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      1 /*
      2  * Copyright (C) 2000 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 2000 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2000 Dirk Mueller (mueller (at) kde.org)
      5  * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      6  * Copyright (C) 2006 Graham Dennis (graham.dennis (at) gmail.com)
      7  *
      8  * This library is free software; you can redistribute it and/or
      9  * modify it under the terms of the GNU Library General Public
     10  * License as published by the Free Software Foundation; either
     11  * version 2 of the License, or (at your option) any later version.
     12  *
     13  * This library is distributed in the hope that it will be useful,
     14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     16  * Library General Public License for more details.
     17  *
     18  * You should have received a copy of the GNU Library General Public License
     19  * along with this library; see the file COPYING.LIB.  If not, write to
     20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     21  * Boston, MA 02110-1301, USA.
     22  *
     23  */
     24 
     25 #ifndef ShadowData_h
     26 #define ShadowData_h
     27 
     28 #include "platform/geometry/FloatPoint.h"
     29 #include "platform/graphics/Color.h"
     30 
     31 namespace blink {
     32 
     33 enum ShadowStyle { Normal, Inset };
     34 
     35 // This class holds information about shadows for the text-shadow and box-shadow properties.
     36 class ShadowData {
     37     WTF_MAKE_FAST_ALLOCATED;
     38 public:
     39     ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color)
     40         : m_location(location)
     41         , m_blur(blur)
     42         , m_spread(spread)
     43         , m_color(color)
     44         , m_style(style)
     45     {
     46     }
     47 
     48     bool operator==(const ShadowData&) const;
     49     bool operator!=(const ShadowData& o) const { return !(*this == o); }
     50 
     51     ShadowData blend(const ShadowData& from, double progress) const;
     52 
     53     float x() const { return m_location.x(); }
     54     float y() const { return m_location.y(); }
     55     FloatPoint location() const { return m_location; }
     56     float blur() const { return m_blur; }
     57     float spread() const { return m_spread; }
     58     ShadowStyle style() const { return m_style; }
     59     const Color& color() const { return m_color; }
     60 
     61 private:
     62     FloatPoint m_location;
     63     float m_blur;
     64     float m_spread;
     65     // FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links
     66     Color m_color;
     67     ShadowStyle m_style;
     68 };
     69 
     70 } // namespace blink
     71 
     72 #endif // ShadowData_h
     73