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Searched
defs:numFaces
(Results
1 - 25
of
30
) sorted by null
1
2
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_sampler_view.c
173
unsigned
numFaces
;
185
numFaces
= 6;
187
numFaces
= 1;
190
for (k = 0; k <
numFaces
; k++) {
svga_screen_cache.h
65
uint32_t
numFaces
:24;
/external/mesa3d/src/gallium/drivers/svga/
svga_sampler_view.c
173
unsigned
numFaces
;
185
numFaces
= 6;
187
numFaces
= 1;
190
for (k = 0; k <
numFaces
; k++) {
svga_screen_cache.h
65
uint32_t
numFaces
:24;
/cts/tests/tests/media/src/android/media/cts/
FaceView.java
69
int
numFaces
= mFaceDetector.findFaces(mSourceImage, mAllFaces);
71
for (int i = 0; i <
numFaces
; i++) {
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_tex.c
123
const int
numFaces
= _mesa_num_tex_faces(texObj->Target);
127
for (face = 0; face <
numFaces
; face++) {
/external/chromium_org/third_party/mesa/src/src/mesa/main/
texstorage.c
132
const GLuint
numFaces
= _mesa_num_tex_faces(target);
147
for (face = 0; face <
numFaces
; face++) {
181
for (face = 0; face <
numFaces
; face++) {
211
const GLuint
numFaces
= _mesa_num_tex_faces(target);
216
for (face = 0; face <
numFaces
; face++) {
debug.c
365
const GLuint
numFaces
= texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
372
for (j = 0; j <
numFaces
; j++) {
texobj.c
580
const GLuint
numFaces
= _mesa_num_tex_faces(t->Target);
607
for (face = 0; face <
numFaces
; face++) {
729
GLuint dims, face,
numFaces
= 1;
749
numFaces
= 6;
794
for (face = 0; face <
numFaces
; face++) {
833
const GLuint
numFaces
= _mesa_num_tex_faces(texObj->Target);
836
for (face = 0; face <
numFaces
; face++) {
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mipmap.c
[
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...]
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex.c
123
const int
numFaces
= _mesa_num_tex_faces(texObj->Target);
127
for (face = 0; face <
numFaces
; face++) {
/external/mesa3d/src/mesa/main/
texstorage.c
132
const GLuint
numFaces
= _mesa_num_tex_faces(target);
147
for (face = 0; face <
numFaces
; face++) {
181
for (face = 0; face <
numFaces
; face++) {
211
const GLuint
numFaces
= _mesa_num_tex_faces(target);
216
for (face = 0; face <
numFaces
; face++) {
debug.c
365
const GLuint
numFaces
= texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
372
for (j = 0; j <
numFaces
; j++) {
texobj.c
580
const GLuint
numFaces
= _mesa_num_tex_faces(t->Target);
607
for (face = 0; face <
numFaces
; face++) {
729
GLuint dims, face,
numFaces
= 1;
749
numFaces
= 6;
794
for (face = 0; face <
numFaces
; face++) {
833
const GLuint
numFaces
= _mesa_num_tex_faces(texObj->Target);
836
for (face = 0; face <
numFaces
; face++) {
[
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...]
mipmap.c
[
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...]
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texture.c
339
const GLint
numFaces
= (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
342
for (face = 0; face <
numFaces
; face++) {
/external/mesa3d/src/mesa/swrast/
s_texture.c
339
const GLint
numFaces
= (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
342
for (face = 0; face <
numFaces
; face++) {
/frameworks/base/media/java/android/media/
FaceDetector.java
153
int
numFaces
= fft_detect(bitmap);
154
if (
numFaces
>= mMaxFaces)
155
numFaces
= mMaxFaces;
156
for (int i=0 ; i<
numFaces
; i++) {
161
return
numFaces
;
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_texture.c
[
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...]
/external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c
[
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...]
/frameworks/rs/driver/
rsdAllocation.cpp
[
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...]
/device/generic/goldfish/camera/
EmulatedFakeCamera2.cpp
[
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...]
/external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp
689
int
numFaces
= is2d ? 1 : (int)tcu::CUBEFACE_LAST;
691
for (int face = 0; face <
numFaces
; face++)
[
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...]
/external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp
883
int
numFaces
= isCubeTex ? (int)tcu::CUBEFACE_LAST : 1;
885
for (int face = 0; face <
numFaces
; face++)
[
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...]
/frameworks/base/core/java/android/hardware/camera2/impl/
CameraMetadataNative.java
596
int
numFaces
= faces.length;
602
numFaces
--;
612
Rect[] faceRectangles = new Rect[
numFaces
];
613
byte[] faceScores = new byte[
numFaces
];
618
faceIds = new int[
numFaces
];
619
faceLandmarks = new int[
numFaces
* FACE_LANDMARK_SIZE];
690
int
numFaces
= Math.min(faceScores.length, faceRectangles.length);
698
if (faceIds.length !=
numFaces
||
699
faceLandmarks.length !=
numFaces
* FACE_LANDMARK_SIZE) {
702
faceIds.length, faceLandmarks.length * FACE_LANDMARK_SIZE,
numFaces
));
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...]
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