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    Searched defs:semantic (Results 1 - 9 of 9) sorted by null

  /packages/apps/VoiceDialer/src/com/android/voicedialer/
PhoneTypeChoiceRecognizerEngine.java 61 String semantic = mSrec.getResult(result, Recognizer.KEY_MEANING); local
62 String msg = "conf=" + conf + " lit=" + literal + " sem=" + semantic;
71 String semantic = mSrec.getResult(0, Recognizer.KEY_MEANING); local
72 String msg = "conf=" + conf + " lit=" + literal + " sem=" + semantic;
76 if (("H".equalsIgnoreCase(semantic)) ||
77 ("M".equalsIgnoreCase(semantic)) ||
78 ("W".equalsIgnoreCase(semantic)) ||
79 ("O".equalsIgnoreCase(semantic)) ||
80 ("R".equalsIgnoreCase(semantic)) ||
81 ("X".equalsIgnoreCase(semantic))) {
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CommandRecognizerEngine.java 338 // the "semantic" string, which is easy to overflow. So now,
341 // for literal and semantic.
960 String semantic = mSrec.getResult(result, Recognizer.KEY_MEANING); local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_draw.c 300 uint semantic = vp->info.output_semantic_name[i]; local
302 if (vroute_add(r, attrib, semantic, &index)) {
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_draw.c 300 uint semantic = vp->info.output_semantic_name[i]; local
302 if (vroute_add(r, attrib, semantic, &index)) {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/svgadump/
svga_shader.h 152 struct sh_semantic semantic; member in union:sh_dcl::__anon18757
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_shader.h 152 struct sh_semantic semantic; member in union:sh_dcl::__anon11241
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.cpp 491 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
508 std::string semantic; member in struct:DynamicHLSL::SemanticInfo::BuiltinInfo
514 return (systemValue ? semantic : (semantic + Str(index)));
520 semantic = systemValueSemantic;
527 semantic = semanticVal;
570 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
582 // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
627 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic,
632 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, info.glFragCoord.semantic,
    [all...]
  /external/clang/lib/CodeGen/
CGObjC.cpp 2519 const Expr *semantic = *i; local
    [all...]
CGExpr.cpp 3370 const Expr *semantic = *i; local
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