failed because the injector did not have permission to inject
     54      * into the application with input focus. */
     55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     56 
     57     /* Injection failed because there were no available input targets. */
     58     INPUT_EVENT_INJECTION_FAILED = 2,
     59 
     60     /* Injection failed due to a timeout. */
     61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     62 };
     63 
     64 /*
     65  * Constants used to determine the input event injection synchronization mode.
     66  */
     67 enum {
     68     /* Injection is asynchronous and is assumed always to be successful. */
     69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     70 
     71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     72      * whether input event injection willbe permitted based on the current input focus.
     73      * Does not wait for the input event to finish processing. */
     74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     75 
     76     /* Waits for the input event to be completely processed. */
     77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     78 };
     79 
     80 
     81 /*
     82  * An input target specifies how an input event is to be dispatched to a particular window
     83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     84  * be added to input event coordinates to compensate for the absolute position of the
     85  * window area.
     86  */
     87 struct InputTarget {
     88     enum {
     89         /* This flag indicates that the event is being delivered to a foreground application. */
     90         FLAG_FOREGROUND = 1 << 0,
     91 
     92         /* This flag indicates that the target of a MotionEvent is partly or wholly
     93          * obscured by another visible window above it.  The motion event should be
     94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     96 
     97         /* This flag indicates that a motion event is being split across multiple windows. */
     98         FLAG_SPLIT = 1 << 2,
     99 
    100         /* This flag indicates that the pointer coordinates dispatched to the application
    101          * will be zeroed out to avoid revealing information to an application. This is
    102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    103          * the same UID from watching all touches. */
    104         FLAG_ZERO_COORDS = 1 << 3,
    105 
    106         /* This flag indicates that the event should be sent as is.
    107          * Should always be set unless the event is to be transmuted. */
    108         FLAG_DISPATCH_AS_IS = 1 << 8,
    109 
    110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    111          * of the area of this target and so should instead be delivered as an
    112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    114 
    115         /* This flag indicates that a hover sequence is starting in the given window.
    116          * The event is transmuted into ACTION_HOVER_ENTER. */
    117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    118 
    119         /* This flag indicates that a hover event happened outside of a window which handled
    120          * previous hover events, signifying the end of the current hover sequence for that
    121          * window.
    122          * The event is transmuted into ACTION_HOVER_ENTER. */
    123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    124 
    125         /* This flag indicates that the event should be canceled.
    126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    127          * outside of a window. */
    128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    129 
    130         /* This flag indicates that the event should be dispatched as an initial down.
    131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    132          * into a new window. */
    133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    134 
    135         /* Mask for all dispatch modes. */
    136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    137                 | FLAG_DISPATCH_AS_OUTSIDE
    138                 | FLAG_DISPATCH_AS_HOVER_ENTER
    139                 | FLAG_DISPATCH_AS_HOVER_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    142     };
    143 
    144     // The input channel to be targeted.
    145     sp<InputChannel> inputChannel;
    146 
    147     // Flags for the input target.
    148     int32_t flags;
    149 
    150     // The x and y offset to add to a MotionEvent as it is delivered.
    151     // (ignored for KeyEvents)
    152     float xOffset, yOffset;
    153 
    154     // Scaling factor to apply to MotionEvent as it is delivered.
    155     // (ignored for KeyEvents)
    156     float scaleFactor;
    157 
    158     // The subset of pointer ids to include in motion events dispatched to this input target
    159     // if FLAG_SPLIT is set.
    160     BitSet32 pointerIds;
    161 };
    162 
    163 
    164 /*
    165  * Input dispatcher configuration.
    166  *
    167  * Specifies various options that modify the behavior of the input dispatcher.
    168  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
    169  * and are passed into the dispatcher during initialization.
    170  */
    171 struct InputDispatcherConfiguration {
    172     // The key repeat initial timeout.
    173     nsecs_t keyRepeatTimeout;
    174 
    175     // The key repeat inter-key delay.
    176     nsecs_t keyRepeatDelay;
    177 
    178     InputDispatcherConfiguration() :
    179             keyRepeatTimeout(500 * 1000000LL),
    180             keyRepeatDelay(50 * 1000000LL) { }
    181 };
    182 
    183 
    184 /*
    185  * Input dispatcher policy interface.
