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      1 /*
      2  * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org)
      3  * Copyright (C) 2006 Apple Computer, Inc.
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  *
     20  */
     21 
     22 #ifndef RenderView_h
     23 #define RenderView_h
     24 
     25 #include "core/frame/FrameView.h"
     26 #include "core/rendering/LayoutState.h"
     27 #include "core/rendering/PaintInvalidationState.h"
     28 #include "core/rendering/RenderBlockFlow.h"
     29 #include "platform/PODFreeListArena.h"
     30 #include "platform/scroll/ScrollableArea.h"
     31 #include "wtf/OwnPtr.h"
     32 
     33 namespace blink {
     34 
     35 class FlowThreadController;
     36 class RenderLayerCompositor;
     37 class RenderQuote;
     38 
     39 // The root of the render tree, corresponding to the CSS initial containing block.
     40 // It's dimensions match that of the logical viewport (which may be different from
     41 // the visible viewport in fixed-layout mode), and it is always at position (0,0)
     42 // relative to the document (and so isn't necessarily in view).
     43 class RenderView FINAL : public RenderBlockFlow {
     44 public:
     45     explicit RenderView(Document*);
     46     virtual ~RenderView();
     47     virtual void trace(Visitor*) OVERRIDE;
     48 
     49     bool hitTest(const HitTestRequest&, HitTestResult&);
     50     bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
     51 
     52     // Returns the total count of calls to HitTest, for testing.
     53     unsigned hitTestCount() const { return m_hitTestCount; }
     54 
     55     virtual const char* renderName() const OVERRIDE { return "RenderView"; }
     56 
     57     virtual bool isRenderView() const OVERRIDE { return true; }
     58 
     59     virtual LayerType layerTypeRequired() const OVERRIDE { return NormalLayer; }
     60 
     61     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
     62 
     63     virtual void layout() OVERRIDE;
     64     virtual void updateLogicalWidth() OVERRIDE;
     65     virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
     66 
     67     virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const OVERRIDE;
     68 
     69     // The same as the FrameView's layoutHeight/layoutWidth but with null check guards.
     70     int viewHeight(IncludeScrollbarsInRect = ExcludeScrollbars) const;
     71     int viewWidth(IncludeScrollbarsInRect = ExcludeScrollbars) const;
     72     int viewLogicalWidth() const
     73     {
     74         return style()->isHorizontalWritingMode() ? viewWidth(ExcludeScrollbars) : viewHeight(ExcludeScrollbars);
     75     }
     76     int viewLogicalHeight() const;
     77     LayoutUnit viewLogicalHeightForPercentages() const;
     78 
     79     float zoomFactor() const;
     80 
     81     FrameView* frameView() const { return m_frameView; }
     82 
     83     enum ViewportConstrainedPosition {
     84         IsNotFixedPosition,
     85         IsFixedPosition,
     86     };
     87     void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, ViewportConstrainedPosition, const PaintInvalidationState*) const;
     88     virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const OVERRIDE;
     89 
     90     void invalidatePaintForRectangle(const LayoutRect&) const;
     91 
     92     void invalidatePaintForViewAndCompositedLayers();
     93 
     94     virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
     95     virtual void paintBoxDecorationBackground(PaintInfo&, const LayoutPoint&) OVERRIDE;
     96 
     97     enum SelectionPaintInvalidationMode { PaintInvalidationNewXOROld, PaintInvalidationNewMinusOld, PaintInvalidationNothing };
     98     void setSelection(RenderObject* start, int startPos, RenderObject*, int endPos, SelectionPaintInvalidationMode = PaintInvalidationNewXOROld);
     99     void getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const;
    100     void clearSelection();
    101     RenderObject* selectionStart() const { return m_selectionStart; }
    102     RenderObject* selectionEnd() const { return m_selectionEnd; }
    103     IntRect selectionBounds() const;
    104     void selectionStartEnd(int& startPos, int& endPos) const;
    105     void invalidatePaintForSelection() const;
    106 
    107     virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE;
    108     virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
    109 
    110     virtual LayoutRect viewRect() const OVERRIDE;
    111 
    112     bool shouldDoFullPaintInvalidationForNextLayout() const;
    113     bool doingFullPaintInvalidation() const { return m_frameView->needsFullPaintInvalidation(); }
    114 
    115     LayoutState* layoutState() const { return m_layoutState; }
    116 
    117     virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) OVERRIDE;
    118 
    119     LayoutUnit pageLogicalHeight() const { return m_pageLogicalHeight; }
    120     void setPageLogicalHeight(LayoutUnit height)
    121     {
    122         if (m_pageLogicalHeight != height) {
    123             m_pageLogicalHeight = height;
    124             m_pageLogicalHeightChanged = true;
    125         }
    126     }
    127     bool pageLogicalHeightChanged() const { return m_pageLogicalHeightChanged; }
    128 
    129     // Notification that this view moved into or out of a native window.
