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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
      5  * in compliance with the License. You may obtain a copy of the License at
      6  *
      7  * http://www.apache.org/licenses/LICENSE-2.0
      8  *
      9  * Unless required by applicable law or agreed to in writing, software distributed under the License
     10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
     11  * or implied. See the License for the specific language governing permissions and limitations under
     12  * the License.
     13  */
     14 #ifndef RENDERER_H
     15 #define RENDERER_H
     16 
     17 #include <android/native_window.h>
     18 
     19 #include <EGL/egl.h>
     20 #include <GLES2/gl2.h>
     21 #include <GLES2/gl2ext.h>
     22 
     23 class Renderer {
     24 public:
     25     Renderer(ANativeWindow* window, bool offscreen, int workload);
     26     virtual bool setUp();
     27     virtual bool tearDown();
     28     bool draw();
     29     virtual void drawWorkload() = 0;
     30     virtual ~Renderer() {};
     31     static const int OFFSCREEN_INNER_FRAMES = 100;
     32     static const int OFFSCREEN_GRID_SIZE = 10;
     33     bool mOffscreen;
     34 protected:
     35     ANativeWindow* mWindow;
     36     EGLDisplay mEglDisplay;
     37     EGLSurface mEglSurface;
     38     EGLContext mEglContext;
     39     EGLConfig mGlConfig;
     40     GLuint mProgramId;
     41     EGLint mWidth;
     42     EGLint mHeight;
     43     int mWorkload;
     44     int mFboWidth;// Frame buffer width
     45     int mFboHeight;// Frame buffer height
     46     GLuint mFboId;// Frame buffer id
     47     GLuint mFboDepthId;// Depth buffer id
     48     GLuint mFboTexId;// Frame buffer texture id
     49     GLuint mFboProgId;// Frame buffer program id
     50     GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle
     51     GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle
     52     GLuint mFboYOffsetUniformHandle;// Frame buffer y offset uniform handle
     53     GLuint mFboPositionHandle;// Frame buffer position handle
     54     GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle
     55 };
     56 #endif
     57