/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 42 struct gl_texture_object *texObj = texUnit->_Current; 47 if (texObj->Target == GL_TEXTURE_BUFFER) 114 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 126 } else if (texObj->Target == GL_TEXTURE_1D) { 167 if (texObj->Target == GL_TEXTURE_RECTANGLE) {
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brw_wm_sampler_state.c | 88 struct gl_texture_object *texObj = texUnit->_Current; 89 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel]; 167 struct gl_texture_object *texObj = texUnit->_Current; 172 if (texObj->Target == GL_TEXTURE_BUFFER) 244 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 256 } else if (texObj->Target == GL_TEXTURE_1D) { 300 if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 42 struct gl_texture_object *texObj = texUnit->_Current; 47 if (texObj->Target == GL_TEXTURE_BUFFER) 114 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 126 } else if (texObj->Target == GL_TEXTURE_1D) { 167 if (texObj->Target == GL_TEXTURE_RECTANGLE) {
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brw_wm_sampler_state.c | 88 struct gl_texture_object *texObj = texUnit->_Current; 89 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel]; 167 struct gl_texture_object *texObj = texUnit->_Current; 172 if (texObj->Target == GL_TEXTURE_BUFFER) 244 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 256 } else if (texObj->Target == GL_TEXTURE_1D) { 300 if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_span.c | 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 160 intel_tex_unmap_images(intel, intel_texture_object(texObj)); 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 192 intel_tex_map_images(intel, intel_texture_object(texObj), 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 212 intel_tex_unmap_images(intel, intel_texture_object(texObj));
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intel_tex_image.c | 14 #include "main/texobj.h" 245 struct gl_texture_object *texobj = image->TexObject; local 246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj); 277 struct gl_texture_object *texObj; 282 texObj = _mesa_get_current_tex_object(ctx, target); 283 intelObj = intel_texture_object(texObj); 313 _mesa_lock_texture(&intel->ctx, texObj); 314 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 317 _mesa_unlock_texture(&intel->ctx, texObj); 332 struct gl_texture_object *texObj, [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texstorage.c | 39 #include "texobj.h" 126 struct gl_texture_object *texObj, 131 const GLenum target = texObj->Target; 142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, 152 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 171 if (!_mesa_is_proxy_texture(texObj->Target)) { 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 182 struct gl_texture_image *texImage = texObj->Image[face][level]; 197 texObj->Immutable = GL_TRUE; 208 struct gl_texture_object *texObj) [all...] |
shared.c | 125 /* Mutex and timestamp for texobj state validation */ 158 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 160 ctx->Driver.DeleteTexture(ctx, texObj);
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texstate.c | 39 #include "texobj.h" 406 const struct gl_texture_object *texObj = texUnit->_Current; 407 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; 410 format = texObj->DepthMode; 575 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; 577 texUnit->Sampler : &texObj->Sampler; 579 if (!_mesa_is_texture_complete(texObj, sampler)) { 580 _mesa_test_texobj_completeness(ctx, texObj); 582 if (_mesa_is_texture_complete(texObj, sampler)) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_fragprog.c | 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 84 if (texObj) { 94 swizzle_texel(rgba, color, texObj->_Swizzle); 116 const struct gl_texture_object *texObj = texUnit->_Current; 118 if (texObj) { 120 texObj->Image[0][texObj->BaseLevel]; 143 swizzle_texel(rgba, color, texObj->_Swizzle);
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s_texfetch.c | 1170 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 1175 if (!texObj) 1180 dims = _mesa_get_texture_dimensions(texObj->Target); 1184 if (texObj->Image[face][i]) { 1186 swrast_texture_image(texObj->Image[face][i]),
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s_renderbuffer.c | 561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; 565 if (texObj) { 570 struct gl_texture_image *texImage = texObj->Image[face][level]; 595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; 599 if (texObj) { 604 struct gl_texture_image *texImage = texObj->Image[face][level];
