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Searched
defs:viewMatrix
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/
SimpleVertexShader.cpp
97
Matrix4
viewMatrix
= Matrix4::identity();
99
Matrix4 mvpMatrix = perspectiveMatrix *
viewMatrix
* modelMatrix;
/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
PostSubBuffer.cpp
110
Matrix4
viewMatrix
= Matrix4::identity();
112
Matrix4 mvpMatrix = perspectiveMatrix *
viewMatrix
* modelMatrix;
/external/chromium_org/third_party/skia/gm/
texturedomaineffect.cpp
134
SkMatrix
viewMatrix
;
135
viewMatrix
.setTranslate(x, y);
136
drawState->reset(
viewMatrix
);
yuvtorgbeffect.cpp
116
SkMatrix
viewMatrix
;
117
viewMatrix
.setTranslate(x, y);
118
drawState->reset(
viewMatrix
);
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.cpp
244
GrGLfloat
viewMatrix
[3 * 3];
245
fMatrixState.getGLMatrix<3>(
viewMatrix
);
246
fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni,
viewMatrix
);
/external/skia/gm/
texturedomaineffect.cpp
134
SkMatrix
viewMatrix
;
135
viewMatrix
.setTranslate(x, y);
136
drawState->reset(
viewMatrix
);
/external/skia/src/gpu/gl/
GrGLProgram.cpp
257
GrGLfloat
viewMatrix
[3 * 3];
258
fMatrixState.getGLMatrix<3>(
viewMatrix
);
259
fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni,
viewMatrix
);
/external/eigen/demos/opengl/
camera.cpp
205
const Affine3f& Camera::
viewMatrix
(void) const
242
gpu.loadMatrix(
viewMatrix
().matrix(),GL_MODELVIEW);
/external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp
643
SkMatrix
viewMatrix
= target->getDrawState().getViewMatrix();
654
if (
viewMatrix
.hasPerspective()) {
655
origPath.transform(
viewMatrix
, &tmpPath);
657
viewMatrix
= SkMatrix::I();
675
if (!get_segments(*path,
viewMatrix
, &segments, &fanPt, &vCount, &iCount, &devBounds)) {
/external/skia/src/gpu/
GrAAConvexPathRenderer.cpp
636
SkMatrix
viewMatrix
= target->getDrawState().getViewMatrix();
647
if (
viewMatrix
.hasPerspective()) {
648
origPath.transform(
viewMatrix
, &tmpPath);
650
viewMatrix
= SkMatrix::I();
668
if (!get_segments(*path,
viewMatrix
, &segments, &fanPt, &vCount, &iCount, &devBounds)) {
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