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    Searched defs:m_minFilter (Results 1 - 18 of 18) sorted by null

  /external/deqp/modules/gles2/performance/
es2pTextureCases.hpp 61 deUint32 m_minFilter;
  /external/deqp/modules/gles3/performance/
es3pTextureCases.hpp 65 const deUint32 m_minFilter;
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLTexture.h 54 int getMinFilter() const { return m_minFilter; }
122 GLenum m_minFilter;
  /external/deqp/modules/gles2/functional/
es2fTextureWrapTests.cpp 78 deUint32 m_minFilter;
97 , m_minFilter (minFilter)
114 , m_minFilter (minFilter)
181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
187 refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
es2fTextureFilteringTests.cpp 78 const deUint32 m_minFilter;
121 , m_minFilter (minFilter)
138 , m_minFilter (minFilter)
277 refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
288 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
298 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
341 const deUint32 m_minFilter;
384 , m_minFilter (minFilter)
401 , m_minFilter (minFilter)
547 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
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es2fTextureMipmapTests.cpp 104 deUint32 m_minFilter;
133 , m_minFilter (minFilter)
280 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
348 const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
457 deUint32 m_minFilter;
484 , m_minFilter (minFilter)
609 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
675 params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter)
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es2fVertexTextureTests.cpp 406 const deUint32 m_minFilter;
417 , m_minFilter (minFilter)
603 const bool useSafeTexCoords = isLevelNearest(lod > 0.0f ? m_minFilter : m_magFilter);
666 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
685 computeReference(m_textures[textureNdx]->getRefTexture(), lod, glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter), grid, dst, dstRegion);
709 const deUint32 m_minFilter;
720 , m_minFilter (minFilter)
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  /external/deqp/modules/gles3/functional/
es3fTextureWrapTests.cpp 114 const deUint32 m_minFilter;
137 , m_minFilter (minFilter)
156 , m_minFilter (minFilter)
176 , m_minFilter (minFilter)
312 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
318 refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
331 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
es3fTextureFilteringTests.cpp 81 const deUint32 m_minFilter;
123 , m_minFilter (minFilter)
139 , m_minFilter (minFilter)
277 refParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
288 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
298 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
357 const deUint32 m_minFilter;
400 , m_minFilter (minFilter)
417 , m_minFilter (minFilter)
574 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
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es3fTextureShadowTests.cpp 166 const deUint32 m_minFilter;
207 , m_minFilter (minFilter)
337 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
350 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
416 const deUint32 m_minFilter;
459 , m_minFilter (minFilter)
609 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
620 sampleParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
707 const deUint32 m_minFilter;
752 , m_minFilter (minFilter
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es3fTextureMipmapTests.cpp 153 deUint32 m_minFilter;
182 , m_minFilter (minFilter)
324 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
336 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
392 const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
501 deUint32 m_minFilter;
528 , m_minFilter (minFilter)
648 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
714 params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter)
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es3fVertexTextureTests.cpp 504 const deUint32 m_minFilter;
515 , m_minFilter (minFilter)
704 const bool useSafeTexCoords = isLevelNearest(lod > 0.0f ? m_minFilter : m_magFilter);
767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
786 computeReference(m_textures[textureNdx]->getRefTexture(), lod, glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter), grid, dst, dstRegion);
810 const deUint32 m_minFilter;
821 , m_minFilter (minFilter)
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  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 71 deUint32 m_minFilter;
92 , m_minFilter (minFilter)
108 , m_minFilter (minFilter)
225 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
229 refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
265 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
332 deUint32 m_minFilter;
353 , m_minFilter (minFilter)
369 , m_minFilter (minFilter)
542 sampleParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter)
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es2aTextureMipmapTests.cpp 103 deUint32 m_minFilter;
132 , m_minFilter (minFilter)
283 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
299 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
403 deUint32 m_minFilter;
430 , m_minFilter (minFilter)
538 tcu::Sampler sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
564 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 67 deUint32 m_minFilter;
86 , m_minFilter (minFilter)
101 , m_minFilter (minFilter)
216 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
220 refParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
256 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
321 deUint32 m_minFilter;
341 , m_minFilter (minFilter)
357 , m_minFilter (minFilter)
430 if (m_magFilter == GL_LINEAR || m_minFilter == GL_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_NEAREST || m_minFilter == GL_LINEAR_MIPMAP_LINEAR
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es3aTextureMipmapTests.cpp 100 deUint32 m_minFilter;
129 , m_minFilter (minFilter)
276 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
396 deUint32 m_minFilter;
423 , m_minFilter (minFilter)
526 tcu::Sampler sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
553 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 124 const deUint32 m_minFilter;
177 , m_minFilter (minFilter)
336 refParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
344 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter);
374 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
es31fTextureGatherTests.cpp 988 const tcu::Sampler::FilterMode m_minFilter;
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