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      1 /*
      2  * Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com)
      3  * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved.
      4  * Copyright (C) 2008-2009 Torch Mobile, Inc.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions
      8  * are met:
      9  * 1. Redistributions of source code must retain the above copyright
     10  *    notice, this list of conditions and the following disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above copyright
     12  *    notice, this list of conditions and the following disclaimer in the
     13  *    documentation and/or other materials provided with the distribution.
     14  *
     15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef BitmapImage_h
     29 #define BitmapImage_h
     30 
     31 #include "platform/geometry/IntSize.h"
     32 #include "platform/graphics/Color.h"
     33 #include "platform/graphics/FrameData.h"
     34 #include "platform/graphics/Image.h"
     35 #include "platform/graphics/ImageOrientation.h"
     36 #include "platform/graphics/ImageSource.h"
     37 #include "wtf/Forward.h"
     38 
     39 namespace blink {
     40 
     41 class NativeImageSkia;
     42 template <typename T> class Timer;
     43 
     44 class PLATFORM_EXPORT BitmapImage : public Image {
     45     friend class GeneratedImage;
     46     friend class CrossfadeGeneratedImage;
     47     friend class GradientGeneratedImage;
     48     friend class GraphicsContext;
     49 public:
     50     static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia>, ImageObserver* = 0);
     51 
     52     static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
     53     {
     54         return adoptRef(new BitmapImage(observer));
     55     }
     56 
     57     virtual ~BitmapImage();
     58 
     59     virtual bool isBitmapImage() const OVERRIDE;
     60 
     61     virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE;
     62 
     63     virtual IntSize size() const OVERRIDE;
     64     IntSize sizeRespectingOrientation() const;
     65     virtual bool getHotSpot(IntPoint&) const OVERRIDE;
     66     virtual String filenameExtension() const OVERRIDE;
     67     virtual bool dataChanged(bool allDataReceived) OVERRIDE;
     68 
     69     bool isAllDataReceived() const { return m_allDataReceived; }
     70     bool hasColorProfile() const;
     71     void resetDecoder();
     72 
     73     // It may look unusual that there's no start animation call as public API.
     74     // This because we start and stop animating lazily. Animation starts when
     75     // the image is rendered, and automatically pauses once all observers no
     76     // longer want to render the image.
     77     virtual void stopAnimation() OVERRIDE;
     78     virtual void resetAnimation() OVERRIDE;
     79     virtual bool maybeAnimated() OVERRIDE;
     80 
     81     virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE;
     82     virtual PassRefPtr<Image> imageForDefaultFrame() OVERRIDE;
     83     virtual bool currentFrameKnownToBeOpaque() OVERRIDE;
     84     ImageOrientation currentFrameOrientation();
     85 
     86 #if ENABLE(ASSERT)
     87     virtual bool notSolidColor() OVERRIDE;
     88 #endif
     89 
     90 private:
     91     friend class BitmapImageTest;
     92 
     93     void updateSize() const;
     94 
     95 protected:
     96     enum RepetitionCountStatus {
     97       Unknown,    // We haven't checked the source's repetition count.
     98       Uncertain,  // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
     99       Certain     // The repetition count is known to be correct.
    100     };
    101 
    102     BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0);
    103     BitmapImage(ImageObserver* = 0);
    104 
    105     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, WebBlendMode) OVERRIDE;
    106     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, WebBlendMode, RespectImageOrientationEnum) OVERRIDE;
    107 
    108     size_t currentFrame() const { return m_currentFrame; }
    109     size_t frameCount();
    110 
    111     PassRefPtr<NativeImageSkia> frameAtIndex(size_t);
    112 
    113     bool frameIsCompleteAtIndex(size_t);
    114     float frameDurationAtIndex(size_t);
    115     bool frameHasAlphaAtIndex(size_t);
    116     ImageOrientation frameOrientationAtIndex(size_t);
    117 
    118     // Decodes and caches a frame. Never accessed except internally.
    119     void cacheFrame(size_t index);
    120 
    121     // Called before accessing m_frames[index]. Returns false on index out of bounds.
    122     bool ensureFrameIsCached(size_t index);
    123 
    124     // Called to invalidate cached data. When |destroyAll| is true, we wipe out
    125     // the entire frame buffer cache and tell the image source to destroy
    126     // everything; this is used when e.g. we want to free some room in the image
    127     // cache. If |destroyAll| is false, we delete frames except the current
    128     // frame; this is used while animating large images to keep memory footprint
    129     // low; the decoder should preserve the current frame and may preserve some
    130     // other frames to avoid redecoding the whole image on every frame.
    131     virtual void destroyDecodedData(bool destroyAll) OVERRIDE;
    132 
    133     // If the image is large enough, calls destroyDecodedData().
    134     void destroyDecodedDataIfNecessary();
    135 
    136     // Generally called by destroyDecodedData(), destroys whole-image metadata
    137     // and notifies observers that the memory footprint has (hopefully)
    138     // decreased by |frameBytesCleared|.
    139     void destroyMetadataAndNotify(size_t frameBytesCleared);
    140 
    141     // Whether or not size is available yet.
    142     bool isSizeAvailable();
    143 
    144     // Animation.
    145     int repetitionCount(bool imageKnownToBeComplete);  // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
    146     bool shouldAnimate();
    147     virtual void startAnimation(CatchUpAnimation = CatchUp) OVERRIDE;
    148     void advanceAnimation(Timer<BitmapImage>*);
    149 
    150     // Function that does the real work of advancing the animation.  When
    151     // skippingFrames is true, we're in the middle of a loop trying to skip over
    152     // a bunch of animation frames, so we should not do things like decode each
    153     // one or notify our observers.
    154     // Returns whether the animation was advanced.
    155     bool internalAdvanceAnimation(bool skippingFrames);
    156 
    157     // Checks to see if the image is a 1x1 solid color.  We optimize these images and just do a fill rect instead.
    158     // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
    159     // changed.
    160     void checkForSolidColor();
    161 
    162     virtual bool mayFillWithSolidColor() OVERRIDE;
    163     virtual Color solidColor() const OVERRIDE;
    164 
    165 private:
    166     ImageSource m_source;
    167     mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
    168     mutable IntSize m_sizeRespectingOrientation;
    169 
    170     size_t m_currentFrame; // The index of the current frame of animation.
    171     Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
    172 
    173     Timer<BitmapImage>* m_frameTimer;
    174     int m_repetitionCount; // How many total animation loops we should do.  This will be cAnimationNone if this image type is incapable of animation.
    175     RepetitionCountStatus m_repetitionCountStatus;
    176     int m_repetitionsComplete;  // How many repetitions we've finished.
    177     double m_desiredFrameStartTime;  // The system time at which we hope to see the next call to startAnimation().
    178 
    179     Color m_solidColor;  // If we're a 1x1 solid color, this is the color to use to fill.
    180 
    181     size_t m_frameCount;
    182 
    183     bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image.
    184     bool m_checkedForSolidColor : 1; // Whether we've checked the frame for solid color.
    185 
    186     bool m_animationFinished : 1; // Whether or not we've completed the entire animation.
    187 
    188     bool m_allDataReceived : 1; // Whether or not we've received all our data.
    189     mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
    190     bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
    191     mutable bool m_hasUniformFrameSize : 1;
    192     mutable bool m_haveFrameCount : 1;
    193 };
    194 
    195 DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
    196 
    197 } // namespace blink
    198 
    199 #endif
    200