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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_pipe_flush.c 37 struct svga_context *svga = svga_context(pipe); local
41 svga_surfaces_flush( svga );
45 svga_context_flush(svga, fence);
52 struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
59 debug_dump_surface_bmp(&svga->pipe, filename, fb->cbufs[i]);
64 debug_dump_surface_bmp(&svga->pipe, filename, fb->zsbuf);
72 void svga_init_flush_functions( struct svga_context *svga )
74 svga->pipe.flush = svga_flush;
svga_pipe_blend.c 207 struct svga_context *svga = svga_context(pipe); local
209 svga->curr.blend = (struct svga_blend_state*)blend;
210 svga->dirty |= SVGA_NEW_BLEND;
222 struct svga_context *svga = svga_context(pipe); local
224 svga->curr.blend_color = *blend_color;
226 svga->dirty |= SVGA_NEW_BLEND_COLOR;
230 void svga_init_blend_functions( struct svga_context *svga )
232 svga->pipe.create_blend_state = svga_create_blend_state;
233 svga->pipe.bind_blend_state = svga_bind_blend_state;
234 svga->pipe.delete_blend_state = svga_delete_blend_state
    [all...]
svga_pipe_blit.c 46 struct svga_context *svga = svga_context(pipe); local
56 svga_surfaces_flush( svga );
84 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
91 svga_context_flush(svga, NULL);
93 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
111 SVGA_FIFOCommitAll(svga->swc);
139 svga_texture_copy_handle(svga,
154 svga_init_blit_functions(struct svga_context *svga)
156 svga->pipe.resource_copy_region = svga_surface_copy;
svga_pipe_clear.c 38 try_clear(struct svga_context *svga,
48 struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
51 ret = svga_update_state(svga, SVGA_STATE_HW_CLEAR);
55 if (svga->rebind.rendertargets) {
56 ret = svga_reemit_framebuffer_bindings(svga);
74 if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
82 if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
84 ret = SVGA3D_SetViewport(svga->swc, &rect);
89 ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, depth, stencil,
95 memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect)
111 struct svga_context *svga = svga_context( pipe ); local
    [all...]
svga_pipe_constants.c 51 struct svga_context *svga = svga_context(pipe); local
64 pipe_resource_reference( &svga->curr.cb[shader],
68 svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
70 svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
79 void svga_init_constbuffer_functions( struct svga_context *svga )
81 svga->pipe.set_constant_buffer = svga_set_constant_buffer;
svga_pipe_depthstencil.c 127 struct svga_context *svga = svga_context(pipe); local
129 svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil;
130 svga->dirty |= SVGA_NEW_DEPTH_STENCIL;
143 struct svga_context *svga = svga_context(pipe); local
145 svga->curr.stencil_ref = *stencil_ref;
147 svga->dirty |= SVGA_NEW_STENCIL_REF;
157 void svga_init_depth_stencil_functions( struct svga_context *svga )
159 svga->pipe.create_depth_stencil_alpha_state = svga_create_depth_stencil_state;
160 svga->pipe.bind_depth_stencil_alpha_state = svga_bind_depth_stencil_state;
161 svga->pipe.delete_depth_stencil_alpha_state = svga_delete_depth_stencil_state
    [all...]
svga_pipe_fs.c 48 struct svga_context *svga = svga_context(pipe); local
61 fs->base.id = svga->debug.shader_id++;
67 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
82 struct svga_context *svga = svga_context(pipe); local
84 svga->curr.fs = fs;
85 svga->dirty |= SVGA_NEW_FS;
91 struct svga_context *svga = svga_context(pipe); local
96 svga_hwtnl_flush_retry( svga );
98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
103 ret = SVGA3D_DestroyShader(svga->swc,
    [all...]
svga_context.c 56 struct svga_context *svga = svga_context( pipe ); local
59 svga_cleanup_framebuffer( svga );
60 svga_cleanup_tss_binding( svga );
62 svga_hwtnl_destroy( svga->hwtnl );
64 svga_cleanup_vertex_state(svga);
66 svga->swc->destroy(svga->swc);
68 svga_destroy_swtnl( svga );
70 u_upload_destroy( svga->upload_vb );
71 u_upload_destroy( svga->upload_ib )
88 struct svga_context *svga = NULL; local
    [all...]
