/external/replicaisland/src/com/replica/replicaisland/ |
RenderSystem.java | 21 * Manages a double-buffered queue of renderable objects. The game thread submits drawable objects 141 RenderElement renderable = (RenderElement)element; local 143 final ObjectPool pool = renderable.mDrawable.getParentPool(); 145 pool.release(renderable.mDrawable); 148 renderable.reset();
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
EglMacApi.cpp | 59 EGLBoolean renderable = EGL_FALSE; local 85 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
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EglX11Api.cpp | 93 int configId,level,renderable; local 125 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_X_RENDERABLE,&renderable)); 160 pMaxPixels,renderable,renderableType,visualId,visualType,samples,stencil,
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EglWindowsApi.cpp | 376 EGLBoolean renderable = EGL_FALSE; local 399 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Caps.h | 33 bool renderable; member in struct:gl::TextureCaps
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