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    Searched defs:stencilVals (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/mesa/src/src/mesa/main/
readpix.c 468 GLubyte *depthMap, *stencilMap, *stencilVals;
489 stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
491 if (stencilVals) {
495 stencilMap, stencilVals);
498 dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
510 free(stencilVals);
531 GLubyte *stencilVals;
560 stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
563 if (stencilVals && depthVals) {
567 stencilMap, stencilVals);
    [all...]
  /external/mesa3d/src/mesa/main/
readpix.c 468 GLubyte *depthMap, *stencilMap, *stencilVals;
489 stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
491 if (stencilVals) {
495 stencilMap, stencilVals);
498 dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
510 free(stencilVals);
531 GLubyte *stencilVals;
560 stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
563 if (stencilVals && depthVals) {
567 stencilMap, stencilVals);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_quad_depth_test.c 50 ubyte stencilVals[TGSI_QUAD_SIZE];
86 data->stencilVals[j] = tile->data.depth32[y][x] >> 24;
95 data->stencilVals[j] = tile->data.depth32[y][x] & 0xff;
103 data->stencilVals[j] = tile->data.stencil8[y][x];
118 data->stencilVals[j] = (tile->data.depth64[y][x] >> 32) & 0xff;
250 * Write data->bzzzz[] values and data->stencilVals into the Z/stencil buffer.
280 tile->data.depth32[y][x] = (data->stencilVals[j] << 24) | data->bzzzz[j];
287 tile->data.depth32[y][x] = (data->bzzzz[j] << 8) | data->stencilVals[j];
301 tile->data.stencil8[y][x] = data->stencilVals[j];
315 tile->data.depth64[y][x] = (uint64_t)data->bzzzz[j] | ((uint64_t)data->stencilVals[j] << 32)
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test.c 50 ubyte stencilVals[TGSI_QUAD_SIZE];
86 data->stencilVals[j] = tile->data.depth32[y][x] >> 24;
95 data->stencilVals[j] = tile->data.depth32[y][x] & 0xff;
103 data->stencilVals[j] = tile->data.stencil8[y][x];
118 data->stencilVals[j] = (tile->data.depth64[y][x] >> 32) & 0xff;
250 * Write data->bzzzz[] values and data->stencilVals into the Z/stencil buffer.
280 tile->data.depth32[y][x] = (data->stencilVals[j] << 24) | data->bzzzz[j];
287 tile->data.depth32[y][x] = (data->bzzzz[j] << 8) | data->stencilVals[j];
301 tile->data.stencil8[y][x] = data->stencilVals[j];
315 tile->data.depth64[y][x] = (uint64_t)data->bzzzz[j] | ((uint64_t)data->stencilVals[j] << 32)
    [all...]

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