Image11.cpp | 104 TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage); local 105 return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height); 110 TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage); local 111 return copyToStorageImpl(storage11, level, face, xoffset, yoffset, width, height); 116 TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage); local 117 return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height); 122 TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage); local 123 return copyToStorageImpl(storage11, level, arrayLayer, xoffset, yoffset, width, height); 126 bool Image11::copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) 137 storage11->releaseAssociatedImage(level, layerTarget, this) [all...] |