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    Searched defs:vertex2 (Results 1 - 5 of 5) sorted by null

  /external/ceres-solver/internal/ceres/
single_linkage_clustering.cc 67 const int vertex2 = *it2; local
71 if ((vertex1 > vertex2) ||
72 (graph.EdgeWeight(vertex1, vertex2) < options.min_similarity)) {
78 const int c2 = FindConnectedComponent(vertex2, membership);
graph_algorithms.h 299 const Vertex vertex2 = *it2; local
300 if (vertex1 >= vertex2) {
303 const double weight = graph.EdgeWeight(vertex1, vertex2);
304 weighted_edges.push_back(make_pair(weight, make_pair(vertex1, vertex2)));
318 const Vertex vertex2 = edge.second; local
324 (forest->Neighbors(vertex2).size() == 2)) {
333 Vertex root2 = FindConnectedComponent(vertex2, &disjoint_set);
341 const double edge_weight = graph.EdgeWeight(vertex1, vertex2);
342 forest->AddEdge(vertex1, vertex2, edge_weight);
343 forest->AddEdge(vertex2, vertex1, edge_weight)
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  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 215 const tcu::Vec4 vertex2 = genRandomVector(rnd); local
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
219 triangles[triNdx*3 + 1] = vertex2;
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  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 215 const tcu::Vec4 vertex2 = genRandomVector(rnd); local
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
219 triangles[triNdx*3 + 1] = vertex2;
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  /external/pdfium/core/src/fpdfapi/fpdf_render/
fpdf_render_pattern.cpp 330 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; local
332 vertex2.x, vertex2.y, inter_x[nIntersects]);
336 r[nIntersects] = vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y, vertex2.y - vertex1.y);
337 g[nIntersects] = vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y, vertex2.y - vertex1.y);
338 b[nIntersects] = vertex1.b + FXSYS_MulDiv(vertex2.b - vertex1.b, y - vertex1.y, vertex2.y - vertex1.y);
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