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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_sampler_view.c 173 unsigned numFaces;
185 numFaces = 6;
187 numFaces = 1;
190 for (k = 0; k < numFaces; k++) {
svga_screen_cache.h 65 uint32_t numFaces:24;
  /external/mesa3d/src/gallium/drivers/svga/
svga_sampler_view.c 173 unsigned numFaces;
185 numFaces = 6;
187 numFaces = 1;
190 for (k = 0; k < numFaces; k++) {
svga_screen_cache.h 65 uint32_t numFaces:24;
  /cts/tests/tests/media/src/android/media/cts/
FaceView.java 69 int numFaces = mFaceDetector.findFaces(mSourceImage, mAllFaces);
71 for (int i = 0; i < numFaces; i++) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_tex.c 123 const int numFaces = _mesa_num_tex_faces(texObj->Target);
127 for (face = 0; face < numFaces; face++) {
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstorage.c 132 const GLuint numFaces = _mesa_num_tex_faces(target);
147 for (face = 0; face < numFaces; face++) {
181 for (face = 0; face < numFaces; face++) {
211 const GLuint numFaces = _mesa_num_tex_faces(target);
216 for (face = 0; face < numFaces; face++) {
debug.c 365 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
372 for (j = 0; j < numFaces; j++) {
texobj.c 580 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
607 for (face = 0; face < numFaces; face++) {
729 GLuint dims, face, numFaces = 1;
749 numFaces = 6;
794 for (face = 0; face < numFaces; face++) {
833 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
836 for (face = 0; face < numFaces; face++) {
    [all...]
mipmap.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex.c 123 const int numFaces = _mesa_num_tex_faces(texObj->Target);
127 for (face = 0; face < numFaces; face++) {
  /external/mesa3d/src/mesa/main/
texstorage.c 132 const GLuint numFaces = _mesa_num_tex_faces(target);
147 for (face = 0; face < numFaces; face++) {
181 for (face = 0; face < numFaces; face++) {
211 const GLuint numFaces = _mesa_num_tex_faces(target);
216 for (face = 0; face < numFaces; face++) {
debug.c 365 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
372 for (j = 0; j < numFaces; j++) {
texobj.c 580 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
607 for (face = 0; face < numFaces; face++) {
729 GLuint dims, face, numFaces = 1;
749 numFaces = 6;
794 for (face = 0; face < numFaces; face++) {
833 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
836 for (face = 0; face < numFaces; face++) {
    [all...]
mipmap.c     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texture.c 339 const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
342 for (face = 0; face < numFaces; face++) {
  /external/mesa3d/src/mesa/swrast/
s_texture.c 339 const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
342 for (face = 0; face < numFaces; face++) {
  /frameworks/base/media/java/android/media/
FaceDetector.java 153 int numFaces = fft_detect(bitmap);
154 if (numFaces >= mMaxFaces)
155 numFaces = mMaxFaces;
156 for (int i=0 ; i<numFaces ; i++) {
161 return numFaces;
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_texture.c     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c     [all...]
  /frameworks/rs/driver/
rsdAllocation.cpp     [all...]
  /device/generic/goldfish/camera/
EmulatedFakeCamera2.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 689 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST;
691 for (int face = 0; face < numFaces; face++)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 883 int numFaces = isCubeTex ? (int)tcu::CUBEFACE_LAST : 1;
885 for (int face = 0; face < numFaces; face++)
    [all...]
  /frameworks/base/core/java/android/hardware/camera2/impl/
CameraMetadataNative.java 596 int numFaces = faces.length;
602 numFaces--;
612 Rect[] faceRectangles = new Rect[numFaces];
613 byte[] faceScores = new byte[numFaces];
618 faceIds = new int[numFaces];
619 faceLandmarks = new int[numFaces * FACE_LANDMARK_SIZE];
690 int numFaces = Math.min(faceScores.length, faceRectangles.length);
698 if (faceIds.length != numFaces ||
699 faceLandmarks.length != numFaces * FACE_LANDMARK_SIZE) {
702 faceIds.length, faceLandmarks.length * FACE_LANDMARK_SIZE, numFaces));
    [all...]

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