1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // 18 // Provide access to read-only assets. 19 // 20 21 #define LOG_TAG "asset" 22 #define ATRACE_TAG ATRACE_TAG_RESOURCES 23 //#define LOG_NDEBUG 0 24 25 #include <androidfw/Asset.h> 26 #include <androidfw/AssetDir.h> 27 #include <androidfw/AssetManager.h> 28 #include <androidfw/misc.h> 29 #include <androidfw/ResourceTypes.h> 30 #include <androidfw/ZipFileRO.h> 31 #include <utils/Atomic.h> 32 #include <utils/Log.h> 33 #include <utils/String8.h> 34 #include <utils/String8.h> 35 #include <utils/threads.h> 36 #include <utils/Timers.h> 37 #ifdef HAVE_ANDROID_OS 38 #include <cutils/trace.h> 39 #endif 40 41 #include <assert.h> 42 #include <dirent.h> 43 #include <errno.h> 44 #include <string.h> // strerror 45 #include <strings.h> 46 47 #ifndef TEMP_FAILURE_RETRY 48 /* Used to retry syscalls that can return EINTR. */ 49 #define TEMP_FAILURE_RETRY(exp) ({ \ 50 typeof (exp) _rc; \ 51 do { \ 52 _rc = (exp); \ 53 } while (_rc == -1 && errno == EINTR); \ 54 _rc; }) 55 #endif 56 57 #ifdef HAVE_ANDROID_OS 58 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x) 59 #define MY_TRACE_END() ATRACE_END() 60 #else 61 #define MY_TRACE_BEGIN(x) 62 #define MY_TRACE_END() 63 #endif 64 65 using namespace android; 66 67 /* 68 * Names for default app, locale, and vendor. We might want to change 69 * these to be an actual locale, e.g. always use en-US as the default. 70 */ 71 static const char* kDefaultLocale = "default"; 72 static const char* kDefaultVendor = "default"; 73 static const char* kAssetsRoot = "assets"; 74 static const char* kAppZipName = NULL; //"classes.jar"; 75 static const char* kSystemAssets = "framework/framework-res.apk"; 76 static const char* kResourceCache = "resource-cache"; 77 static const char* kAndroidManifest = "AndroidManifest.xml"; 78 79 static const char* kExcludeExtension = ".EXCLUDE"; 80 81 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 82 83 static volatile int32_t gCount = 0; 84 85 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc"; 86 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap"; 87 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay"; 88 const char* AssetManager::TARGET_PACKAGE_NAME = "android"; 89 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk"; 90 const char* AssetManager::IDMAP_DIR = "/data/resource-cache"; 91 92 namespace { 93 String8 idmapPathForPackagePath(const String8& pkgPath) 94 { 95 const char* root = getenv("ANDROID_DATA"); 96 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set"); 97 String8 path(root); 98 path.appendPath(kResourceCache); 99 100 char buf[256]; // 256 chars should be enough for anyone... 101 strncpy(buf, pkgPath.string(), 255); 102 buf[255] = '\0'; 103 char* filename = buf; 104 while (*filename && *filename == '/') { 105 ++filename; 106 } 107 char* p = filename; 108 while (*p) { 109 if (*p == '/') { 110 *p = '@'; 111 } 112 ++p; 113 } 114 path.appendPath(filename); 115 path.append("@idmap"); 116 117 return path; 118 } 119 120 /* 121 * Like strdup(), but uses C++ "new" operator instead of malloc. 122 */ 123 static char* strdupNew(const char* str) 124 { 125 char* newStr; 126 int len; 127 128 if (str == NULL) 129 return NULL; 130 131 len = strlen(str); 132 newStr = new char[len+1]; 133 memcpy(newStr, str, len+1); 134 135 return newStr; 136 } 137 } 138 139 /* 140 * =========================================================================== 141 * AssetManager 142 * =========================================================================== 143 */ 144 145 int32_t AssetManager::getGlobalCount() 146 { 147 return gCount; 148 } 149 150 AssetManager::AssetManager(CacheMode cacheMode) 151 : mLocale(NULL), mVendor(NULL), 152 mResources(NULL), mConfig(new ResTable_config), 153 mCacheMode(cacheMode), mCacheValid(false) 154 { 155 int count = android_atomic_inc(&gCount)+1; 156 //ALOGI("Creating AssetManager %p #%d\n", this, count); 157 memset(mConfig, 0, sizeof(ResTable_config)); 158 } 159 160 AssetManager::~AssetManager(void) 161 { 162 int count = android_atomic_dec(&gCount); 163 //ALOGI("Destroying AssetManager in %p #%d\n", this, count); 164 165 delete mConfig; 166 delete mResources; 167 168 // don't have a String class yet, so make sure we clean up 169 delete[] mLocale; 170 delete[] mVendor; 171 } 172 173 bool AssetManager::addAssetPath(const String8& path, int32_t* cookie) 174 { 175 AutoMutex _l(mLock); 176 177 asset_path ap; 178 179 String8 realPath(path); 180 if (kAppZipName) { 181 realPath.appendPath(kAppZipName); 182 } 183 ap.type = ::getFileType(realPath.string()); 184 if (ap.type == kFileTypeRegular) { 185 ap.path = realPath; 186 } else { 187 ap.path = path; 188 ap.type = ::getFileType(path.string()); 189 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) { 190 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 191 path.string(), (int)ap.type); 192 return false; 193 } 194 } 195 196 // Skip if we have it already. 197 for (size_t i=0; i<mAssetPaths.size(); i++) { 198 if (mAssetPaths[i].path == ap.path) { 199 if (cookie) { 200 *cookie = static_cast<int32_t>(i+1); 201 } 202 return true; 203 } 204 } 205 206 ALOGV("In %p Asset %s path: %s", this, 207 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string()); 208 209 // Check that the path has an AndroidManifest.xml 210 Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked( 211 kAndroidManifest, Asset::ACCESS_BUFFER, ap); 212 if (manifestAsset == NULL) { 213 // This asset path does not contain any resources. 214 delete manifestAsset; 215 return false; 216 } 217 delete manifestAsset; 218 219 mAssetPaths.add(ap); 220 221 // new paths are always added at the end 222 if (cookie) { 223 *cookie = static_cast<int32_t>(mAssetPaths.size()); 224 } 225 226 #ifdef HAVE_ANDROID_OS 227 // Load overlays, if any 228 asset_path oap; 229 for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) { 230 mAssetPaths.add(oap); 231 } 232 #endif 233 234 if (mResources != NULL) { 235 appendPathToResTable(ap); 236 } 237 238 return true; 239 } 240 241 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie) 242 { 243 const String8 idmapPath = idmapPathForPackagePath(packagePath); 244 245 AutoMutex _l(mLock); 246 247 for (size_t i = 0; i < mAssetPaths.size(); ++i) { 248 if (mAssetPaths[i].idmap == idmapPath) { 249 *cookie = static_cast<int32_t>(i + 1); 250 return true; 251 } 252 } 253 254 Asset* idmap = NULL; 255 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { 256 ALOGW("failed to open idmap file %s\n", idmapPath.string()); 257 return false; 258 } 259 260 String8 targetPath; 261 String8 overlayPath; 262 if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(), 263 NULL, NULL, NULL, &targetPath, &overlayPath)) { 264 ALOGW("failed to read idmap file %s\n", idmapPath.string()); 265 delete idmap; 266 return false; 267 } 268 delete idmap; 269 270 if (overlayPath != packagePath) { 271 ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n", 272 idmapPath.string(), packagePath.string(), overlayPath.string()); 273 return false; 274 } 275 if (access(targetPath.string(), R_OK) != 0) { 276 ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno)); 277 return false; 278 } 279 if (access(idmapPath.string(), R_OK) != 0) { 280 ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno)); 281 return false; 282 } 283 if (access(overlayPath.string(), R_OK) != 0) { 284 ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno)); 285 return false; 286 } 287 288 asset_path oap; 289 oap.path = overlayPath; 290 oap.type = ::getFileType(overlayPath.string()); 291 oap.idmap = idmapPath; 292 #if 0 293 ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n", 294 targetPath.string(), overlayPath.string(), idmapPath.string()); 