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      1 /*
      2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef FocusController_h
     27 #define FocusController_h
     28 
     29 #include "core/page/FocusType.h"
     30 #include "platform/geometry/LayoutRect.h"
     31 #include "platform/heap/Handle.h"
     32 #include "wtf/Forward.h"
     33 #include "wtf/Noncopyable.h"
     34 #include "wtf/RefPtr.h"
     35 
     36 namespace blink {
     37 
     38 struct FocusCandidate;
     39 class Element;
     40 class Frame;
     41 class HTMLFrameOwnerElement;
     42 class HTMLShadowElement;
     43 class Node;
     44 class Page;
     45 class TreeScope;
     46 
     47 class FocusNavigationScope {
     48     STACK_ALLOCATED();
     49 public:
     50     Node* rootNode() const;
     51     Element* owner() const;
     52     static FocusNavigationScope focusNavigationScopeOf(Node*);
     53     static FocusNavigationScope ownedByNonFocusableFocusScopeOwner(Node*);
     54     static FocusNavigationScope ownedByShadowHost(Node*);
     55     static FocusNavigationScope ownedByShadowInsertionPoint(HTMLShadowElement*);
     56     static FocusNavigationScope ownedByIFrame(HTMLFrameOwnerElement*);
     57 
     58 private:
     59     explicit FocusNavigationScope(TreeScope*);
     60     RawPtrWillBeMember<TreeScope> m_rootTreeScope;
     61 };
     62 
     63 class FocusController FINAL : public NoBaseWillBeGarbageCollectedFinalized<FocusController> {
     64     WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
     65 public:
     66     static PassOwnPtrWillBeRawPtr<FocusController> create(Page*);
     67 
     68     void setFocusedFrame(PassRefPtrWillBeRawPtr<Frame>);
     69     void focusDocumentView(PassRefPtrWillBeRawPtr<Frame>);
     70     Frame* focusedFrame() const { return m_focusedFrame.get(); }
     71     Frame* focusedOrMainFrame() const;
     72 
     73     bool setInitialFocus(FocusType);
     74     bool advanceFocus(FocusType type) { return advanceFocus(type, false); }
     75 
     76     bool setFocusedElement(Element*, PassRefPtrWillBeRawPtr<Frame>, FocusType = FocusTypeNone);
     77 
     78     void setActive(bool);
     79     bool isActive() const { return m_isActive; }
     80 
     81     void setFocused(bool);
     82     bool isFocused() const { return m_isFocused; }
     83 
     84     void trace(Visitor*);
     85 
     86 private:
     87     explicit FocusController(Page*);
     88 
     89     bool advanceFocus(FocusType, bool initialFocus);
     90     bool advanceFocusDirectionally(FocusType);
     91     bool advanceFocusInDocumentOrder(FocusType, bool initialFocus);
     92 
     93     Node* findFocusableNodeAcrossFocusScope(FocusType, FocusNavigationScope startScope, Node* start);
     94     Node* findFocusableNodeRecursively(FocusType, FocusNavigationScope, Node* start);
     95     Node* findFocusableNodeDecendingDownIntoFrameDocument(FocusType, Node*);
     96 
     97     // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node.
     98     // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes
     99     // first (from lowest to highest), and then elements without tab indexes (in document order).
    100     //
    101     // @param start The node from which to start searching. The node after this will be focused. May be null.
    102     //
    103     // @return The focus node that comes after/before start node.
    104     //
    105     // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1
    106     inline Node* findFocusableNode(FocusType, FocusNavigationScope, Node* start);
    107 
    108     Node* nextFocusableNode(FocusNavigationScope, Node* start);
    109     Node* previousFocusableNode(FocusNavigationScope, Node* start);
    110 
    111     Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusType);
    112 
    113     bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusType);
    114     void findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusType, FocusCandidate& closest);
    115 
    116     RawPtrWillBeMember<Page> m_page;
    117     RefPtrWillBeMember<Frame> m_focusedFrame;
    118     bool m_isActive;
    119     bool m_isFocused;
    120     bool m_isChangingFocusedFrame;
    121 };
    122 
    123 } // namespace blink
    124 
    125 #endif // FocusController_h
    126