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      1 #include "../cache.h"
      2 #include "../progress.h"
      3 #include "../libslang.h"
      4 #include "../ui.h"
      5 #include "../browser.h"
      6 
      7 static void tui_progress__update(u64 curr, u64 total, const char *title)
      8 {
      9 	int bar, y;
     10 	/*
     11 	 * FIXME: We should have a per UI backend way of showing progress,
     12 	 * stdio will just show a percentage as NN%, etc.
     13 	 */
     14 	if (use_browser <= 0)
     15 		return;
     16 
     17 	if (total == 0)
     18 		return;
     19 
     20 	ui__refresh_dimensions(true);
     21 	pthread_mutex_lock(&ui__lock);
     22 	y = SLtt_Screen_Rows / 2 - 2;
     23 	SLsmg_set_color(0);
     24 	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
     25 	SLsmg_gotorc(y++, 1);
     26 	SLsmg_write_string((char *)title);
     27 	SLsmg_set_color(HE_COLORSET_SELECTED);
     28 	bar = ((SLtt_Screen_Cols - 2) * curr) / total;
     29 	SLsmg_fill_region(y, 1, 1, bar, ' ');
     30 	SLsmg_refresh();
     31 	pthread_mutex_unlock(&ui__lock);
     32 }
     33 
     34 static struct ui_progress tui_progress_fns =
     35 {
     36 	.update		= tui_progress__update,
     37 };
     38 
     39 void ui_progress__init(void)
     40 {
     41 	progress_fns = &tui_progress_fns;
     42 }
     43