    186  *
    187  * The input reader policy is used by the input reader to interact with the Window Manager
    188  * and other system components.
    189  *
    190  * The actual implementation is partially supported by callbacks into the DVM
    191  * via JNI.  This interface is also mocked in the unit tests.
    192  */
    193 class InputDispatcherPolicyInterface : public virtual RefBase {
    194 protected:
    195     InputDispatcherPolicyInterface() { }
    196     virtual ~InputDispatcherPolicyInterface() { }
    197 
    198 public:
    199     /* Notifies the system that a configuration change has occurred. */
    200     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    201 
    202     /* Notifies the system that an application is not responding.
    203      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    204     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    205             const sp<InputWindowHandle>& inputWindowHandle,
    206             const String8& reason) = 0;
    207 
    208     /* Notifies the system that an input channel is unrecoverably broken. */
    209     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    210 
    211     /* Gets the input dispatcher configuration. */
    212     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    213 
    214     /* Filters an input event.
    215      * Return true to dispatch the event unmodified, false to consume the event.
    216      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    217      * to injectInputEvent.
    218      */
    219     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    220 
    221     /* Intercepts a key event immediately before queueing it.
    222      * The policy can use this method as an opportunity to perform power management functions
    223      * and early event preprocessing such as updating policy flags.
    224      *
    225      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    226      * should be dispatched to applications.
    227      */
    228     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    229 
    230     /* Intercepts a touch, trackball or other motion event before queueing it.
    231      * The policy can use this method as an opportunity to perform power management functions
    232      * and early event preprocessing such as updating policy flags.
    233      *
    234      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    235      * should be dispatched to applications.
    236      */
    237     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    238 
    239     /* Allows the policy a chance to intercept a key before dispatching. */
    240     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    241             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    242 
    243     /* Allows the policy a chance to perform default processing for an unhandled key.
    244      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    245     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    246             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    247 
    248     /* Notifies the policy about switch events.
    249      */
    250     virtual void notifySwitch(nsecs_t when,
    251             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
    252 
    253     /* Poke user activity for an event dispatched to a window. */
    254     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    255 
    256     /* Checks whether a given application pid/uid has permission to inject input events
    257      * into other applications.
    258      *
    259      * This method is special in that its implementation promises to be non-reentrant and
    260      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    261      */
    262     virtual bool checkInjectEventsPermissionNonReentrant(
    263             int32_t injectorPid, int32_t injectorUid) = 0;
    264 };
    265 
    266 
    267 /* Notifies the system about input events generated by the input reader.
    268  * The dispatcher is expected to be mostly asynchronous. */
    269 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    270 protected:
    271     InputDispatcherInterface() { }
    272     virtual ~InputDispatcherInterface() { }
    273 
    274 public:
    275     /* Dumps the state of the input dispatcher.
    276      *
    277      * This method may be called on any thread (usually by the input manager). */
    278     virtual void dump(String8& dump) = 0;
    279 
    280     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    281     virtual void monitor() = 0;
    282 
    283     /* Runs a single iteration of the dispatch loop.
    284      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    285      *
    286      * This method should only be called on the input dispatcher thread.
    287      */
    288     virtual void dispatchOnce() = 0;
    289 
    290     /* Injects an input event and optionally waits for sync.
    291      * The synchronization mode determines whether the method blocks while waiting for
    292      * input injection to proceed.
    293      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    294      *
    295      * This method may be called on any thread (usually by the input manager).
    296      */
    297     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    298             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    299             uint32_t policyFlags) = 0;
    300 
    301     /* Sets the list of input windows.
    302      *
    303      * This method may be called on any thread (usually by the input manager).
    304      */
    305     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    306 
    307     /* Sets the focused application.
    308      *
    309      * This method may be called on any thread (usually by the input manager).
    310      */
    311     virtual void setFocusedApplication(
    312             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    313 
    314     /* Sets the input dispatching mode.
    315      *
    316      * This method may be called on any thread (usually by the input manager).
    317      */
    318     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    319 
    320     /* Sets whether input event filtering is enabled.
    321      * When enabled, incoming input events are sent to the policy's filterInputEvent
    322      * method instead of being dispatched.  The filter is expected to use
    323      * injectInputEvent to inject the events it would like to have dispatched.
