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Searched
defs:vertexArray
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp
121
GLuint
vertexArray
= 0;
125
gl.genVertexArrays(1, &
vertexArray
);
126
gl.bindVertexArray(
vertexArray
);
163
gl.deleteVertexArrays(1, &
vertexArray
);
221
GLuint
vertexArray
= 0;
225
gl.genVertexArrays(1, &
vertexArray
);
226
gl.bindVertexArray(
vertexArray
);
243
gl.deleteVertexArrays(1, &
vertexArray
);
/external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp
472
GLuint
vertexArray
;
473
gl.genVertexArrays(1, &
vertexArray
);
475
m_vertexArrays.push_back(
vertexArray
);
/development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c
81
GLfixed *
vertexArray
;
111
free(object->
vertexArray
);
125
result->
vertexArray
= (GLfixed *)malloc(vertices * vertexComponents *
135
if (result->
vertexArray
== NULL ||
151
0, object->
vertexArray
);
309
result->
vertexArray
[currentVertex * 3] = FIXED(pa.x);
310
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pa.y);
311
result->
vertexArray
[currentVertex * 3 + 2] = FIXED(pa.z);
313
result->
vertexArray
[currentVertex * 3] = FIXED(pb.x);
314
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pb.y)
[
all
...]
/frameworks/native/opengl/tests/angeles/
demo.c
81
GLfixed *
vertexArray
;
111
free(object->
vertexArray
);
125
result->
vertexArray
= (GLfixed *)malloc(vertices * vertexComponents *
135
if (result->
vertexArray
== NULL ||
151
0, object->
vertexArray
);
309
result->
vertexArray
[currentVertex * 3] = FIXED(pa.x);
310
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pa.y);
311
result->
vertexArray
[currentVertex * 3 + 2] = FIXED(pa.z);
313
result->
vertexArray
[currentVertex * 3] = FIXED(pb.x);
314
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pb.y)
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/
Context.cpp
28
#include "libGLESv2/
VertexArray
.h"
263
VertexArray
*
vertexArray
= new
VertexArray
(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
264
mVertexArrayMap[handle] =
vertexArray
;
360
void Context::deleteVertexArray(GLuint
vertexArray
)
362
auto vertexArrayObject = mVertexArrayMap.find(
vertexArray
);
366
detachVertexArray(
vertexArray
);
466
VertexArray
*Context::getVertexArray(GLuint handle) const
468
auto
vertexArray
= mVertexArrayMap.find(handle)
[
all
...]
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