295 #endif 296 mAssetPaths.add(oap); 297 *cookie = static_cast<int32_t>(mAssetPaths.size()); 298 299 return true; 300 } 301 302 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath, 303 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize) 304 { 305 AutoMutex _l(mLock); 306 const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) }; 307 ResTable tables[2]; 308 309 for (int i = 0; i < 2; ++i) { 310 asset_path ap; 311 ap.type = kFileTypeRegular; 312 ap.path = paths[i]; 313 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); 314 if (ass == NULL) { 315 ALOGW("failed to find resources.arsc in %s\n", ap.path.string()); 316 return false; 317 } 318 tables[i].add(ass); 319 } 320 321 return tables[0].createIdmap(tables[1], targetCrc, overlayCrc, 322 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR; 323 } 324 325 bool AssetManager::addDefaultAssets() 326 { 327 const char* root = getenv("ANDROID_ROOT"); 328 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set"); 329 330 String8 path(root); 331 path.appendPath(kSystemAssets); 332 333 return addAssetPath(path, NULL); 334 } 335 336 int32_t AssetManager::nextAssetPath(const int32_t cookie) const 337 { 338 AutoMutex _l(mLock); 339 const size_t next = static_cast<size_t>(cookie) + 1; 340 return next > mAssetPaths.size() ? -1 : next; 341 } 342 343 String8 AssetManager::getAssetPath(const int32_t cookie) const 344 { 345 AutoMutex _l(mLock); 346 const size_t which = static_cast<size_t>(cookie) - 1; 347 if (which < mAssetPaths.size()) { 348 return mAssetPaths[which].path; 349 } 350 return String8(); 351 } 352 353 /* 354 * Set the current locale. Use NULL to indicate no locale. 355 * 356 * Close and reopen Zip archives as appropriate, and reset cached 357 * information in the locale-specific sections of the tree. 358 */ 359 void AssetManager::setLocale(const char* locale) 360 { 361 AutoMutex _l(mLock); 362 setLocaleLocked(locale); 363 } 364 365 366 static const char kFilPrefix[] = "fil"; 367 static const char kTlPrefix[] = "tl"; 368 369 // The sizes of the prefixes, excluding the 0 suffix. 370 // char. 371 static const int kFilPrefixLen = sizeof(kFilPrefix) - 1; 372 static const int kTlPrefixLen = sizeof(kTlPrefix) - 1; 373 374 void AssetManager::setLocaleLocked(const char* locale) 375 { 376 if (mLocale != NULL) { 377 /* previously set, purge cached data */ 378 purgeFileNameCacheLocked(); 379 //mZipSet.purgeLocale(); 380 delete[] mLocale; 381 } 382 383 // If we're attempting to set a locale that starts with "fil", 384 // we should convert it to "tl" for backwards compatibility since 385 // we've been using "tl" instead of "fil" prior to L. 386 // 387 // If the resource table already has entries for "fil", we use that 388 // instead of attempting a fallback. 389 if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) { 390 Vector<String8> locales; 391 ResTable* res = mResources; 392 if (res != NULL) { 393 res->getLocales(&locales); 394 } 395 const size_t localesSize = locales.size(); 396 bool hasFil = false; 397 for (size_t i = 0; i < localesSize; ++i) { 398 if (locales[i].find(kFilPrefix) == 0) { 399 hasFil = true; 400 break; 401 } 402 } 403 404 405 if (!hasFil) { 406 const size_t newLocaleLen = strlen(locale); 407 // This isn't a bug. We really do want mLocale to be 1 byte 408 // shorter than locale, because we're replacing "fil-" with 409 // "tl-". 410 mLocale = new char[newLocaleLen]; 411 // Copy over "tl". 412 memcpy(mLocale, kTlPrefix, kTlPrefixLen); 413 // Copy the rest of |locale|, including the terminating '\0'. 414 memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen, 415 newLocaleLen - kFilPrefixLen + 1); 416 updateResourceParamsLocked(); 417 return; 418 } 419 } 420 421 mLocale = strdupNew(locale); 422 updateResourceParamsLocked(); 423 } 424 425 /* 426 * Set the current vendor. Use NULL to indicate no vendor. 427 * 428 * Close and reopen Zip archives as appropriate, and reset cached 429 * information in the vendor-specific sections of the tree. 430 */ 431 void AssetManager::setVendor(const char* vendor) 432 { 433 AutoMutex _l(mLock); 434 435 if (mVendor != NULL) { 436 /* previously set, purge cached data */ 437 purgeFileNameCacheLocked(); 438 //mZipSet.purgeVendor(); 439 delete[] mVendor; 440 } 441 mVendor = strdupNew(vendor); 442 } 443 444 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale) 445 { 446 AutoMutex _l(mLock); 447 *mConfig = config; 448 if (locale) { 449 setLocaleLocked(locale); 450 } else if (config.language[0] != 0) { 451 char spec[RESTABLE_MAX_LOCALE_LEN]; 452 config.getBcp47Locale(spec); 453 setLocaleLocked(spec); 454 } else { 455 updateResourceParamsLocked(); 456 } 457 } 458 459 void AssetManager::getConfiguration(ResTable_config* outConfig) const 460 { 461 AutoMutex _l(mLock); 462 *outConfig = *mConfig; 463 } 464 465 /* 466 * Open an asset. 467 * 468 * The data could be; 469 * - In a file on disk (assetBase + fileName). 470 * - In a compressed file on disk (assetBase + fileName.gz). 471 * - In a Zip archive, uncompressed or compressed. 472 * 473 * It can be in a number of different directories and Zip archives. 474 * The search order is: 475 * - [appname] 476 * - locale + vendor 477 * - "default" + vendor 478 * - locale + "default" 479 * - "default + "default" 480 * - "common" 481 * - (same as above) 482 * 483 * To find a particular file, we have to try up to eight paths with 484 * all three forms of data. 485 * 486 * We should probably reject requests for "illegal" filenames, e.g. those 487 * with illegal characters or "../" backward relative paths. 488 */ 489 Asset* AssetManager::open(const char* fileName, AccessMode mode) 490 { 491 AutoMutex _l(mLock); 492 493 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 494 495 496 if (mCacheMode != CACHE_OFF && !mCacheValid) 497 loadFileNameCacheLocked(); 498 499 String8 assetName(kAssetsRoot); 500 assetName.appendPath(fileName); 501 502 /* 503 * For each top-level asset path, search for the asset. 504 */ 505 506 size_t i = mAssetPaths.size(); 507 while (i > 0) { 508 i--; 509 ALOGV("Looking for asset '%s' in '%s'\n", 510 assetName.string(), mAssetPaths.itemAt(i).path.string()); 511 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); 512 if (pAsset != NULL) { 513 return pAsset != kExcludedAsset ? pAsset : NULL; 514 } 515 } 516 517 return NULL; 518 } 519 520 /* 521 * Open a non-asset file as if it were an asset. 522 * 523 * The "fileName" is the partial path starting from the application 524 * name. 525 */ 526 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie) 527 { 528 AutoMutex _l(mLock); 529 530 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 531 532 533 if (mCacheMode != CACHE_OFF && !mCacheValid) 534 loadFileNameCacheLocked(); 535 536 /* 537 * For each top-level asset path, search for the asset. 538 */ 539 540 size_t i = mAssetPaths.size(); 541 while (i > 0) { 542 i--; 543 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string()); 544 Asset* pAsset = openNonAssetInPathLocked( 545 fileName, mode, mAssetPaths.itemAt(i)); 546 if (pAsset != NULL) { 547 if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1); 548 return pAsset != kExcludedAsset ? pAsset : NULL; 549 } 550 } 551 552 return NULL; 553 } 554 555 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode) 556 { 557 const size_t which = static_cast<size_t>(cookie) - 1; 558 559 AutoMutex _l(mLock); 560 561 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 562 563 if (mCacheMode != CACHE_OFF && !mCacheValid) 564 loadFileNameCacheLocked(); 565 566 if (which < mAssetPaths.size()) { 567 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, 568 mAssetPaths.itemAt(which).path.string()); 569 Asset* pAsset = openNonAssetInPathLocked( 570 fileName, mode, mAssetPaths.itemAt(which)); 571 if (pAsset != NULL) { 572 return pAsset != kExcludedAsset ? pAsset : NULL; 573 } 574 } 575 576 return NULL; 577 } 578 579 /* 580 * Get the type of a file in the asset namespace. 