    324      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    325      */
    326     virtual void setInputFilterEnabled(bool enabled) = 0;
    327 
    328     /* Transfers touch focus from the window associated with one channel to the
    329      * window associated with the other channel.
    330      *
    331      * Returns true on success.  False if the window did not actually have touch focus.
    332      */
    333     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    334             const sp<InputChannel>& toChannel) = 0;
    335 
    336     /* Registers or unregister input channels that may be used as targets for input events.
    337      * If monitor is true, the channel will receive a copy of all input events.
    338      *
    339      * These methods may be called on any thread (usually by the input manager).
    340      */
    341     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    342             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    343     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    344 };
    345 
    346 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    347  * identifying input targets, are controlled by a separate policy object.
    348  *
    349  * IMPORTANT INVARIANT:
    350  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    351  *     the input dispatcher never calls into the policy while holding its internal locks.
    352  *     The implementation is also carefully designed to recover from scenarios such as an
    353  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    354  *
    355  *     Methods marked 'Locked' must be called with the lock acquired.
    356  *
    357  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    358  *     may during the course of their execution release the lock, call into the policy, and
    359  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    360  *
    361  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    362  */
    363 class InputDispatcher : public InputDispatcherInterface {
    364 protected:
    365     virtual ~InputDispatcher();
    366 
    367 public:
    368     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    369 
    370     virtual void dump(String8& dump);
    371     virtual void monitor();
    372 
    373     virtual void dispatchOnce();
    374 
    375     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    376     virtual void notifyKey(const NotifyKeyArgs* args);
    377     virtual void notifyMotion(const NotifyMotionArgs* args);
    378     virtual void notifySwitch(const NotifySwitchArgs* args);
    379     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    380 
    381     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    382             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    383             uint32_t policyFlags);
    384 
    385     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    386     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    387     virtual void setInputDispatchMode(bool enabled, bool frozen);
    388     virtual void setInputFilterEnabled(bool enabled);
    389 
    390     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    391             const sp<InputChannel>& toChannel);
    392 
    393     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    394             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    395     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    396 
    397 private:
    398     template <typename T>
    399     struct Link {
    400         T* next;
    401         T* prev;
    402 
    403     protected:
    404         inline Link() : next(NULL), prev(NULL) { }
    405     };
    406 
    407     struct InjectionState {
    408         mutable int32_t refCount;
    409 
    410         int32_t injectorPid;
    411         int32_t injectorUid;
    412         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    413         bool injectionIsAsync; // set to true if injection is not waiting for the result
    414         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    415 
    416         InjectionState(int32_t injectorPid, int32_t injectorUid);
    417         void release();
    418 
    419     private:
    420         ~InjectionState();
    421     };
    422 
    423     struct EventEntry : Link<EventEntry> {
    424         enum {
    425             TYPE_CONFIGURATION_CHANGED,
    426             TYPE_DEVICE_RESET,
    427             TYPE_KEY,
    428             TYPE_MOTION
    429         };
    430 
    431         mutable int32_t refCount;
    432         int32_t type;
    433         nsecs_t eventTime;
    434         uint32_t policyFlags;
    435         InjectionState* injectionState;
    436 
    437         bool dispatchInProgress; // initially false, set to true while dispatching
    438 
    439         inline bool isInjected() const { return injectionState != NULL; }
    440 
    441         void release();
    442 
    443         virtual void appendDescription(String8& msg) const = 0;
    444 
    445     protected:
    446         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    447         virtual ~EventEntry();
    448         void releaseInjectionState();
    449     };
    450 
    451     struct ConfigurationChangedEntry : EventEntry {
    452         ConfigurationChangedEntry(nsecs_t eventTime);
    453         virtual void appendDescription(String8& msg) const;
    454 
    455     protected:
    456         virtual ~ConfigurationChangedEntry();
    457     };
    458 
    459     struct DeviceResetEntry : EventEntry {
    460         int32_t deviceId;
    461 
    462         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    463         virtual void appendDescription(String8& msg) const;
    464 
    465     protected:
    466         virtual ~DeviceResetEntry();
    467     };
