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Searched
defs:stencilVals
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/main/
readpix.c
468
GLubyte *depthMap, *stencilMap, *
stencilVals
;
489
stencilVals
= (GLubyte *) malloc(width * sizeof(GLubyte));
491
if (
stencilVals
) {
495
stencilMap,
stencilVals
);
498
dst[i] = (dst[i] & 0xffffff00) |
stencilVals
[i];
510
free(
stencilVals
);
531
GLubyte *
stencilVals
;
560
stencilVals
= (GLubyte *) malloc(width * sizeof(GLubyte));
563
if (
stencilVals
&& depthVals) {
567
stencilMap,
stencilVals
);
[
all
...]
/external/mesa3d/src/mesa/main/
readpix.c
468
GLubyte *depthMap, *stencilMap, *
stencilVals
;
489
stencilVals
= (GLubyte *) malloc(width * sizeof(GLubyte));
491
if (
stencilVals
) {
495
stencilMap,
stencilVals
);
498
dst[i] = (dst[i] & 0xffffff00) |
stencilVals
[i];
510
free(
stencilVals
);
531
GLubyte *
stencilVals
;
560
stencilVals
= (GLubyte *) malloc(width * sizeof(GLubyte));
563
if (
stencilVals
&& depthVals) {
567
stencilMap,
stencilVals
);
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_quad_depth_test.c
50
ubyte
stencilVals
[TGSI_QUAD_SIZE];
86
data->
stencilVals
[j] = tile->data.depth32[y][x] >> 24;
95
data->
stencilVals
[j] = tile->data.depth32[y][x] & 0xff;
103
data->
stencilVals
[j] = tile->data.stencil8[y][x];
118
data->
stencilVals
[j] = (tile->data.depth64[y][x] >> 32) & 0xff;
250
* Write data->bzzzz[] values and data->
stencilVals
into the Z/stencil buffer.
280
tile->data.depth32[y][x] = (data->
stencilVals
[j] << 24) | data->bzzzz[j];
287
tile->data.depth32[y][x] = (data->bzzzz[j] << 8) | data->
stencilVals
[j];
301
tile->data.stencil8[y][x] = data->
stencilVals
[j];
315
tile->data.depth64[y][x] = (uint64_t)data->bzzzz[j] | ((uint64_t)data->
stencilVals
[j] << 32)
[
all
...]
/external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test.c
50
ubyte
stencilVals
[TGSI_QUAD_SIZE];
86
data->
stencilVals
[j] = tile->data.depth32[y][x] >> 24;
95
data->
stencilVals
[j] = tile->data.depth32[y][x] & 0xff;
103
data->
stencilVals
[j] = tile->data.stencil8[y][x];
118
data->
stencilVals
[j] = (tile->data.depth64[y][x] >> 32) & 0xff;
250
* Write data->bzzzz[] values and data->
stencilVals
into the Z/stencil buffer.
280
tile->data.depth32[y][x] = (data->
stencilVals
[j] << 24) | data->bzzzz[j];
287
tile->data.depth32[y][x] = (data->bzzzz[j] << 8) | data->
stencilVals
[j];
301
tile->data.stencil8[y][x] = data->
stencilVals
[j];
315
tile->data.depth64[y][x] = (uint64_t)data->bzzzz[j] | ((uint64_t)data->
stencilVals
[j] << 32)
[
all
...]
Completed in 578 milliseconds