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Searched
defs:numQuads
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp
141
const int
numQuads
= 8;
149
for (int ndx = 0; ndx <
numQuads
; ndx++)
es3fShaderBuiltinVarTests.cpp
753
const int
numQuads
= numVertices/6 + (numVertices%6 != 0 ? 1 : 0);
754
const int viewportW = de::min(
numQuads
, maxQuadsX)*quadWidth;
755
const int viewportH = (
numQuads
/maxQuadsX + (
numQuads
%maxQuadsX != 0 ? 1 : 0))*quadHeight;
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all
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es3fFragmentOutputTests.cpp
491
const int
numQuads
= (gridWidth-1)*(gridHeight-1);
492
const int numIndices =
numQuads
*6;
530
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
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all
...]
/external/deqp/modules/glshared/
glsRandomShaderCase.cpp
197
int
numQuads
= m_gridWidth*m_gridHeight;
198
int numIndices =
numQuads
*6;
200
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
/external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp
365
const int
numQuads
= m_overdrawCount+1;
367
vector<Vec4> colors (
numQuads
*4);
380
vector<Vec2> positions (
numQuads
*4);
381
vector<deUint16> indices (
numQuads
*6);
393
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
433
gl.drawElements(GL_TRIANGLES, 6*(
numQuads
-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
437
for (int quadNdx = 1; quadNdx <
numQuads
; quadNdx++)
467
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
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