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    Searched defs:rays (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
ShadowTessellator.cpp 119 const int rays = SHADOW_RAY_COUNT; local
122 int baseIndex = layer * rays;
123 for (int i = 0; i < rays; i++) {
125 shadowIndices[currentIndex++] = rays + i + baseIndex;
130 shadowIndices[currentIndex++] = rays + baseIndex;
  /external/chromium_org/third_party/skia/src/pathops/
SkOpAngle.cpp 402 SkDLine rays[] = {{{fCurvePart[0], rh.fCurvePart[rPts]}}, local
404 if (rays[0][1] == rays[1][1]) {
412 (*CurveIntersectRay[index ? rPts : lPts])(segment.pts(), rays[index], &i);
438 SkDVector m0 = rays[1][1] - fCurvePart[0];
448 SkDVector m1 = rays[0][1] - fCurvePart[0];
467 SkDVector cept = dPt - rays[index][0];
472 SkDVector total = rays[index][1] - rays[index][0];
477 SkDVector end = rays[index][1] - rays[index][0]
    [all...]
  /external/skia/src/pathops/
SkOpAngle.cpp 405 SkDLine rays[] = {{{fCurvePart[0], rh.fCurvePart[rPts]}}, local
407 if (rays[0][1] == rays[1][1]) {
415 (*CurveIntersectRay[index ? rPts : lPts])(segment.pts(), rays[index], &i);
441 SkDVector m0 = rays[1][1] - fCurvePart[0];
451 SkDVector m1 = rays[0][1] - fCurvePart[0];
470 SkDVector cept = dPt - rays[index][0];
475 SkDVector total = rays[index][1] - rays[index][0];
480 SkDVector end = rays[index][1] - rays[index][0]
    [all...]

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