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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 42 struct gl_texture_object *texObj = texUnit->_Current;
47 if (texObj->Target == GL_TEXTURE_BUFFER)
114 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
126 } else if (texObj->Target == GL_TEXTURE_1D) {
167 if (texObj->Target == GL_TEXTURE_RECTANGLE) {
brw_wm_sampler_state.c 88 struct gl_texture_object *texObj = texUnit->_Current;
89 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
167 struct gl_texture_object *texObj = texUnit->_Current;
172 if (texObj->Target == GL_TEXTURE_BUFFER)
244 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
256 } else if (texObj->Target == GL_TEXTURE_1D) {
300 if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 42 struct gl_texture_object *texObj = texUnit->_Current;
47 if (texObj->Target == GL_TEXTURE_BUFFER)
114 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
126 } else if (texObj->Target == GL_TEXTURE_1D) {
167 if (texObj->Target == GL_TEXTURE_RECTANGLE) {
brw_wm_sampler_state.c 88 struct gl_texture_object *texObj = texUnit->_Current;
89 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
167 struct gl_texture_object *texObj = texUnit->_Current;
172 if (texObj->Target == GL_TEXTURE_BUFFER)
244 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
256 } else if (texObj->Target == GL_TEXTURE_1D) {
300 if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
160 intel_tex_unmap_images(intel, intel_texture_object(texObj));
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
192 intel_tex_map_images(intel, intel_texture_object(texObj),
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
212 intel_tex_unmap_images(intel, intel_texture_object(texObj));
intel_tex_image.c 14 #include "main/texobj.h"
245 struct gl_texture_object *texobj = image->TexObject; local
246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
277 struct gl_texture_object *texObj;
282 texObj = _mesa_get_current_tex_object(ctx, target);
283 intelObj = intel_texture_object(texObj);
313 _mesa_lock_texture(&intel->ctx, texObj);
314 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
317 _mesa_unlock_texture(&intel->ctx, texObj);
332 struct gl_texture_object *texObj,
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstorage.c 39 #include "texobj.h"
126 struct gl_texture_object *texObj,
131 const GLenum target = texObj->Target;
142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
152 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
171 if (!_mesa_is_proxy_texture(texObj->Target)) {
173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
182 struct gl_texture_image *texImage = texObj->Image[face][level];
197 texObj->Immutable = GL_TRUE;
208 struct gl_texture_object *texObj)
    [all...]
shared.c 125 /* Mutex and timestamp for texobj state validation */
158 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
160 ctx->Driver.DeleteTexture(ctx, texObj);
texstate.c 39 #include "texobj.h"
406 const struct gl_texture_object *texObj = texUnit->_Current;
407 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
410 format = texObj->DepthMode;
575 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
577 texUnit->Sampler : &texObj->Sampler;
579 if (!_mesa_is_texture_complete(texObj, sampler)) {
580 _mesa_test_texobj_completeness(ctx, texObj);
582 if (_mesa_is_texture_complete(texObj, sampler))
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
84 if (texObj) {
94 swizzle_texel(rgba, color, texObj->_Swizzle);
116 const struct gl_texture_object *texObj = texUnit->_Current;
118 if (texObj) {
120 texObj->Image[0][texObj->BaseLevel];
143 swizzle_texel(rgba, color, texObj->_Swizzle);
s_texfetch.c 1170 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
1175 if (!texObj)
1180 dims = _mesa_get_texture_dimensions(texObj->Target);
1184 if (texObj->Image[face][i]) {
1186 swrast_texture_image(texObj->Image[face][i]),
s_renderbuffer.c 561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
565 if (texObj) {
570 struct gl_texture_image *texImage = texObj->Image[face][level];
595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
599 if (texObj) {
604 struct gl_texture_image *texImage = texObj->Image[face][level];
s_texture.c 32 #include "main/texobj.h"
248 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
250 const GLuint faces = _mesa_num_tex_faces(texObj->Target);
254 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
255 struct gl_texture_image *texImage = texObj->Image[face][level];
269 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
271 const GLuint faces = _mesa_num_tex_faces(texObj->Target);
275 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
276 struct gl_texture_image *texImage = texObj->Image[face][level];
300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.c 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
160 intel_tex_unmap_images(intel, intel_texture_object(texObj));
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
192 intel_tex_map_images(intel, intel_texture_object(texObj),
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
212 intel_tex_unmap_images(intel, intel_texture_object(texObj));
intel_tex_image.c 14 #include "main/texobj.h"
245 struct gl_texture_object *texobj = image->TexObject; local
246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
277 struct gl_texture_object *texObj;
282 texObj = _mesa_get_current_tex_object(ctx, target);
283 intelObj = intel_texture_object(texObj);
313 _mesa_lock_texture(&intel->ctx, texObj);
314 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
317 _mesa_unlock_texture(&intel->ctx, texObj);
332 struct gl_texture_object *texObj,
    [all...]