    468 
    469     struct KeyEntry : EventEntry {
    470         int32_t deviceId;
    471         uint32_t source;
    472         int32_t action;
    473         int32_t flags;
    474         int32_t keyCode;
    475         int32_t scanCode;
    476         int32_t metaState;
    477         int32_t repeatCount;
    478         nsecs_t downTime;
    479 
    480         bool syntheticRepeat; // set to true for synthetic key repeats
    481 
    482         enum InterceptKeyResult {
    483             INTERCEPT_KEY_RESULT_UNKNOWN,
    484             INTERCEPT_KEY_RESULT_SKIP,
    485             INTERCEPT_KEY_RESULT_CONTINUE,
    486             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    487         };
    488         InterceptKeyResult interceptKeyResult; // set based on the interception result
    489         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    490 
    491         KeyEntry(nsecs_t eventTime,
    492                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    493                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    494                 int32_t repeatCount, nsecs_t downTime);
    495         virtual void appendDescription(String8& msg) const;
    496         void recycle();
    497 
    498     protected:
    499         virtual ~KeyEntry();
    500     };
    501 
    502     struct MotionEntry : EventEntry {
    503         nsecs_t eventTime;
    504         int32_t deviceId;
    505         uint32_t source;
    506         int32_t action;
    507         int32_t flags;
    508         int32_t metaState;
    509         int32_t buttonState;
    510         int32_t edgeFlags;
    511         float xPrecision;
    512         float yPrecision;
    513         nsecs_t downTime;
    514         int32_t displayId;
    515         uint32_t pointerCount;
    516         PointerProperties pointerProperties[MAX_POINTERS];
    517         PointerCoords pointerCoords[MAX_POINTERS];
    518 
    519         MotionEntry(nsecs_t eventTime,
    520                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
    521                 int32_t action, int32_t flags,
    522                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    523                 float xPrecision, float yPrecision,
    524                 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
    525                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
    526                 float xOffset, float yOffset);
    527         virtual void appendDescription(String8& msg) const;
    528 
    529     protected:
    530         virtual ~MotionEntry();
    531     };
    532 
    533     // Tracks the progress of dispatching a particular event to a particular connection.
    534     struct DispatchEntry : Link<DispatchEntry> {
    535         const uint32_t seq; // unique sequence number, never 0
    536 
    537         EventEntry* eventEntry; // the event to dispatch
    538         int32_t targetFlags;
    539         float xOffset;
    540         float yOffset;
    541         float scaleFactor;
    542         nsecs_t deliveryTime; // time when the event was actually delivered
    543 
    544         // Set to the resolved action and flags when the event is enqueued.
    545         int32_t resolvedAction;
    546         int32_t resolvedFlags;
    547 
    548         DispatchEntry(EventEntry* eventEntry,
    549                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    550         ~DispatchEntry();
    551 
    552         inline bool hasForegroundTarget() const {
    553             return targetFlags & InputTarget::FLAG_FOREGROUND;
    554         }
    555 
    556         inline bool isSplit() const {
    557             return targetFlags & InputTarget::FLAG_SPLIT;
    558         }
    559 
    560     private:
    561         static volatile int32_t sNextSeqAtomic;
    562 
    563         static uint32_t nextSeq();
    564     };
    565 
    566     // A command entry captures state and behavior for an action to be performed in the
    567     // dispatch loop after the initial processing has taken place.  It is essentially
    568     // a kind of continuation used to postpone sensitive policy interactions to a point
    569     // in the dispatch loop where it is safe to release the lock (generally after finishing
    570     // the critical parts of the dispatch cycle).
    571     //
    572     // The special thing about commands is that they can voluntarily release and reacquire
    573     // the dispatcher lock at will.  Initially when the command starts running, the
    574     // dispatcher lock is held.  However, if the command needs to call into the policy to
    575     // do some work, it can release the lock, do the work, then reacquire the lock again
    576     // before returning.
    577     //
    578     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    579     // never calls into the policy while holding its lock.
    580     //
    581     // Commands are implicitly 'LockedInterruptible'.
    582     struct CommandEntry;
    583     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    584 
    585     class Connection;
    586     struct CommandEntry : Link<CommandEntry> {
    587         CommandEntry(Command command);
    588         ~CommandEntry();
    589 
    590         Command command;
    591 
    592         // parameters for the command (usage varies by command)
    593         sp<Connection> connection;
    594         nsecs_t eventTime;
    595         KeyEntry* keyEntry;
    596         sp<InputApplicationHandle> inputApplicationHandle;
    597         sp<InputWindowHandle> inputWindowHandle;
    598         String8 reason;
    599         int32_t userActivityEventType;
    600         uint32_t seq;
    601         bool handled;
    602     };
    603 
    604     // Generic queue implementation.
