/packages/apps/VoiceDialer/src/com/android/voicedialer/ |
PhoneTypeChoiceRecognizerEngine.java | 61 String semantic = mSrec.getResult(result, Recognizer.KEY_MEANING); local 62 String msg = "conf=" + conf + " lit=" + literal + " sem=" + semantic; 71 String semantic = mSrec.getResult(0, Recognizer.KEY_MEANING); local 72 String msg = "conf=" + conf + " lit=" + literal + " sem=" + semantic; 76 if (("H".equalsIgnoreCase(semantic)) || 77 ("M".equalsIgnoreCase(semantic)) || 78 ("W".equalsIgnoreCase(semantic)) || 79 ("O".equalsIgnoreCase(semantic)) || 80 ("R".equalsIgnoreCase(semantic)) || 81 ("X".equalsIgnoreCase(semantic))) { [all...] |
CommandRecognizerEngine.java | 338 // the "semantic" string, which is easy to overflow. So now, 341 // for literal and semantic. 960 String semantic = mSrec.getResult(result, Recognizer.KEY_MEANING); local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_draw.c | 300 uint semantic = vp->info.output_semantic_name[i]; local 302 if (vroute_add(r, attrib, semantic, &index)) {
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_draw.c | 300 uint semantic = vp->info.output_semantic_name[i]; local 302 if (vroute_add(r, attrib, semantic, &index)) {
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/svgadump/ |
svga_shader.h | 152 struct sh_semantic semantic; member in union:sh_dcl::__anon18757
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_shader.h | 152 struct sh_semantic semantic; member in union:sh_dcl::__anon11241
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
DynamicHLSL.cpp | 491 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord) 508 std::string semantic; member in struct:DynamicHLSL::SemanticInfo::BuiltinInfo 514 return (systemValue ? semantic : (semantic + Str(index))); 520 semantic = systemValueSemantic; 527 semantic = semanticVal; 570 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord) 582 // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders 627 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic, 632 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, info.glFragCoord.semantic, [all...] |
/external/clang/lib/CodeGen/ |
CGObjC.cpp | 2519 const Expr *semantic = *i; local [all...] |
CGExpr.cpp | 3370 const Expr *semantic = *i; local [all...] |