    130     void setIsInWindow(bool);
    131 
    132     RenderLayerCompositor* compositor();
    133     bool usesCompositing() const;
    134 
    135     IntRect unscaledDocumentRect() const;
    136     LayoutRect backgroundRect(RenderBox* backgroundRenderer) const;
    137 
    138     IntRect documentRect() const;
    139 
    140     // Renderer that paints the root background has background-images which all have background-attachment: fixed.
    141     bool rootBackgroundIsEntirelyFixed() const;
    142 
    143     FlowThreadController* flowThreadController();
    144 
    145     IntervalArena* intervalArena();
    146 
    147     void setRenderQuoteHead(RenderQuote* head) { m_renderQuoteHead = head; }
    148     RenderQuote* renderQuoteHead() const { return m_renderQuoteHead; }
    149 
    150     // FIXME: This is a work around because the current implementation of counters
    151     // requires walking the entire tree repeatedly and most pages don't actually use either
    152     // feature so we shouldn't take the performance hit when not needed. Long term we should
    153     // rewrite the counter and quotes code.
    154     void addRenderCounter() { m_renderCounterCount++; }
    155     void removeRenderCounter() { ASSERT(m_renderCounterCount > 0); m_renderCounterCount--; }
    156     bool hasRenderCounters() { return m_renderCounterCount; }
    157 
    158     virtual bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const OVERRIDE;
    159 
    160     double layoutViewportWidth() const;
    161     double layoutViewportHeight() const;
    162 
    163     void pushLayoutState(LayoutState&);
    164     void popLayoutState();
    165     virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE FINAL;
    166 
    167 private:
    168     virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE;
    169     virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE;
    170     virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const OVERRIDE;
    171     virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const OVERRIDE;
    172 
    173     bool shouldInvalidatePaint(const LayoutRect&) const;
    174 
    175     void layoutContent();
    176 #if ENABLE(ASSERT)
    177     void checkLayoutState();
    178 #endif
    179 
    180     friend class ForceHorriblySlowRectMapping;
    181 
    182     bool shouldUsePrintingLayout() const;
    183 
    184     RenderObject* backgroundRenderer() const;
    185 
    186     FrameView* m_frameView;
    187 
    188     RawPtrWillBeMember<RenderObject> m_selectionStart;
    189     RawPtrWillBeMember<RenderObject> m_selectionEnd;
    190 
    191     int m_selectionStartPos;
    192     int m_selectionEndPos;
    193 
    194     LayoutUnit m_pageLogicalHeight;
    195     bool m_pageLogicalHeightChanged;
    196     LayoutState* m_layoutState;
    197     OwnPtr<RenderLayerCompositor> m_compositor;
    198     OwnPtr<FlowThreadController> m_flowThreadController;
    199     RefPtr<IntervalArena> m_intervalArena;
    200 
    201     RawPtrWillBeMember<RenderQuote> m_renderQuoteHead;
    202     unsigned m_renderCounterCount;
    203 
    204     unsigned m_hitTestCount;
    205 };
    206 
    207 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderView, isRenderView());
    208 
    209 // Suspends the LayoutState cached offset and clipRect optimization. Used under transforms
    210 // that cannot be represented by LayoutState (common in SVG) and when manipulating the render
    211 // tree during layout in ways that can trigger paint invalidation of a non-child (e.g. when a list item
    212 // moves its list marker around). Note that even when disabled, LayoutState is still used to
    213 // store layoutDelta.
    214 class ForceHorriblySlowRectMapping {
    215     WTF_MAKE_NONCOPYABLE(ForceHorriblySlowRectMapping);
    216 public:
    217     ForceHorriblySlowRectMapping(const PaintInvalidationState* paintInvalidationState)
    218         : m_paintInvalidationState(paintInvalidationState)
    219         , m_didDisable(m_paintInvalidationState && m_paintInvalidationState->cachedOffsetsEnabled())
    220     {
    221         if (m_paintInvalidationState)
    222             m_paintInvalidationState->m_cachedOffsetsEnabled = false;
    223     }
    224 
    225     ~ForceHorriblySlowRectMapping()
    226     {
    227         if (m_didDisable)
    228             m_paintInvalidationState->m_cachedOffsetsEnabled = true;
    229     }
    230 private:
    231     const PaintInvalidationState* m_paintInvalidationState;
    232     bool m_didDisable;
    233 };
    234 
    235 } // namespace blink
    236 
    237 #endif // RenderView_h
    238