581 * 582 * This currently only works for regular files. All others (including 583 * directories) will return kFileTypeNonexistent. 584 */ 585 FileType AssetManager::getFileType(const char* fileName) 586 { 587 Asset* pAsset = NULL; 588 589 /* 590 * Open the asset. This is less efficient than simply finding the 591 * file, but it's not too bad (we don't uncompress or mmap data until 592 * the first read() call). 593 */ 594 pAsset = open(fileName, Asset::ACCESS_STREAMING); 595 delete pAsset; 596 597 if (pAsset == NULL) 598 return kFileTypeNonexistent; 599 else 600 return kFileTypeRegular; 601 } 602 603 bool AssetManager::appendPathToResTable(const asset_path& ap) const { 604 Asset* ass = NULL; 605 ResTable* sharedRes = NULL; 606 bool shared = true; 607 bool onlyEmptyResources = true; 608 MY_TRACE_BEGIN(ap.path.string()); 609 Asset* idmap = openIdmapLocked(ap); 610 size_t nextEntryIdx = mResources->getTableCount(); 611 ALOGV("Looking for resource asset in '%s'\n", ap.path.string()); 612 if (ap.type != kFileTypeDirectory) { 613 if (nextEntryIdx == 0) { 614 // The first item is typically the framework resources, 615 // which we want to avoid parsing every time. 616 sharedRes = const_cast<AssetManager*>(this)-> 617 mZipSet.getZipResourceTable(ap.path); 618 if (sharedRes != NULL) { 619 // skip ahead the number of system overlay packages preloaded 620 nextEntryIdx = sharedRes->getTableCount(); 621 } 622 } 623 if (sharedRes == NULL) { 624 ass = const_cast<AssetManager*>(this)-> 625 mZipSet.getZipResourceTableAsset(ap.path); 626 if (ass == NULL) { 627 ALOGV("loading resource table %s\n", ap.path.string()); 628 ass = const_cast<AssetManager*>(this)-> 629 openNonAssetInPathLocked("resources.arsc", 630 Asset::ACCESS_BUFFER, 631 ap); 632 if (ass != NULL && ass != kExcludedAsset) { 633 ass = const_cast<AssetManager*>(this)-> 634 mZipSet.setZipResourceTableAsset(ap.path, ass); 635 } 636 } 637 638 if (nextEntryIdx == 0 && ass != NULL) { 639 // If this is the first resource table in the asset 640 // manager, then we are going to cache it so that we 641 // can quickly copy it out for others. 642 ALOGV("Creating shared resources for %s", ap.path.string()); 643 sharedRes = new ResTable(); 644 sharedRes->add(ass, idmap, nextEntryIdx + 1, false); 645 #ifdef HAVE_ANDROID_OS 646 const char* data = getenv("ANDROID_DATA"); 647 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set"); 648 String8 overlaysListPath(data); 649 overlaysListPath.appendPath(kResourceCache); 650 overlaysListPath.appendPath("overlays.list"); 651 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx); 652 #endif 653 sharedRes = const_cast<AssetManager*>(this)-> 654 mZipSet.setZipResourceTable(ap.path, sharedRes); 655 } 656 } 657 } else { 658 ALOGV("loading resource table %s\n", ap.path.string()); 659 ass = const_cast<AssetManager*>(this)-> 660 openNonAssetInPathLocked("resources.arsc", 661 Asset::ACCESS_BUFFER, 662 ap); 663 shared = false; 664 } 665 666 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) { 667 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources); 668 if (sharedRes != NULL) { 669 ALOGV("Copying existing resources for %s", ap.path.string()); 670 mResources->add(sharedRes); 671 } else { 672 ALOGV("Parsing resources for %s", ap.path.string()); 673 mResources->add(ass, idmap, nextEntryIdx + 1, !shared); 674 } 675 onlyEmptyResources = false; 676 677 if (!shared) { 678 delete ass; 679 } 680 } else { 681 ALOGV("Installing empty resources in to table %p\n", mResources); 682 mResources->addEmpty(nextEntryIdx + 1); 683 } 684 685 if (idmap != NULL) { 686 delete idmap; 687 } 688 MY_TRACE_END(); 689 690 return onlyEmptyResources; 691 } 692 693 const ResTable* AssetManager::getResTable(bool required) const 694 { 695 ResTable* rt = mResources; 696 if (rt) { 697 return rt; 698 } 699 700 // Iterate through all asset packages, collecting resources from each. 701 702 AutoMutex _l(mLock); 703 704 if (mResources != NULL) { 705 return mResources; 706 } 707 708 if (required) { 709 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 710 } 711 712 if (mCacheMode != CACHE_OFF && !mCacheValid) { 713 const_cast<AssetManager*>(this)->loadFileNameCacheLocked(); 714 } 715 716 mResources = new ResTable(); 717 updateResourceParamsLocked(); 718 719 bool onlyEmptyResources = true; 720 const size_t N = mAssetPaths.size(); 721 for (size_t i=0; i<N; i++) { 722 bool empty = appendPathToResTable(mAssetPaths.itemAt(i)); 723 onlyEmptyResources = onlyEmptyResources && empty; 724 } 725 726 if (required && onlyEmptyResources) { 727 ALOGW("Unable to find resources file resources.arsc"); 728 delete mResources; 729 mResources = NULL; 730 } 731 732 return mResources; 733 } 734 735 void AssetManager::updateResourceParamsLocked() const 736 { 737 ResTable* res = mResources; 738 if (!res) { 739 return; 740 } 741 742 if (mLocale) { 743 mConfig->setBcp47Locale(mLocale); 744 } else { 745 mConfig->clearLocale(); 746 } 747 748 res->setParameters(mConfig); 749 } 750 751 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const 752 { 753 Asset* ass = NULL; 754 if (ap.idmap.size() != 0) { 755 ass = const_cast<AssetManager*>(this)-> 756 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER); 757 if (ass) { 758 ALOGV("loading idmap %s\n", ap.idmap.string()); 759 } else { 760 ALOGW("failed to load idmap %s\n", ap.idmap.string()); 761 } 762 } 763 return ass; 764 } 765 766 void AssetManager::addSystemOverlays(const char* pathOverlaysList, 767 const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const 768 { 769 FILE* fin = fopen(pathOverlaysList, "r"); 770 if (fin == NULL) { 771 return; 772 } 773 774 char buf[1024]; 775 while (fgets(buf, sizeof(buf), fin)) { 776 // format of each line: 777 // <path to apk><space><path to idmap><newline> 778 char* space = strchr(buf, ' '); 779 char* newline = strchr(buf, '\n'); 780 asset_path oap; 781 782 if (space == NULL || newline == NULL || newline < space) { 783 continue; 784 } 785 786 oap.path = String8(buf, space - buf); 787 oap.type = kFileTypeRegular; 788 oap.idmap = String8(space + 1, newline - space - 1); 789 790 Asset* oass = const_cast<AssetManager*>(this)-> 791 openNonAssetInPathLocked("resources.arsc", 792 Asset::ACCESS_BUFFER, 793 oap); 794 795 if (oass != NULL) { 796 Asset* oidmap = openIdmapLocked(oap); 797 offset++; 798 sharedRes->add(oass, oidmap, offset + 1, false); 799 const_cast<AssetManager*>(this)->mAssetPaths.add(oap); 800 const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap); 801 } 802 } 803 fclose(fin); 804 } 805 806 const ResTable& AssetManager::getResources(bool required) const 807 { 808 const ResTable* rt = getResTable(required); 809 return *rt; 810 } 811 812 bool AssetManager::isUpToDate() 813 { 814 AutoMutex _l(mLock); 815 return mZipSet.isUpToDate(); 816 } 817 818 void AssetManager::getLocales(Vector<String8>* locales) const 819 { 820 ResTable* res = mResources; 821 if (res != NULL) { 822 res->getLocales(locales); 823 } 824 825 const size_t numLocales = locales->size(); 826 for (size_t i = 0; i < numLocales; ++i) { 827 const String8& localeStr = locales->itemAt(i); 828 if (localeStr.find(kTlPrefix) == 0) { 829 String8 replaced("fil"); 830 replaced += (localeStr.string() + kTlPrefixLen); 831 locales->editItemAt(i) = replaced; 832 } 833 } 834 } 835 836 /* 837 * Open a non-asset file as if it were an asset, searching for it in the 838 * specified app. 