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s_texture.c | 32 #include "main/texobj.h" 248 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj) 250 const GLuint faces = _mesa_num_tex_faces(texObj->Target); 254 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { 255 struct gl_texture_image *texImage = texObj->Image[face][level]; 269 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj) 271 const GLuint faces = _mesa_num_tex_faces(texObj->Target); 275 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { 276 struct gl_texture_image *texImage = texObj->Image[face][level]; 300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current [all...] |
/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_span.c | 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 160 intel_tex_unmap_images(intel, intel_texture_object(texObj)); 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 192 intel_tex_map_images(intel, intel_texture_object(texObj), 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 212 intel_tex_unmap_images(intel, intel_texture_object(texObj));
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intel_tex_image.c | 14 #include "main/texobj.h" 245 struct gl_texture_object *texobj = image->TexObject; local 246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj); 277 struct gl_texture_object *texObj; 282 texObj = _mesa_get_current_tex_object(ctx, target); 283 intelObj = intel_texture_object(texObj); 313 _mesa_lock_texture(&intel->ctx, texObj); 314 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 317 _mesa_unlock_texture(&intel->ctx, texObj); 332 struct gl_texture_object *texObj, [all...] |
/external/mesa3d/src/mesa/main/ |
texstorage.c | 39 #include "texobj.h" 126 struct gl_texture_object *texObj, 131 const GLenum target = texObj->Target; 142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, 152 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 171 if (!_mesa_is_proxy_texture(texObj->Target)) { 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 182 struct gl_texture_image *texImage = texObj->Image[face][level]; 197 texObj->Immutable = GL_TRUE; 208 struct gl_texture_object *texObj) [all...] |
shared.c | 125 /* Mutex and timestamp for texobj state validation */ 158 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 160 ctx->Driver.DeleteTexture(ctx, texObj);
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texstate.c | 39 #include "texobj.h" 406 const struct gl_texture_object *texObj = texUnit->_Current; 407 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; 410 format = texObj->DepthMode; 575 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; 577 texUnit->Sampler : &texObj->Sampler; 579 if (!_mesa_is_texture_complete(texObj, sampler)) { 580 _mesa_test_texobj_completeness(ctx, texObj); 582 if (_mesa_is_texture_complete(texObj, sampler)) [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 84 if (texObj) { 94 swizzle_texel(rgba, color, texObj->_Swizzle); 116 const struct gl_texture_object *texObj = texUnit->_Current; 118 if (texObj) { 120 texObj->Image[0][texObj->BaseLevel]; 143 swizzle_texel(rgba, color, texObj->_Swizzle);
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s_texfetch.c | 1170 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 1175 if (!texObj) 1180 dims = _mesa_get_texture_dimensions(texObj->Target); 1184 if (texObj->Image[face][i]) { 1186 swrast_texture_image(texObj->Image[face][i]),
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s_renderbuffer.c | 561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; 565 if (texObj) { 570 struct gl_texture_image *texImage = texObj->Image[face][level]; 595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; 599 if (texObj) { 604 struct gl_texture_image *texImage = texObj->Image[face][level];
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 439 const struct gl_texture_object *texObj 441 if (texObj) { 442 struct gl_texture_image *texImage = texObj->Image[0][0]; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_texture.c | 38 #include "main/texobj.h" 195 struct gl_texture_object *texObj; 202 texObj = ctx->Texture.Unit[texUnit]._Current; 204 if (!texObj) { 205 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); 206 samp = &texObj->Sampler; 208 stObj = st_texture_object(texObj); 210 retval = st_finalize_texture(ctx, st->pipe, texObj); 402 struct gl_texture_object *texObj 405 if (texObj) { [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 439 const struct gl_texture_object *texObj 441 if (texObj) { 442 struct gl_texture_image *texImage = texObj->Image[0][0]; [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_texture.c | 38 #include "main/texobj.h" 195 struct gl_texture_object *texObj; 202 texObj = ctx->Texture.Unit[texUnit]._Current; 204 if (!texObj) { 205 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); 206 samp = &texObj->Sampler; 208 stObj = st_texture_object(texObj); 210 retval = st_finalize_texture(ctx, st->pipe, texObj); 402 struct gl_texture_object *texObj 405 if (texObj) { [all...] |