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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #include <stdio.h>
     17 #include <stdlib.h>
     18 #include "GL2Encoder.h"
     19 #include <assert.h>
     20 
     21 namespace glesv2_enc {
     22 
     23 size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
     24 {
     25     GL2Encoder *ctx = (GL2Encoder *)self;
     26     assert (ctx->state() != NULL);
     27     return ctx->state()->pixelDataSize(width, height, format, type, pack);
     28 }
     29 
     30 size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
     31 {
     32     size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
     33     return layerSize * depth;
     34 }
     35 
     36 GLenum uniformType(void * self, GLuint program, GLint location)
     37 {
     38     GL2Encoder * ctx = (GL2Encoder *) self;
     39     assert (ctx->shared() != NULL);
     40     return ctx->shared()->getProgramUniformType(program, location);
     41 }
     42 
     43 }  // namespace glesv2_enc
     44