839 * 840 * Pass in a NULL values for "appName" if the common app directory should 841 * be used. 842 */ 843 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode, 844 const asset_path& ap) 845 { 846 Asset* pAsset = NULL; 847 848 /* look at the filesystem on disk */ 849 if (ap.type == kFileTypeDirectory) { 850 String8 path(ap.path); 851 path.appendPath(fileName); 852 853 pAsset = openAssetFromFileLocked(path, mode); 854 855 if (pAsset == NULL) { 856 /* try again, this time with ".gz" */ 857 path.append(".gz"); 858 pAsset = openAssetFromFileLocked(path, mode); 859 } 860 861 if (pAsset != NULL) { 862 //printf("FOUND NA '%s' on disk\n", fileName); 863 pAsset->setAssetSource(path); 864 } 865 866 /* look inside the zip file */ 867 } else { 868 String8 path(fileName); 869 870 /* check the appropriate Zip file */ 871 ZipFileRO* pZip = getZipFileLocked(ap); 872 if (pZip != NULL) { 873 //printf("GOT zip, checking NA '%s'\n", (const char*) path); 874 ZipEntryRO entry = pZip->findEntryByName(path.string()); 875 if (entry != NULL) { 876 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon); 877 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 878 pZip->releaseEntry(entry); 879 } 880 } 881 882 if (pAsset != NULL) { 883 /* create a "source" name, for debug/display */ 884 pAsset->setAssetSource( 885 createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""), 886 String8(fileName))); 887 } 888 } 889 890 return pAsset; 891 } 892 893 /* 894 * Open an asset, searching for it in the directory hierarchy for the 895 * specified app. 896 * 897 * Pass in a NULL values for "appName" if the common app directory should 898 * be used. 899 */ 900 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode, 901 const asset_path& ap) 902 { 903 Asset* pAsset = NULL; 904 905 /* 906 * Try various combinations of locale and vendor. 907 */ 908 if (mLocale != NULL && mVendor != NULL) 909 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor); 910 if (pAsset == NULL && mVendor != NULL) 911 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor); 912 if (pAsset == NULL && mLocale != NULL) 913 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL); 914 if (pAsset == NULL) 915 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL); 916 917 return pAsset; 918 } 919 920 /* 921 * Open an asset, searching for it in the directory hierarchy for the 922 * specified locale and vendor. 923 * 924 * We also search in "app.jar". 925 * 926 * Pass in NULL values for "appName", "locale", and "vendor" if the 927 * defaults should be used. 928 */ 929 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode, 930 const asset_path& ap, const char* locale, const char* vendor) 931 { 932 Asset* pAsset = NULL; 933 934 if (ap.type == kFileTypeDirectory) { 935 if (mCacheMode == CACHE_OFF) { 936 /* look at the filesystem on disk */ 937 String8 path(createPathNameLocked(ap, locale, vendor)); 938 path.appendPath(fileName); 939 940 String8 excludeName(path); 941 excludeName.append(kExcludeExtension); 942 if (::getFileType(excludeName.string()) != kFileTypeNonexistent) { 943 /* say no more */ 944 //printf("+++ excluding '%s'\n", (const char*) excludeName); 945 return kExcludedAsset; 946 } 947 948 pAsset = openAssetFromFileLocked(path, mode); 949 950 if (pAsset == NULL) { 951 /* try again, this time with ".gz" */ 952 path.append(".gz"); 953 pAsset = openAssetFromFileLocked(path, mode); 954 } 955 956 if (pAsset != NULL) 957 pAsset->setAssetSource(path); 958 } else { 959 /* find in cache */ 960 String8 path(createPathNameLocked(ap, locale, vendor)); 961 path.appendPath(fileName); 962 963 AssetDir::FileInfo tmpInfo; 964 bool found = false; 965 966 String8 excludeName(path); 967 excludeName.append(kExcludeExtension); 968 969 if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) { 970 /* go no farther */ 971 //printf("+++ Excluding '%s'\n", (const char*) excludeName); 972 return kExcludedAsset; 973 } 974 975 /* 976 * File compression extensions (".gz") don't get stored in the 977 * name cache, so we have to try both here. 978 */ 979 if (mCache.indexOf(path) != NAME_NOT_FOUND) { 980 found = true; 981 pAsset = openAssetFromFileLocked(path, mode); 982 if (pAsset == NULL) { 983 /* try again, this time with ".gz" */ 984 path.append(".gz"); 985 pAsset = openAssetFromFileLocked(path, mode); 986 } 987 } 988 989 if (pAsset != NULL) 990 pAsset->setAssetSource(path); 991 992 /* 993 * Don't continue the search into the Zip files. Our cached info 994 * said it was a file on disk; to be consistent with openDir() 995 * we want to return the loose asset. If the cached file gets 996 * removed, we fail. 997 * 998 * The alternative is to update our cache when files get deleted, 999 * or make some sort of "best effort" promise, but for now I'm 1000 * taking the hard line. 1001 */ 1002 if (found) { 1003 if (pAsset == NULL) 1004 ALOGD("Expected file not found: '%s'\n", path.string()); 1005 return pAsset; 1006 } 1007 } 1008 } 1009 1010 /* 1011 * Either it wasn't found on disk or on the cached view of the disk. 1012 * Dig through the currently-opened set of Zip files. If caching 1013 * is disabled, the Zip file may get reopened. 1014 */ 1015 if (pAsset == NULL && ap.type == kFileTypeRegular) { 1016 String8 path; 1017 1018 path.appendPath((locale != NULL) ? locale : kDefaultLocale); 1019 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); 1020 path.appendPath(fileName); 1021 1022 /* check the appropriate Zip file */ 1023 ZipFileRO* pZip = getZipFileLocked(ap); 1024 if (pZip != NULL) { 1025 //printf("GOT zip, checking '%s'\n", (const char*) path); 1026 ZipEntryRO entry = pZip->findEntryByName(path.string()); 1027 if (entry != NULL) { 1028 //printf("FOUND in Zip file for %s/%s-%s\n", 1029 // appName, locale, vendor); 1030 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 1031 pZip->releaseEntry(entry); 1032 } 1033 } 1034 1035 if (pAsset != NULL) { 1036 /* create a "source" name, for debug/display */ 1037 pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), 1038 String8(""), String8(fileName))); 1039 } 1040 } 1041 1042 return pAsset; 1043 } 1044 1045 /* 1046 * Create a "source name" for a file from a Zip archive. 1047 */ 1048 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName, 1049 const String8& dirName, const String8& fileName) 1050 { 1051 String8 sourceName("zip:"); 1052 sourceName.append(zipFileName); 1053 sourceName.append(":"); 1054 if (dirName.length() > 0) { 1055 sourceName.appendPath(dirName); 1056 } 1057 sourceName.appendPath(fileName); 1058 return sourceName; 1059 } 1060 1061 /* 1062 * Create a path to a loose asset (asset-base/app/locale/vendor). 1063 */ 1064 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale, 1065 const char* vendor) 1066 { 1067 String8 path(ap.path); 1068 path.appendPath((locale != NULL) ? locale : kDefaultLocale); 1069 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); 1070 return path; 1071 } 1072 1073 /* 1074 * Create a path to a loose asset (asset-base/app/rootDir). 1075 */ 1076 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) 1077 { 1078 String8 path(ap.path); 1079 if (rootDir != NULL) path.appendPath(rootDir); 1080 return path; 1081 } 1082 1083 /* 1084 * Return a pointer to one of our open Zip archives. Returns NULL if no 1085 * matching Zip file exists. 1086 * 1087 * Right now we have 2 possible Zip files (1 each in app/"common"). 