    605     template <typename T>
    606     struct Queue {
    607         T* head;
    608         T* tail;
    609 
    610         inline Queue() : head(NULL), tail(NULL) {
    611         }
    612 
    613         inline bool isEmpty() const {
    614             return !head;
    615         }
    616 
    617         inline void enqueueAtTail(T* entry) {
    618             entry->prev = tail;
    619             if (tail) {
    620                 tail->next = entry;
    621             } else {
    622                 head = entry;
    623             }
    624             entry->next = NULL;
    625             tail = entry;
    626         }
    627 
    628         inline void enqueueAtHead(T* entry) {
    629             entry->next = head;
    630             if (head) {
    631                 head->prev = entry;
    632             } else {
    633                 tail = entry;
    634             }
    635             entry->prev = NULL;
    636             head = entry;
    637         }
    638 
    639         inline void dequeue(T* entry) {
    640             if (entry->prev) {
    641                 entry->prev->next = entry->next;
    642             } else {
    643                 head = entry->next;
    644             }
    645             if (entry->next) {
    646                 entry->next->prev = entry->prev;
    647             } else {
    648                 tail = entry->prev;
    649             }
    650         }
    651 
    652         inline T* dequeueAtHead() {
    653             T* entry = head;
    654             head = entry->next;
    655             if (head) {
    656                 head->prev = NULL;
    657             } else {
    658                 tail = NULL;
    659             }
    660             return entry;
    661         }
    662 
    663         uint32_t count() const;
    664     };
    665 
    666     /* Specifies which events are to be canceled and why. */
    667     struct CancelationOptions {
    668         enum Mode {
    669             CANCEL_ALL_EVENTS = 0,
    670             CANCEL_POINTER_EVENTS = 1,
    671             CANCEL_NON_POINTER_EVENTS = 2,
    672             CANCEL_FALLBACK_EVENTS = 3,
    673         };
    674 
    675         // The criterion to use to determine which events should be canceled.
    676         Mode mode;
    677 
    678         // Descriptive reason for the cancelation.
    679         const char* reason;
    680 
    681         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    682         int32_t keyCode;
    683 
    684         // The specific device id of events to cancel, or -1 to cancel events from any device.
    685         int32_t deviceId;
    686 
    687         CancelationOptions(Mode mode, const char* reason) :
    688                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    689     };
    690 
    691     /* Tracks dispatched key and motion event state so that cancelation events can be
    692      * synthesized when events are dropped. */
    693     class InputState {
    694     public:
    695         InputState();
    696         ~InputState();
    697 
    698         // Returns true if there is no state to be canceled.
    699         bool isNeutral() const;
    700 
    701         // Returns true if the specified source is known to have received a hover enter
    702         // motion event.
    703         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
    704 
    705         // Records tracking information for a key event that has just been published.
    706         // Returns true if the event should be delivered, false if it is inconsistent
    707         // and should be skipped.
    708         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    709 
    710         // Records tracking information for a motion event that has just been published.
    711         // Returns true if the event should be delivered, false if it is inconsistent
    712         // and should be skipped.
    713         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    714 
    715         // Synthesizes cancelation events for the current state and resets the tracked state.
    716         void synthesizeCancelationEvents(nsecs_t currentTime,
    717                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    718 
    719         // Clears the current state.
    720         void clear();
    721 
    722         // Copies pointer-related parts of the input state to another instance.
    723         void copyPointerStateTo(InputState& other) const;
    724 
    725         // Gets the fallback key associated with a keycode.
    726         // Returns -1 if none.
    727         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    728         int32_t getFallbackKey(int32_t originalKeyCode);
    729 
    730         // Sets the fallback key for a particular keycode.
    731         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    732 
    733         // Removes the fallback key for a particular keycode.