svga_pipe_misc.c 37 struct svga_context *svga = svga_context(pipe); local
39 memcpy( &svga->curr.scissor, scissor, sizeof(*scissor) );
40 svga->dirty |= SVGA_NEW_SCISSOR;
51 void svga_cleanup_framebuffer(struct svga_context *svga)
53 struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
54 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
75 struct svga_context *svga = svga_context(pipe); local
76 struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
93 svga_hwtnl_flush_retry( svga );
97 svga_propagate_surface(svga, dst->cbufs[i])
152 struct svga_context *svga = svga_context(pipe); local
167 struct svga_context *svga = svga_context(pipe); local
    [all...]
svga_pipe_vertex.c 42 struct svga_context *svga = svga_context(pipe); local
47 if (count == svga->curr.num_vertex_buffers &&
48 memcmp(svga->curr.vb, buffers, count * sizeof buffers[0]) == 0)
53 pipe_resource_reference(&svga->curr.vb[i].buffer, buffers[i].buffer);
58 for ( ; i < svga->curr.num_vertex_buffers; i++)
59 pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
62 memcpy(svga->curr.vb, buffers, count * sizeof buffers[0]);
63 svga->curr.num_vertex_buffers = count;
64 svga->curr.any_user_vertex_buffers = any_user_buffer;
66 svga->dirty |= SVGA_NEW_VBUFFER
73 struct svga_context *svga = svga_context(pipe); local
106 struct svga_context *svga = svga_context(pipe); local
    [all...]
svga_pipe_vs.c 102 struct svga_context *svga = svga_context(pipe); local
109 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
123 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
126 vs->base.id = svga->debug.shader_id++;
140 struct svga_context *svga = svga_context(pipe); local
142 svga->curr.vs = vs;
143 svga->dirty |= SVGA_NEW_VS;
149 struct svga_context *svga = svga_context(pipe); local
154 svga_hwtnl_flush_retry( svga );
156 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader)
    [all...]
svga_sampler_view.c 59 struct svga_context *svga = svga_context(pipe); local
98 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
120 "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
135 "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
144 sv->handle = svga_texture_view_surface(svga, tex, flags, format,
170 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
177 assert(svga);
192 svga_texture_copy_handle(svga,
svga_pipe_rasterizer.c 67 struct svga_context *svga = svga_context(pipe); local
104 !svga->debug.no_line_width) {
113 if (!svga->debug.force_hw_line_stipple) {
237 struct svga_context *svga = svga_context(pipe); local
241 draw_set_rasterizer_state(svga->swtnl.draw, raster ? &raster->templ : NULL,
243 svga->curr.rast = raster;
245 svga->dirty |= SVGA_NEW_RAST;
255 void svga_init_rasterizer_functions( struct svga_context *svga )
257 svga->pipe.create_rasterizer_state = svga_create_rasterizer_state;
258 svga->pipe.bind_rasterizer_state = svga_bind_rasterizer_state
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_flush.c 37 struct svga_context *svga = svga_context(pipe); local
41 svga_surfaces_flush( svga );
45 svga_context_flush(svga, fence);
52 struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
59 debug_dump_surface_bmp(&svga->pipe, filename, fb->cbufs[i]);
64 debug_dump_surface_bmp(&svga->pipe, filename, fb->zsbuf);
72 void svga_init_flush_functions( struct svga_context *svga )
74 svga->pipe.flush = svga_flush;
svga_pipe_blend.c 207 struct svga_context *svga = svga_context(pipe); local
209 svga->curr.blend = (struct svga_blend_state*)blend;
210 svga->dirty |= SVGA_NEW_BLEND;
222 struct svga_context *svga = svga_context(pipe); local
224 svga->curr.blend_color = *blend_color;
226 svga->dirty |= SVGA_NEW_BLEND_COLOR;
230 void svga_init_blend_functions( struct svga_context *svga )
232 svga->pipe.create_blend_state = svga_create_blend_state;
233 svga->pipe.bind_blend_state = svga_bind_blend_state;
234 svga->pipe.delete_blend_state = svga_delete_blend_state
    [all...]
svga_pipe_blit.c 46 struct svga_context *svga = svga_context(pipe); local
56 svga_surfaces_flush( svga );
84 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
91 svga_context_flush(svga, NULL);
93 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
111 SVGA_FIFOCommitAll(svga->swc);
139 svga_texture_copy_handle(svga,
154 svga_init_blit_functions(struct svga_context *svga)
156 svga->pipe.resource_copy_region = svga_surface_copy;
svga_pipe_clear.c 38 try_clear(struct svga_context *svga,
48 struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
51 ret = svga_update_state(svga, SVGA_STATE_HW_CLEAR);
55 if (svga->rebind.rendertargets) {
56 ret = svga_reemit_framebuffer_bindings(svga);
74 if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
82 if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
84 ret = SVGA3D_SetViewport(svga->swc, &rect);
89 ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, depth, stencil,
95 memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect)
111 struct svga_context *svga = svga_context( pipe ); local
    [all...]