1088 * 1089 * If caching is set to CACHE_OFF, to get the expected behavior we 1090 * need to reopen the Zip file on every request. That would be silly 1091 * and expensive, so instead we just check the file modification date. 1092 * 1093 * Pass in NULL values for "appName", "locale", and "vendor" if the 1094 * generics should be used. 1095 */ 1096 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap) 1097 { 1098 ALOGV("getZipFileLocked() in %p\n", this); 1099 1100 return mZipSet.getZip(ap.path); 1101 } 1102 1103 /* 1104 * Try to open an asset from a file on disk. 1105 * 1106 * If the file is compressed with gzip, we seek to the start of the 1107 * deflated data and pass that in (just like we would for a Zip archive). 1108 * 1109 * For uncompressed data, we may already have an mmap()ed version sitting 1110 * around. If so, we want to hand that to the Asset instead. 1111 * 1112 * This returns NULL if the file doesn't exist, couldn't be opened, or 1113 * claims to be a ".gz" but isn't. 1114 */ 1115 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName, 1116 AccessMode mode) 1117 { 1118 Asset* pAsset = NULL; 1119 1120 if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) { 1121 //printf("TRYING '%s'\n", (const char*) pathName); 1122 pAsset = Asset::createFromCompressedFile(pathName.string(), mode); 1123 } else { 1124 //printf("TRYING '%s'\n", (const char*) pathName); 1125 pAsset = Asset::createFromFile(pathName.string(), mode); 1126 } 1127 1128 return pAsset; 1129 } 1130 1131 /* 1132 * Given an entry in a Zip archive, create a new Asset object. 1133 * 1134 * If the entry is uncompressed, we may want to create or share a 1135 * slice of shared memory. 1136 */ 1137 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile, 1138 const ZipEntryRO entry, AccessMode mode, const String8& entryName) 1139 { 1140 Asset* pAsset = NULL; 1141 1142 // TODO: look for previously-created shared memory slice? 1143 int method; 1144 size_t uncompressedLen; 1145 1146 //printf("USING Zip '%s'\n", pEntry->getFileName()); 1147 1148 //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen, 1149 // &offset); 1150 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL, 1151 NULL, NULL)) 1152 { 1153 ALOGW("getEntryInfo failed\n"); 1154 return NULL; 1155 } 1156 1157 FileMap* dataMap = pZipFile->createEntryFileMap(entry); 1158 if (dataMap == NULL) { 1159 ALOGW("create map from entry failed\n"); 1160 return NULL; 1161 } 1162 1163 if (method == ZipFileRO::kCompressStored) { 1164 pAsset = Asset::createFromUncompressedMap(dataMap, mode); 1165 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(), 1166 dataMap->getFileName(), mode, pAsset); 1167 } else { 1168 pAsset = Asset::createFromCompressedMap(dataMap, method, 1169 uncompressedLen, mode); 1170 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(), 1171 dataMap->getFileName(), mode, pAsset); 1172 } 1173 if (pAsset == NULL) { 1174 /* unexpected */ 1175 ALOGW("create from segment failed\n"); 1176 } 1177 1178 return pAsset; 1179 } 1180 1181 1182 1183 /* 1184 * Open a directory in the asset namespace. 1185 * 1186 * An "asset directory" is simply the combination of all files in all 1187 * locations, with ".gz" stripped for loose files. With app, locale, and 1188 * vendor defined, we have 8 directories and 2 Zip archives to scan. 1189 * 1190 * Pass in "" for the root dir. 1191 */ 1192 AssetDir* AssetManager::openDir(const char* dirName) 1193 { 1194 AutoMutex _l(mLock); 1195 1196 AssetDir* pDir = NULL; 1197 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1198 1199 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1200 assert(dirName != NULL); 1201 1202 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1203 1204 if (mCacheMode != CACHE_OFF && !mCacheValid) 1205 loadFileNameCacheLocked(); 1206 1207 pDir = new AssetDir; 1208 1209 /* 1210 * Scan the various directories, merging what we find into a single 1211 * vector. We want to scan them in reverse priority order so that 1212 * the ".EXCLUDE" processing works correctly. Also, if we decide we 1213 * want to remember where the file is coming from, we'll get the right 1214 * version. 1215 * 1216 * We start with Zip archives, then do loose files. 1217 */ 1218 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1219 1220 size_t i = mAssetPaths.size(); 1221 while (i > 0) { 1222 i--; 1223 const asset_path& ap = mAssetPaths.itemAt(i); 1224 if (ap.type == kFileTypeRegular) { 1225 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1226 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1227 } else { 1228 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1229 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1230 } 1231 } 1232 1233 #if 0 1234 printf("FILE LIST:\n"); 1235 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1236 printf(" %d: (%d) '%s'\n", i, 1237 pMergedInfo->itemAt(i).getFileType(), 1238 (const char*) pMergedInfo->itemAt(i).getFileName()); 1239 } 1240 #endif 1241 1242 pDir->setFileList(pMergedInfo); 1243 return pDir; 1244 } 1245 1246 /* 1247 * Open a directory in the non-asset namespace. 1248 * 1249 * An "asset directory" is simply the combination of all files in all 1250 * locations, with ".gz" stripped for loose files. With app, locale, and 1251 * vendor defined, we have 8 directories and 2 Zip archives to scan. 1252 * 1253 * Pass in "" for the root dir. 1254 */ 1255 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName) 1256 { 1257 AutoMutex _l(mLock); 1258 1259 AssetDir* pDir = NULL; 1260 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1261 1262 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1263 assert(dirName != NULL); 1264 1265 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1266 1267 if (mCacheMode != CACHE_OFF && !mCacheValid) 1268 loadFileNameCacheLocked(); 1269 1270 pDir = new AssetDir; 1271 1272 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1273 1274 const size_t which = static_cast<size_t>(cookie) - 1; 1275 1276 if (which < mAssetPaths.size()) { 1277 const asset_path& ap = mAssetPaths.itemAt(which); 1278 if (ap.type == kFileTypeRegular) { 1279 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1280 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName); 1281 } else { 1282 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1283 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName); 1284 } 1285 } 1286 1287 #if 0 1288 printf("FILE LIST:\n"); 1289 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1290 printf(" %d: (%d) '%s'\n", i, 1291 pMergedInfo->itemAt(i).getFileType(), 1292 (const char*) pMergedInfo->itemAt(i).getFileName()); 1293 } 1294 #endif 1295 1296 pDir->setFileList(pMergedInfo); 1297 return pDir; 1298 } 1299 1300 /* 1301 * Scan the contents of the specified directory and merge them into the 1302 * "pMergedInfo" vector, removing previous entries if we find "exclude" 1303 * directives. 1304 * 1305 * Returns "false" if we found nothing to contribute. 1306 */ 1307 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1308 const asset_path& ap, const char* rootDir, const char* dirName) 1309 { 1310 SortedVector<AssetDir::FileInfo>* pContents; 1311 String8 path; 1312 1313 assert(pMergedInfo != NULL); 1314 1315 //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName); 1316 1317 if (mCacheValid) { 1318 int i, start, count; 1319 1320 pContents = new SortedVector<AssetDir::FileInfo>; 1321 1322 /* 1323 * Get the basic partial path and find it in the cache. That's 1324 * the start point for the search. 1325 */ 1326 path = createPathNameLocked(ap, rootDir); 1327 if (dirName[0] != '\0') 1328 path.appendPath(dirName); 1329 1330 start = mCache.indexOf(path); 1331 if (start == NAME_NOT_FOUND) { 1332 //printf("+++ not found in cache: dir '%s'\n", (const char*) path); 1333 delete pContents; 1334 return false; 1335 } 1336 1337 /* 1338 * The match string looks like "common/default/default/foo/bar/". 1339 * The '/' on the end ensures that we don't match on the directory 1340 * itself or on ".../foo/barfy/". 