    734         void removeFallbackKey(int32_t originalKeyCode);
    735 
    736         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    737             return mFallbackKeys;
    738         }
    739 
    740     private:
    741         struct KeyMemento {
    742             int32_t deviceId;
    743             uint32_t source;
    744             int32_t keyCode;
    745             int32_t scanCode;
    746             int32_t metaState;
    747             int32_t flags;
    748             nsecs_t downTime;
    749             uint32_t policyFlags;
    750         };
    751 
    752         struct MotionMemento {
    753             int32_t deviceId;
    754             uint32_t source;
    755             int32_t flags;
    756             float xPrecision;
    757             float yPrecision;
    758             nsecs_t downTime;
    759             int32_t displayId;
    760             uint32_t pointerCount;
    761             PointerProperties pointerProperties[MAX_POINTERS];
    762             PointerCoords pointerCoords[MAX_POINTERS];
    763             bool hovering;
    764             uint32_t policyFlags;
    765 
    766             void setPointers(const MotionEntry* entry);
    767         };
    768 
    769         Vector<KeyMemento> mKeyMementos;
    770         Vector<MotionMemento> mMotionMementos;
    771         KeyedVector<int32_t, int32_t> mFallbackKeys;
    772 
    773         ssize_t findKeyMemento(const KeyEntry* entry) const;
    774         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    775 
    776         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    777         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    778 
    779         static bool shouldCancelKey(const KeyMemento& memento,
    780                 const CancelationOptions& options);
    781         static bool shouldCancelMotion(const MotionMemento& memento,
    782                 const CancelationOptions& options);
    783     };
    784 
    785     /* Manages the dispatch state associated with a single input channel. */
    786     class Connection : public RefBase {
    787     protected:
    788         virtual ~Connection();
    789 
    790     public:
    791         enum Status {
    792             // Everything is peachy.
    793             STATUS_NORMAL,
    794             // An unrecoverable communication error has occurred.
    795             STATUS_BROKEN,
    796             // The input channel has been unregistered.
    797             STATUS_ZOMBIE
    798         };
    799 
    800         Status status;
    801         sp<InputChannel> inputChannel; // never null
    802         sp<InputWindowHandle> inputWindowHandle; // may be null
    803         bool monitor;
    804         InputPublisher inputPublisher;
    805         InputState inputState;
    806 
    807         // True if the socket is full and no further events can be published until
    808         // the application consumes some of the input.
    809         bool inputPublisherBlocked;
    810 
    811         // Queue of events that need to be published to the connection.
    812         Queue<DispatchEntry> outboundQueue;
    813 
    814         // Queue of events that have been published to the connection but that have not
    815         // yet received a "finished" response from the application.
    816         Queue<DispatchEntry> waitQueue;
    817 
    818         explicit Connection(const sp<InputChannel>& inputChannel,
    819                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    820 
    821         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    822 
    823         const char* getWindowName() const;
    824         const char* getStatusLabel() const;
    825 
    826         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    827     };
    828 
    829     enum DropReason {
    830         DROP_REASON_NOT_DROPPED = 0,
    831         DROP_REASON_POLICY = 1,
    832         DROP_REASON_APP_SWITCH = 2,
    833         DROP_REASON_DISABLED = 3,
    834         DROP_REASON_BLOCKED = 4,
    835         DROP_REASON_STALE = 5,
    836     };
    837 
    838     sp<InputDispatcherPolicyInterface> mPolicy;
    839     InputDispatcherConfiguration mConfig;
    840 
    841     Mutex mLock;
    842 
    843     Condition mDispatcherIsAliveCondition;
    844 
    845     sp<Looper> mLooper;
    846 
    847     EventEntry* mPendingEvent;
    848     Queue<EventEntry> mInboundQueue;
    849     Queue<EventEntry> mRecentQueue;
    850     Queue<CommandEntry> mCommandQueue;
    851 
    852     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    853 
    854     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    855     bool enqueueInboundEventLocked(EventEntry* entry);
    856 
    857     // Cleans up input state when dropping an inbound event.
    858     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    859 
    860     // Adds an event to a queue of recent events for debugging purposes.
    861     void addRecentEventLocked(EventEntry* entry);
    862 
    863     // App switch latency optimization.
    864     bool mAppSwitchSawKeyDown;
    865     nsecs_t mAppSwitchDueTime;
    866 
    867     static bool isAppSwitchKeyCode(int32_t keyCode);
    868     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    869     bool isAppSwitchPendingLocked();
    870     void resetPendingAppSwitchLocked(bool handled);
    871 
    872     // Stale event latency optimization.
