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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "config.h"
      6 #include "bindings/core/v8/ScriptState.h"
      7 
      8 #include "bindings/core/v8/V8Binding.h"
      9 #include "core/dom/ExecutionContext.h"
     10 #include "core/frame/LocalFrame.h"
     11 
     12 namespace blink {
     13 
     14 PassRefPtr<ScriptState> ScriptState::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
     15 {
     16     RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world));
     17     // This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
     18     // This is deref()ed in the weak callback of the v8::Context.
     19     scriptState->ref();
     20     return scriptState;
     21 }
     22 
     23 static void weakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>& data)
     24 {
     25     data.GetValue()->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, 0);
     26     data.GetParameter()->clearContext();
     27     data.GetParameter()->deref();
     28 }
     29 
     30 ScriptState::ScriptState(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
     31     : m_isolate(context->GetIsolate())
     32     , m_context(m_isolate, context)
     33     , m_world(world)
     34     , m_perContextData(V8PerContextData::create(context))
     35     , m_globalObjectDetached(false)
     36 {
     37     ASSERT(m_world);
     38     m_context.setWeak(this, &weakCallback);
     39     context->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, this);
     40 }
     41 
     42 ScriptState::~ScriptState()
     43 {
     44     ASSERT(!m_perContextData);
     45     ASSERT(m_context.isEmpty());
     46 }
     47 
     48 void ScriptState::detachGlobalObject()
     49 {
     50     ASSERT(!m_context.isEmpty());
     51     context()->DetachGlobal();
     52     m_globalObjectDetached = true;
     53 }
     54 
     55 bool ScriptState::evalEnabled() const
     56 {
     57     v8::HandleScope handleScope(m_isolate);
     58     return context()->IsCodeGenerationFromStringsAllowed();
     59 }
     60 
     61 void ScriptState::setEvalEnabled(bool enabled)
     62 {
     63     v8::HandleScope handleScope(m_isolate);
     64     return context()->AllowCodeGenerationFromStrings(enabled);
     65 }
     66 
     67 ScriptValue ScriptState::getFromGlobalObject(const char* name)
     68 {
     69     v8::HandleScope handleScope(m_isolate);
     70     v8::Local<v8::Value> v8Value = context()->Global()->Get(v8AtomicString(isolate(), name));
     71     return ScriptValue(this, v8Value);
     72 }
     73 
     74 ExecutionContext* ScriptState::executionContext() const
     75 {
     76     v8::HandleScope scope(m_isolate);
     77     return toExecutionContext(context());
     78 }
     79 
     80 void ScriptState::setExecutionContext(ExecutionContext*)
     81 {
     82     ASSERT_NOT_REACHED();
     83 }
     84 
     85 LocalDOMWindow* ScriptState::domWindow() const
     86 {
     87     v8::HandleScope scope(m_isolate);
     88     return toDOMWindow(context());
     89 }
     90 
     91 ScriptState* ScriptState::forMainWorld(LocalFrame* frame)
     92 {
     93     v8::Isolate* isolate = toIsolate(frame);
     94     v8::HandleScope handleScope(isolate);
     95     return ScriptState::from(toV8Context(frame, DOMWrapperWorld::mainWorld()));
     96 }
     97 
     98 PassRefPtr<ScriptStateForTesting> ScriptStateForTesting::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
     99 {
    100     RefPtr<ScriptStateForTesting> scriptState = adoptRef(new ScriptStateForTesting(context, world));
    101     // This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
    102     // This is deref()ed in the weak callback of the v8::Context.
    103     scriptState->ref();
    104     return scriptState;
    105 }
    106 
    107 ScriptStateForTesting::ScriptStateForTesting(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
    108     : ScriptState(context, world)
    109 {
    110 }
    111 
    112 ExecutionContext* ScriptStateForTesting::executionContext() const
    113 {
    114     return m_executionContext;
    115 }
    116 
    117 void ScriptStateForTesting::setExecutionContext(ExecutionContext* executionContext)
    118 {
    119     m_executionContext = executionContext;
    120 }
    121 
    122 }
    123