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    Searched defs:vertexArray (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 121 GLuint vertexArray = 0;
125 gl.genVertexArrays(1, &vertexArray);
126 gl.bindVertexArray(vertexArray);
163 gl.deleteVertexArrays(1, &vertexArray);
221 GLuint vertexArray = 0;
225 gl.genVertexArrays(1, &vertexArray);
226 gl.bindVertexArray(vertexArray);
243 gl.deleteVertexArrays(1, &vertexArray);
  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 472 GLuint vertexArray;
473 gl.genVertexArrays(1, &vertexArray);
475 m_vertexArrays.push_back(vertexArray);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.cpp 28 #include "libGLESv2/VertexArray.h"
263 VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
264 mVertexArrayMap[handle] = vertexArray;
360 void Context::deleteVertexArray(GLuint vertexArray)
362 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
366 detachVertexArray(vertexArray);
466 VertexArray *Context::getVertexArray(GLuint handle) const
468 auto vertexArray = mVertexArrayMap.find(handle)
    [all...]

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