1341 */ 1342 path.append("/"); 1343 1344 count = mCache.size(); 1345 1346 /* 1347 * Pick out the stuff in the current dir by examining the pathname. 1348 * It needs to match the partial pathname prefix, and not have a '/' 1349 * (fssep) anywhere after the prefix. 1350 */ 1351 for (i = start+1; i < count; i++) { 1352 if (mCache[i].getFileName().length() > path.length() && 1353 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0) 1354 { 1355 const char* name = mCache[i].getFileName().string(); 1356 // XXX THIS IS BROKEN! Looks like we need to store the full 1357 // path prefix separately from the file path. 1358 if (strchr(name + path.length(), '/') == NULL) { 1359 /* grab it, reducing path to just the filename component */ 1360 AssetDir::FileInfo tmp = mCache[i]; 1361 tmp.setFileName(tmp.getFileName().getPathLeaf()); 1362 pContents->add(tmp); 1363 } 1364 } else { 1365 /* no longer in the dir or its subdirs */ 1366 break; 1367 } 1368 1369 } 1370 } else { 1371 path = createPathNameLocked(ap, rootDir); 1372 if (dirName[0] != '\0') 1373 path.appendPath(dirName); 1374 pContents = scanDirLocked(path); 1375 if (pContents == NULL) 1376 return false; 1377 } 1378 1379 // if we wanted to do an incremental cache fill, we would do it here 1380 1381 /* 1382 * Process "exclude" directives. If we find a filename that ends with 1383 * ".EXCLUDE", we look for a matching entry in the "merged" set, and 1384 * remove it if we find it. We also delete the "exclude" entry. 1385 */ 1386 int i, count, exclExtLen; 1387 1388 count = pContents->size(); 1389 exclExtLen = strlen(kExcludeExtension); 1390 for (i = 0; i < count; i++) { 1391 const char* name; 1392 int nameLen; 1393 1394 name = pContents->itemAt(i).getFileName().string(); 1395 nameLen = strlen(name); 1396 if (nameLen > exclExtLen && 1397 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0) 1398 { 1399 String8 match(name, nameLen - exclExtLen); 1400 int matchIdx; 1401 1402 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match); 1403 if (matchIdx > 0) { 1404 ALOGV("Excluding '%s' [%s]\n", 1405 pMergedInfo->itemAt(matchIdx).getFileName().string(), 1406 pMergedInfo->itemAt(matchIdx).getSourceName().string()); 1407 pMergedInfo->removeAt(matchIdx); 1408 } else { 1409 //printf("+++ no match on '%s'\n", (const char*) match); 1410 } 1411 1412 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i); 1413 pContents->removeAt(i); 1414 i--; // adjust "for" loop 1415 count--; // and loop limit 1416 } 1417 } 1418 1419 mergeInfoLocked(pMergedInfo, pContents); 1420 1421 delete pContents; 1422 1423 return true; 1424 } 1425 1426 /* 1427 * Scan the contents of the specified directory, and stuff what we find 1428 * into a newly-allocated vector. 1429 * 1430 * Files ending in ".gz" will have their extensions removed. 1431 * 1432 * We should probably think about skipping files with "illegal" names, 1433 * e.g. illegal characters (/\:) or excessive length. 1434 * 1435 * Returns NULL if the specified directory doesn't exist. 1436 */ 1437 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path) 1438 { 1439 SortedVector<AssetDir::FileInfo>* pContents = NULL; 1440 DIR* dir; 1441 struct dirent* entry; 1442 FileType fileType; 1443 1444 ALOGV("Scanning dir '%s'\n", path.string()); 1445 1446 dir = opendir(path.string()); 1447 if (dir == NULL) 1448 return NULL; 1449 1450 pContents = new SortedVector<AssetDir::FileInfo>; 1451 1452 while (1) { 1453 entry = readdir(dir); 1454 if (entry == NULL) 1455 break; 1456 1457 if (strcmp(entry->d_name, ".") == 0 || 1458 strcmp(entry->d_name, "..") == 0) 1459 continue; 1460 1461 #ifdef _DIRENT_HAVE_D_TYPE 1462 if (entry->d_type == DT_REG) 1463 fileType = kFileTypeRegular; 1464 else if (entry->d_type == DT_DIR) 1465 fileType = kFileTypeDirectory; 1466 else 1467 fileType = kFileTypeUnknown; 1468 #else 1469 // stat the file 1470 fileType = ::getFileType(path.appendPathCopy(entry->d_name).string()); 1471 #endif 1472 1473 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory) 1474 continue; 1475 1476 AssetDir::FileInfo info; 1477 info.set(String8(entry->d_name), fileType); 1478 if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0) 1479 info.setFileName(info.getFileName().getBasePath()); 1480 info.setSourceName(path.appendPathCopy(info.getFileName())); 1481 pContents->add(info); 1482 } 1483 1484 closedir(dir); 1485 return pContents; 1486 } 1487 1488 /* 1489 * Scan the contents out of the specified Zip archive, and merge what we 1490 * find into "pMergedInfo". If the Zip archive in question doesn't exist, 1491 * we return immediately. 1492 * 1493 * Returns "false" if we found nothing to contribute. 1494 */ 1495 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1496 const asset_path& ap, const char* rootDir, const char* baseDirName) 1497 { 1498 ZipFileRO* pZip; 1499 Vector<String8> dirs; 1500 AssetDir::FileInfo info; 1501 SortedVector<AssetDir::FileInfo> contents; 1502 String8 sourceName, zipName, dirName; 1503 1504 pZip = mZipSet.getZip(ap.path); 1505 if (pZip == NULL) { 1506 ALOGW("Failure opening zip %s\n", ap.path.string()); 1507 return false; 1508 } 1509 1510 zipName = ZipSet::getPathName(ap.path.string()); 1511 1512 /* convert "sounds" to "rootDir/sounds" */ 1513 if (rootDir != NULL) dirName = rootDir; 1514 dirName.appendPath(baseDirName); 1515 1516 /* 1517 * Scan through the list of files, looking for a match. The files in 1518 * the Zip table of contents are not in sorted order, so we have to 1519 * process the entire list. We're looking for a string that begins 1520 * with the characters in "dirName", is followed by a '/', and has no 1521 * subsequent '/' in the stuff that follows. 1522 * 1523 * What makes this especially fun is that directories are not stored 1524 * explicitly in Zip archives, so we have to infer them from context. 1525 * When we see "sounds/foo.wav" we have to leave a note to ourselves 1526 * to insert a directory called "sounds" into the list. We store 1527 * these in temporary vector so that we only return each one once. 1528 * 1529 * Name comparisons are case-sensitive to match UNIX filesystem 1530 * semantics. 1531 */ 1532 int dirNameLen = dirName.length(); 1533 void *iterationCookie; 1534 if (!pZip->startIteration(&iterationCookie)) { 1535 ALOGW("ZipFileRO::startIteration returned false"); 1536 return false; 1537 } 1538 1539 ZipEntryRO entry; 1540 while ((entry = pZip->nextEntry(iterationCookie)) != NULL) { 1541 char nameBuf[256]; 1542 1543 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) { 1544 // TODO: fix this if we expect to have long names 1545 ALOGE("ARGH: name too long?\n"); 1546 continue; 1547 } 1548 //printf("Comparing %s in %s?\n", nameBuf, dirName.string()); 1549 if (dirNameLen == 0 || 1550 (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 && 1551 nameBuf[dirNameLen] == '/')) 1552 { 1553 const char* cp; 1554 const char* nextSlash; 1555 1556 cp = nameBuf + dirNameLen; 1557 if (dirNameLen != 0) 1558 cp++; // advance past the '/' 1559 1560 nextSlash = strchr(cp, '/'); 1561 //xxx this may break if there are bare directory entries 1562 if (nextSlash == NULL) { 1563 /* this is a file in the requested directory */ 1564 1565 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular); 1566 1567 info.setSourceName( 1568 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1569 1570 contents.add(info); 1571 //printf("FOUND: file '%s'\n", info.getFileName().string()); 1572 } else { 1573 /* this is a subdir; add it if we don't already have it*/ 1574 String8 subdirName(cp, nextSlash - cp); 1575 size_t j; 1576 size_t N = dirs.size(); 1577 1578 for (j = 0; j < N; j++) { 1579 if (subdirName == dirs[j]) { 1580 break; 1581 } 1582 } 1583 if (j == N) { 1584 dirs.add(subdirName); 1585 } 1586 1587 //printf("FOUND: dir '%s'\n", subdirName.string()); 1588 } 1589 } 1590 } 1591 1592 pZip->endIteration(iterationCookie); 1593 1594 /* 1595 * Add the set of unique directories. 