  /external/mesa3d/src/mesa/main/
texstorage.c 39 #include "texobj.h"
126 struct gl_texture_object *texObj,
131 const GLenum target = texObj->Target;
142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
152 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
171 if (!_mesa_is_proxy_texture(texObj->Target)) {
173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
182 struct gl_texture_image *texImage = texObj->Image[face][level];
197 texObj->Immutable = GL_TRUE;
208 struct gl_texture_object *texObj)
    [all...]
shared.c 125 /* Mutex and timestamp for texobj state validation */
158 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
160 ctx->Driver.DeleteTexture(ctx, texObj);
texstate.c 39 #include "texobj.h"
406 const struct gl_texture_object *texObj = texUnit->_Current;
407 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
410 format = texObj->DepthMode;
575 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
577 texUnit->Sampler : &texObj->Sampler;
579 if (!_mesa_is_texture_complete(texObj, sampler)) {
580 _mesa_test_texobj_completeness(ctx, texObj);
582 if (_mesa_is_texture_complete(texObj, sampler))
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
84 if (texObj) {
94 swizzle_texel(rgba, color, texObj->_Swizzle);
116 const struct gl_texture_object *texObj = texUnit->_Current;
118 if (texObj) {
120 texObj->Image[0][texObj->BaseLevel];
143 swizzle_texel(rgba, color, texObj->_Swizzle);
s_texfetch.c 1170 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
1175 if (!texObj)
1180 dims = _mesa_get_texture_dimensions(texObj->Target);
1184 if (texObj->Image[face][i]) {
1186 swrast_texture_image(texObj->Image[face][i]),
s_renderbuffer.c 561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
565 if (texObj) {
570 struct gl_texture_image *texImage = texObj->Image[face][level];
595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
599 if (texObj) {
604 struct gl_texture_image *texImage = texObj->Image[face][level];
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 439 const struct gl_texture_object *texObj
441 if (texObj) {
442 struct gl_texture_image *texImage = texObj->Image[0][0];
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_texture.c 38 #include "main/texobj.h"
195 struct gl_texture_object *texObj;
202 texObj = ctx->Texture.Unit[texUnit]._Current;
204 if (!texObj) {
205 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
206 samp = &texObj->Sampler;
208 stObj = st_texture_object(texObj);
210 retval = st_finalize_texture(ctx, st->pipe, texObj);
402 struct gl_texture_object *texObj
405 if (texObj) {
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 439 const struct gl_texture_object *texObj
441 if (texObj) {
442 struct gl_texture_image *texImage = texObj->Image[0][0];
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c 38 #include "main/texobj.h"
195 struct gl_texture_object *texObj;
202 texObj = ctx->Texture.Unit[texUnit]._Current;
204 if (!texObj) {
205 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
206 samp = &texObj->Sampler;
208 stObj = st_texture_object(texObj);
210 retval = st_finalize_texture(ctx, st->pipe, texObj);
402 struct gl_texture_object *texObj
405 if (texObj) {
    [all...]

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