    873     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    874 
    875     // Blocked event latency optimization.  Drops old events when the user intends
    876     // to transfer focus to a new application.
    877     EventEntry* mNextUnblockedEvent;
    878 
    879     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
    880 
    881     // All registered connections mapped by channel file descriptor.
    882     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    883 
    884     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    885 
    886     // Input channels that will receive a copy of all input events.
    887     Vector<sp<InputChannel> > mMonitoringChannels;
    888 
    889     // Event injection and synchronization.
    890     Condition mInjectionResultAvailableCondition;
    891     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    892     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    893 
    894     Condition mInjectionSyncFinishedCondition;
    895     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    896     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    897 
    898     // Key repeat tracking.
    899     struct KeyRepeatState {
    900         KeyEntry* lastKeyEntry; // or null if no repeat
    901         nsecs_t nextRepeatTime;
    902     } mKeyRepeatState;
    903 
    904     void resetKeyRepeatLocked();
    905     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    906 
    907     // Key replacement tracking
    908     struct KeyReplacement {
    909         int32_t keyCode;
    910         int32_t deviceId;
    911         bool operator==(const KeyReplacement& rhs) const {
    912             return keyCode == rhs.keyCode && deviceId == rhs.deviceId;
    913         }
    914         bool operator<(const KeyReplacement& rhs) const {
    915             return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId;
    916         }
    917     };
    918     // Maps the key code replaced, device id tuple to the key code it was replaced with
    919     KeyedVector<KeyReplacement, int32_t> mReplacedKeys;
    920 
    921     // Deferred command processing.
    922     bool haveCommandsLocked() const;
    923     bool runCommandsLockedInterruptible();
    924     CommandEntry* postCommandLocked(Command command);
    925 
    926     // Input filter processing.
    927     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
    928     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
    929 
    930     // Inbound event processing.
    931     void drainInboundQueueLocked();
    932     void releasePendingEventLocked();
    933     void releaseInboundEventLocked(EventEntry* entry);
    934 
    935     // Dispatch state.
    936     bool mDispatchEnabled;
    937     bool mDispatchFrozen;
    938     bool mInputFilterEnabled;
    939 
    940     Vector<sp<InputWindowHandle> > mWindowHandles;
    941 
    942     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    943     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    944 
    945     // Focus tracking for keys, trackball, etc.
    946     sp<InputWindowHandle> mFocusedWindowHandle;
    947 
    948     // Focus tracking for touch.
    949     struct TouchedWindow {
    950         sp<InputWindowHandle> windowHandle;
    951         int32_t targetFlags;
    952         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    953     };
    954     struct TouchState {
    955         bool down;
    956         bool split;
    957         int32_t deviceId; // id of the device that is currently down, others are rejected
    958         uint32_t source;  // source of the device that is current down, others are rejected
    959         int32_t displayId; // id to the display that currently has a touch, others are rejected
    960         Vector<TouchedWindow> windows;
    961 
    962         TouchState();
    963         ~TouchState();
    964         void reset();
    965         void copyFrom(const TouchState& other);
    966         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    967                 int32_t targetFlags, BitSet32 pointerIds);
    968         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    969         void filterNonAsIsTouchWindows();
    970         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    971         bool isSlippery() const;
    972     };
    973 
    974     KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
    975     TouchState mTempTouchState;
    976 
    977     // Focused application.
    978     sp<InputApplicationHandle> mFocusedApplicationHandle;
    979 
    980     // Dispatcher state at time of last ANR.
    981     String8 mLastANRState;
    982 
    983     // Dispatch inbound events.
    984     bool dispatchConfigurationChangedLocked(
    985             nsecs_t currentTime, ConfigurationChangedEntry* entry);
    986     bool dispatchDeviceResetLocked(
    987             nsecs_t currentTime, DeviceResetEntry* entry);
    988     bool dispatchKeyLocked(
    989             nsecs_t currentTime, KeyEntry* entry,
    990             DropReason* dropReason, nsecs_t* nextWakeupTime);
    991     bool dispatchMotionLocked(
    992             nsecs_t currentTime, MotionEntry* entry,
    993             DropReason* dropReason, nsecs_t* nextWakeupTime);
    994     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
    995             const Vector<InputTarget>& inputTargets);
    996 
    997     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
    998     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
    999 
   1000     // Keeping track of ANR timeouts.