svga_pipe_constants.c 51 struct svga_context *svga = svga_context(pipe); local
64 pipe_resource_reference( &svga->curr.cb[shader],
68 svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
70 svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
79 void svga_init_constbuffer_functions( struct svga_context *svga )
81 svga->pipe.set_constant_buffer = svga_set_constant_buffer;
svga_pipe_depthstencil.c 127 struct svga_context *svga = svga_context(pipe); local
129 svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil;
130 svga->dirty |= SVGA_NEW_DEPTH_STENCIL;
143 struct svga_context *svga = svga_context(pipe); local
145 svga->curr.stencil_ref = *stencil_ref;
147 svga->dirty |= SVGA_NEW_STENCIL_REF;
157 void svga_init_depth_stencil_functions( struct svga_context *svga )
159 svga->pipe.create_depth_stencil_alpha_state = svga_create_depth_stencil_state;
160 svga->pipe.bind_depth_stencil_alpha_state = svga_bind_depth_stencil_state;
161 svga->pipe.delete_depth_stencil_alpha_state = svga_delete_depth_stencil_state
    [all...]
svga_pipe_fs.c 48 struct svga_context *svga = svga_context(pipe); local
61 fs->base.id = svga->debug.shader_id++;
67 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
82 struct svga_context *svga = svga_context(pipe); local
84 svga->curr.fs = fs;
85 svga->dirty |= SVGA_NEW_FS;
91 struct svga_context *svga = svga_context(pipe); local
96 svga_hwtnl_flush_retry( svga );
98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
103 ret = SVGA3D_DestroyShader(svga->swc,
    [all...]
svga_context.c 56 struct svga_context *svga = svga_context( pipe ); local
59 svga_cleanup_framebuffer( svga );
60 svga_cleanup_tss_binding( svga );
62 svga_hwtnl_destroy( svga->hwtnl );
64 svga_cleanup_vertex_state(svga);
66 svga->swc->destroy(svga->swc);
68 svga_destroy_swtnl( svga );
70 u_upload_destroy( svga->upload_vb );
71 u_upload_destroy( svga->upload_ib )
88 struct svga_context *svga = NULL; local
    [all...]
svga_pipe_misc.c 37 struct svga_context *svga = svga_context(pipe); local
39 memcpy( &svga->curr.scissor, scissor, sizeof(*scissor) );
40 svga->dirty |= SVGA_NEW_SCISSOR;
51 void svga_cleanup_framebuffer(struct svga_context *svga)
53 struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
54 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
75 struct svga_context *svga = svga_context(pipe); local
76 struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
93 svga_hwtnl_flush_retry( svga );
97 svga_propagate_surface(svga, dst->cbufs[i])
152 struct svga_context *svga = svga_context(pipe); local
167 struct svga_context *svga = svga_context(pipe); local
    [all...]
svga_pipe_vertex.c 42 struct svga_context *svga = svga_context(pipe); local
47 if (count == svga->curr.num_vertex_buffers &&
48 memcmp(svga->curr.vb, buffers, count * sizeof buffers[0]) == 0)
53 pipe_resource_reference(&svga->curr.vb[i].buffer, buffers[i].buffer);
58 for ( ; i < svga->curr.num_vertex_buffers; i++)
59 pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
62 memcpy(svga->curr.vb, buffers, count * sizeof buffers[0]);
63 svga->curr.num_vertex_buffers = count;
64 svga->curr.any_user_vertex_buffers = any_user_buffer;
66 svga->dirty |= SVGA_NEW_VBUFFER
73 struct svga_context *svga = svga_context(pipe); local
106 struct svga_context *svga = svga_context(pipe); local
    [all...]
svga_pipe_vs.c 102 struct svga_context *svga = svga_context(pipe); local
109 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
123 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
126 vs->base.id = svga->debug.shader_id++;
140 struct svga_context *svga = svga_context(pipe); local
142 svga->curr.vs = vs;
143 svga->dirty |= SVGA_NEW_VS;
149 struct svga_context *svga = svga_context(pipe); local
154 svga_hwtnl_flush_retry( svga );
156 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader)
    [all...]
svga_sampler_view.c 59 struct svga_context *svga = svga_context(pipe); local
98 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
120 "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
135 "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
144 sv->handle = svga_texture_view_surface(svga, tex, flags, format,
170 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
177 assert(svga);
192 svga_texture_copy_handle(svga,

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