/hardware/ti/omap4xxx/camera/V4LCameraAdapter/ |
V4LCameraAdapter.cpp | 477 void V4LCameraAdapter::onOrientationEvent(uint32_t orientation, uint32_t tilt)
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/hardware/ti/omap4xxx/camera/ |
BaseCameraAdapter.cpp | [all...] |
CameraHal.cpp | 66 camera->onOrientationEvent(orientation, tilt); 75 void CameraHal::onOrientationEvent(uint32_t orientation, uint32_t tilt) { 79 mCameraAdapter->onOrientationEvent(orientation, tilt); [all...] |
/hardware/ti/omap4-aah/camera/ |
BaseCameraAdapter.cpp | [all...] |
CameraHal.cpp | 150 camera->onOrientationEvent(orientation, tilt); 160 void CameraHal::onOrientationEvent(uint32_t orientation, uint32_t tilt) { 164 mCameraAdapter->onOrientationEvent(orientation, tilt); [all...] |
/hardware/ti/omap4-aah/camera/V4LCameraAdapter/ |
V4LCameraAdapter.cpp | 896 void V4LCameraAdapter::onOrientationEvent(uint32_t orientation, uint32_t tilt) [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
AndouKun.java | 735 mGame.onOrientationEvent(x, y, z);
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Game.java | 416 public boolean onOrientationEvent(float x, float y, float z) {
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/hardware/ti/omap4xxx/camera/OMXCameraAdapter/ |
OMXCameraAdapter.cpp | [all...] |
/hardware/ti/omap4-aah/camera/OMXCameraAdapter/ |
OMXCameraAdapter.cpp | 267 //So that the face detect will work before onOrientationEvent() [all...] |