   1001     enum InputTargetWaitCause {
   1002         INPUT_TARGET_WAIT_CAUSE_NONE,
   1003         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
   1004         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
   1005     };
   1006 
   1007     InputTargetWaitCause mInputTargetWaitCause;
   1008     nsecs_t mInputTargetWaitStartTime;
   1009     nsecs_t mInputTargetWaitTimeoutTime;
   1010     bool mInputTargetWaitTimeoutExpired;
   1011     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
   1012 
   1013     // Contains the last window which received a hover event.
   1014     sp<InputWindowHandle> mLastHoverWindowHandle;
   1015 
   1016     // Finding targets for input events.
   1017     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
   1018             const sp<InputApplicationHandle>& applicationHandle,
   1019             const sp<InputWindowHandle>& windowHandle,
   1020             nsecs_t* nextWakeupTime, const char* reason);
   1021     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1022             const sp<InputChannel>& inputChannel);
   1023     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
   1024     void resetANRTimeoutsLocked();
   1025 
   1026     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
   1027             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
   1028     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1029             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1030             bool* outConflictingPointerActions);
   1031 
   1032     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1033             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1034     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1035 
   1036     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1037     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1038             const InjectionState* injectionState);
   1039     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1040             int32_t x, int32_t y) const;
   1041     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1042             const sp<InputWindowHandle>& windowHandle);
   1043 
   1044     String8 checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1045             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
   1046             const char* targetType);
   1047 
   1048     // Manage the dispatch cycle for a single connection.
   1049     // These methods are deliberately not Interruptible because doing all of the work
   1050     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1051     // If needed, the methods post commands to run later once the critical bits are done.
   1052     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1053             EventEntry* eventEntry, const InputTarget* inputTarget);
   1054     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1055             EventEntry* eventEntry, const InputTarget* inputTarget);
   1056     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1057             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1058     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1059     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1060             uint32_t seq, bool handled);
   1061     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1062             bool notify);
   1063     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1064     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1065     static int handleReceiveCallback(int fd, int events, void* data);
   1066 
   1067     void synthesizeCancelationEventsForAllConnectionsLocked(
   1068             const CancelationOptions& options);
   1069     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1070             const CancelationOptions& options);
   1071     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1072             const CancelationOptions& options);
   1073 
   1074     // Splitting motion events across windows.
   1075     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1076 
   1077     // Reset and drop everything the dispatcher is doing.
   1078     void resetAndDropEverythingLocked(const char* reason);
   1079 
   1080     // Dump state.
   1081     void dumpDispatchStateLocked(String8& dump);
   1082     void logDispatchStateLocked();
   1083 
   1084     // Registration.
   1085     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1086     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1087 
   1088     // Add or remove a connection to the mActiveConnections vector.
   1089     void activateConnectionLocked(Connection* connection);
   1090     void deactivateConnectionLocked(Connection* connection);
   1091 
   1092     // Interesting events that we might like to log or tell the framework about.
   1093     void onDispatchCycleFinishedLocked(
   1094             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1095     void onDispatchCycleBrokenLocked(
   1096             nsecs_t currentTime, const sp<Connection>& connection);
   1097     void onANRLocked(
   1098             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1099             const sp<InputWindowHandle>& windowHandle,
   1100             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1101 
   1102     // Outbound policy interactions.
   1103     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1104     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1105     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1106     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1107     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1108     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1109             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1110     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1111             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1112     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1113     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1114 
   1115     // Statistics gathering.
   1116     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1117             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1118     void traceInboundQueueLengthLocked();
   1119     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1120     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1121 };
   1122 
   1123 /* Enqueues and dispatches input events, endlessly. */
   1124 class InputDispatcherThread : public Thread {
   1125 public:
   1126     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1127     ~InputDispatcherThread();
   1128 
   1129 private:
   1130     virtual bool threadLoop();
   1131 
   1132     sp<InputDispatcherInterface> mDispatcher;
   1133 };
   1134 
   1135 } // namespace android
   1136 
   1137 #endif // _UI_INPUT_DISPATCHER_H
   1138