1596 */ 1597 for (int i = 0; i < (int) dirs.size(); i++) { 1598 info.set(dirs[i], kFileTypeDirectory); 1599 info.setSourceName( 1600 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1601 contents.add(info); 1602 } 1603 1604 mergeInfoLocked(pMergedInfo, &contents); 1605 1606 return true; 1607 } 1608 1609 1610 /* 1611 * Merge two vectors of FileInfo. 1612 * 1613 * The merged contents will be stuffed into *pMergedInfo. 1614 * 1615 * If an entry for a file exists in both "pMergedInfo" and "pContents", 1616 * we use the newer "pContents" entry. 1617 */ 1618 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1619 const SortedVector<AssetDir::FileInfo>* pContents) 1620 { 1621 /* 1622 * Merge what we found in this directory with what we found in 1623 * other places. 1624 * 1625 * Two basic approaches: 1626 * (1) Create a new array that holds the unique values of the two 1627 * arrays. 1628 * (2) Take the elements from pContents and shove them into pMergedInfo. 1629 * 1630 * Because these are vectors of complex objects, moving elements around 1631 * inside the vector requires constructing new objects and allocating 1632 * storage for members. With approach #1, we're always adding to the 1633 * end, whereas with #2 we could be inserting multiple elements at the 1634 * front of the vector. Approach #1 requires a full copy of the 1635 * contents of pMergedInfo, but approach #2 requires the same copy for 1636 * every insertion at the front of pMergedInfo. 1637 * 1638 * (We should probably use a SortedVector interface that allows us to 1639 * just stuff items in, trusting us to maintain the sort order.) 1640 */ 1641 SortedVector<AssetDir::FileInfo>* pNewSorted; 1642 int mergeMax, contMax; 1643 int mergeIdx, contIdx; 1644 1645 pNewSorted = new SortedVector<AssetDir::FileInfo>; 1646 mergeMax = pMergedInfo->size(); 1647 contMax = pContents->size(); 1648 mergeIdx = contIdx = 0; 1649 1650 while (mergeIdx < mergeMax || contIdx < contMax) { 1651 if (mergeIdx == mergeMax) { 1652 /* hit end of "merge" list, copy rest of "contents" */ 1653 pNewSorted->add(pContents->itemAt(contIdx)); 1654 contIdx++; 1655 } else if (contIdx == contMax) { 1656 /* hit end of "cont" list, copy rest of "merge" */ 1657 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1658 mergeIdx++; 1659 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx)) 1660 { 1661 /* items are identical, add newer and advance both indices */ 1662 pNewSorted->add(pContents->itemAt(contIdx)); 1663 mergeIdx++; 1664 contIdx++; 1665 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx)) 1666 { 1667 /* "merge" is lower, add that one */ 1668 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1669 mergeIdx++; 1670 } else { 1671 /* "cont" is lower, add that one */ 1672 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx)); 1673 pNewSorted->add(pContents->itemAt(contIdx)); 1674 contIdx++; 1675 } 1676 } 1677 1678 /* 1679 * Overwrite the "merged" list with the new stuff. 1680 */ 1681 *pMergedInfo = *pNewSorted; 1682 delete pNewSorted; 1683 1684 #if 0 // for Vector, rather than SortedVector 1685 int i, j; 1686 for (i = pContents->size() -1; i >= 0; i--) { 1687 bool add = true; 1688 1689 for (j = pMergedInfo->size() -1; j >= 0; j--) { 1690 /* case-sensitive comparisons, to behave like UNIX fs */ 1691 if (strcmp(pContents->itemAt(i).mFileName, 1692 pMergedInfo->itemAt(j).mFileName) == 0) 1693 { 1694 /* match, don't add this entry */ 1695 add = false; 1696 break; 1697 } 1698 } 1699 1700 if (add) 1701 pMergedInfo->add(pContents->itemAt(i)); 1702 } 1703 #endif 1704 } 1705 1706 1707 /* 1708 * Load all files into the file name cache. We want to do this across 1709 * all combinations of { appname, locale, vendor }, performing a recursive 1710 * directory traversal. 1711 * 1712 * This is not the most efficient data structure. Also, gathering the 1713 * information as we needed it (file-by-file or directory-by-directory) 1714 * would be faster. However, on the actual device, 99% of the files will 1715 * live in Zip archives, so this list will be very small. The trouble 1716 * is that we have to check the "loose" files first, so it's important 1717 * that we don't beat the filesystem silly looking for files that aren't 1718 * there. 1719 * 1720 * Note on thread safety: this is the only function that causes updates 1721 * to mCache, and anybody who tries to use it will call here if !mCacheValid, 1722 * so we need to employ a mutex here. 1723 */ 1724 void AssetManager::loadFileNameCacheLocked(void) 1725 { 1726 assert(!mCacheValid); 1727 assert(mCache.size() == 0); 1728 1729 #ifdef DO_TIMINGS // need to link against -lrt for this now 1730 DurationTimer timer; 1731 timer.start(); 1732 #endif 1733 1734 fncScanLocked(&mCache, ""); 1735 1736 #ifdef DO_TIMINGS 1737 timer.stop(); 1738 ALOGD("Cache scan took %.3fms\n", 1739 timer.durationUsecs() / 1000.0); 1740 #endif 1741 1742 #if 0 1743 int i; 1744 printf("CACHED FILE LIST (%d entries):\n", mCache.size()); 1745 for (i = 0; i < (int) mCache.size(); i++) { 1746 printf(" %d: (%d) '%s'\n", i, 1747 mCache.itemAt(i).getFileType(), 1748 (const char*) mCache.itemAt(i).getFileName()); 1749 } 1750 #endif 1751 1752 mCacheValid = true; 1753 } 1754 1755 /* 1756 * Scan up to 8 versions of the specified directory. 1757 */ 1758 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1759 const char* dirName) 1760 { 1761 size_t i = mAssetPaths.size(); 1762 while (i > 0) { 1763 i--; 1764 const asset_path& ap = mAssetPaths.itemAt(i); 1765 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName); 1766 if (mLocale != NULL) 1767 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName); 1768 if (mVendor != NULL) 1769 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName); 1770 if (mLocale != NULL && mVendor != NULL) 1771 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName); 1772 } 1773 } 1774 1775 /* 1776 * Recursively scan this directory and all subdirs. 1777 * 1778 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE 1779 * files, and we prepend the extended partial path to the filenames. 1780 */ 1781 bool AssetManager::fncScanAndMergeDirLocked( 1782 SortedVector<AssetDir::FileInfo>* pMergedInfo, 1783 const asset_path& ap, const char* locale, const char* vendor, 1784 const char* dirName) 1785 { 1786 SortedVector<AssetDir::FileInfo>* pContents; 1787 String8 partialPath; 1788 String8 fullPath; 1789 1790 // XXX This is broken -- the filename cache needs to hold the base 1791 // asset path separately from its filename. 1792 1793 partialPath = createPathNameLocked(ap, locale, vendor); 1794 if (dirName[0] != '\0') { 1795 partialPath.appendPath(dirName); 1796 } 1797 1798 fullPath = partialPath; 1799 pContents = scanDirLocked(fullPath); 1800 if (pContents == NULL) { 1801 return false; // directory did not exist 1802 } 1803 1804 /* 1805 * Scan all subdirectories of the current dir, merging what we find 1806 * into "pMergedInfo". 1807 */ 1808 for (int i = 0; i < (int) pContents->size(); i++) { 1809 if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) { 1810 String8 subdir(dirName); 1811 subdir.appendPath(pContents->itemAt(i).getFileName()); 1812 1813 fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string()); 1814 } 1815 } 1816 1817 /* 1818 * To be consistent, we want entries for the root directory. If 1819 * we're the root, add one now. 1820 */ 1821 if (dirName[0] == '\0') { 1822 AssetDir::FileInfo tmpInfo; 1823 1824 tmpInfo.set(String8(""), kFileTypeDirectory); 1825 tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor)); 1826 pContents->add(tmpInfo); 1827 } 1828 1829 /* 1830 * We want to prepend the extended partial path to every entry in 1831 * "pContents". It's the same value for each entry, so this will 1832 * not change the sorting order of the vector contents. 1833 */ 1834 for (int i = 0; i < (int) pContents->size(); i++) { 1835 const AssetDir::FileInfo& info = pContents->itemAt(i); 1836 pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName())); 1837 } 1838 1839 mergeInfoLocked(pMergedInfo, pContents); 1840 delete pContents; 1841 return true; 1842 } 1843 1844 /* 1845 * Trash the cache. 1846 */ 1847 void AssetManager::purgeFileNameCacheLocked(void) 1848 { 1849 mCacheValid = false; 1850 mCache.clear(); 1851 } 1852 1853 /* 1854 * =========================================================================== 1855 * AssetManager::SharedZip 1856 * =========================================================================== 1857 */ 1858 1859 1860 Mutex AssetManager::SharedZip::gLock; 1861 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen; 1862 1863 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen) 1864 : mPath(path), mZipFile(NULL), mModWhen(modWhen), 1865 mResourceTableAsset(NULL), mResourceTable(NULL) 1866 { 1867 //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath); 1868 ALOGV("+++ opening zip '%s'\n", mPath.string()); 1869 mZipFile = ZipFileRO::open(mPath.string()); 1870 if (mZipFile == NULL) { 1871 ALOGD("failed to open Zip archive '%s'\n", mPath.string()); 1872 } 1873 } 1874 1875 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path, 1876 bool createIfNotPresent) 1877 { 1878 AutoMutex _l(gLock); 1879 time_t modWhen = getFileModDate(path); 1880 sp<SharedZip> zip = gOpen.valueFor(path).promote(); 1881 if (zip != NULL && zip->mModWhen == modWhen) { 1882 return zip; 1883 } 1884 if (zip == NULL && !createIfNotPresent) { 1885 return NULL; 1886 } 1887 zip = new SharedZip(path, modWhen); 1888 gOpen.add(path, zip); 1889 return zip; 1890 1891 } 1892 1893 ZipFileRO* AssetManager::SharedZip::getZip() 1894 { 1895 return mZipFile; 1896 } 1897 1898 Asset* AssetManager::SharedZip::getResourceTableAsset() 1899 { 1900 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset); 1901 return mResourceTableAsset; 1902 } 1903 1904 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset) 1905 { 1906 { 1907 AutoMutex _l(gLock); 1908 if (mResourceTableAsset == NULL) { 1909 mResourceTableAsset = asset; 1910 // This is not thread safe the first time it is called, so 1911 // do it here with the global lock held. 1912 asset->getBuffer(true); 1913 return asset; 1914 } 1915 } 1916 delete asset; 1917 return mResourceTableAsset; 1918 } 1919 1920 ResTable* AssetManager::SharedZip::getResourceTable() 1921 { 1922 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable); 1923 return mResourceTable; 1924 } 1925 1926 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res) 1927 { 1928 { 1929 AutoMutex _l(gLock); 1930 if (mResourceTable == NULL) { 1931 mResourceTable = res; 1932 return res; 1933 } 1934 } 1935 delete res; 1936 return mResourceTable; 1937 } 1938 1939 bool AssetManager::SharedZip::isUpToDate() 1940 { 1941 time_t modWhen = getFileModDate(mPath.string()); 1942 return mModWhen == modWhen; 1943 } 1944 1945 void AssetManager::SharedZip::addOverlay(const asset_path& ap) 1946 { 1947 mOverlays.add(ap); 1948 } 1949 1950 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const 1951 { 1952 if (idx >= mOverlays.size()) { 1953 return false; 1954 } 1955 *out = mOverlays[idx]; 1956 return true; 1957 } 1958 1959 AssetManager::SharedZip::~SharedZip() 1960 { 1961 //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath); 1962 if (mResourceTable != NULL) { 1963 delete mResourceTable; 1964 } 1965 if (mResourceTableAsset != NULL) { 1966 delete mResourceTableAsset; 1967 } 1968 if (mZipFile != NULL) { 1969 delete mZipFile; 1970 ALOGV("Closed '%s'\n", mPath.string()); 1971 } 1972 } 1973 1974 /* 1975 * =========================================================================== 1976 * AssetManager::ZipSet 1977 * =========================================================================== 1978 */ 1979 1980 /* 1981 * Constructor. 1982 */ 1983 AssetManager::ZipSet::ZipSet(void) 1984 { 1985 } 1986 1987 /* 1988 * Destructor. Close any open archives. 1989 */ 1990 AssetManager::ZipSet::~ZipSet(void) 1991 { 1992 size_t N = mZipFile.size(); 1993 for (size_t i = 0; i < N; i++) 1994 closeZip(i); 1995 } 1996 1997 /* 1998 * Close a Zip file and reset the entry. 1999 */ 2000 void AssetManager::ZipSet::closeZip(int idx) 2001 { 2002 mZipFile.editItemAt(idx) = NULL; 2003 } 2004 2005 2006 /* 2007 * Retrieve the appropriate Zip file from the set. 2008 */ 2009 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path) 2010 { 2011 int idx = getIndex(path); 2012 sp<SharedZip> zip = mZipFile[idx]; 2013 if (zip == NULL) { 2014 zip = SharedZip::get(path); 2015 mZipFile.editItemAt(idx) = zip; 2016 } 2017 return zip->getZip(); 2018 } 2019 2020 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path) 2021 { 2022 int idx = getIndex(path); 2023 sp<SharedZip> zip = mZipFile[idx]; 2024 if (zip == NULL) { 2025 zip = SharedZip::get(path); 2026 mZipFile.editItemAt(idx) = zip; 2027 } 2028 return zip->getResourceTableAsset(); 2029 } 2030 2031 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path, 2032 Asset* asset) 2033 { 2034 int idx = getIndex(path); 2035 sp<SharedZip> zip = mZipFile[idx]; 2036 // doesn't make sense to call before previously accessing. 2037 return zip->setResourceTableAsset(asset); 2038 } 2039 2040 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path) 2041 { 2042 int idx = getIndex(path); 2043 sp<SharedZip> zip = mZipFile[idx]; 2044 if (zip == NULL) { 2045 zip = SharedZip::get(path); 2046 mZipFile.editItemAt(idx) = zip; 2047 } 2048 return zip->getResourceTable(); 2049 } 2050 2051 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path, 2052 ResTable* res) 2053 { 2054 int idx = getIndex(path); 2055 sp<SharedZip> zip = mZipFile[idx]; 2056 // doesn't make sense to call before previously accessing. 2057 return zip->setResourceTable(res); 2058 } 2059 2060 /* 2061 * Generate the partial pathname for the specified archive. The caller 2062 * gets to prepend the asset root directory. 2063 * 2064 * Returns something like "common/en-US-noogle.jar". 2065 */ 2066 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath) 2067 { 2068 return String8(zipPath); 2069 } 2070 2071 bool AssetManager::ZipSet::isUpToDate() 2072 { 2073 const size_t N = mZipFile.size(); 2074 for (size_t i=0; i<N; i++) { 2075 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) { 2076 return false; 2077 } 2078 } 2079 return true; 2080 } 2081 2082 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay) 2083 { 2084 int idx = getIndex(path); 2085 sp<SharedZip> zip = mZipFile[idx]; 2086 zip->addOverlay(overlay); 2087 } 2088 2089 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const 2090 { 2091 sp<SharedZip> zip = SharedZip::get(path, false); 2092 if (zip == NULL) { 2093 return false; 2094 } 2095 return zip->getOverlay(idx, out); 2096 } 2097 2098 /* 2099 * Compute the zip file's index. 2100 * 2101 * "appName", "locale", and "vendor" should be set to NULL to indicate the 2102 * default directory. 2103 */ 2104 int AssetManager::ZipSet::getIndex(const String8& zip) const 2105 { 2106 const size_t N = mZipPath.size(); 2107 for (size_t i=0; i<N; i++) { 2108 if (mZipPath[i] == zip) { 2109 return i; 2110 } 2111 } 2112 2113 mZipPath.add(zip); 2114 mZipFile.add(NULL); 2115 2116 return mZipPath.size()-1; 2117 } 2118