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    Searched defs:viewportH (Results 1 - 18 of 18) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128);
191 gl.viewport (0, 0, viewportW, viewportH);
200 tcu::Surface result (viewportW, viewportH);
es2fDepthRangeTests.cpp 146 const int viewportH = de::min(128, renderTarget.getHeight());
148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH);
149 tcu::Surface renderedFrame (viewportW, viewportH);
150 tcu::Surface referenceFrame (viewportW, viewportH);
169 glViewport(viewportX, viewportY, viewportW, viewportH);
295 const int viewportH = de::min(128, renderTarget.getHeight());
297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH);
298 tcu::Surface renderedFrame (viewportW, viewportH);
299 tcu::Surface referenceFrame (viewportW, viewportH);
319 glViewport(viewportX, viewportY, viewportW, viewportH);
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es2fFlushFinishTests.cpp 222 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE);
234 gl.viewport(0, 0, viewportW, viewportH);
es2fTextureFilteringTests.cpp 224 const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight());
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
es2fDepthStencilTests.cpp 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT);
565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits());
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
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es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderPerformanceCase.cpp 71 int viewportH = m_renderCtx.getRenderTarget().getHeight();
76 int numFrag = viewportW*viewportH;
99 while (viewportW*viewportH > numFrag)
101 if (viewportW > viewportH)
104 viewportH -= 1;
109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1));
115 setViewportSize(viewportW, viewportH);
glsUniformBlockCase.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128);
191 gl.viewport (0, 0, viewportW, viewportH);
200 tcu::Surface result (viewportW, viewportH);
es3fFlushFinishTests.cpp 231 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE);
243 gl.viewport(0, 0, viewportW, viewportH);
es3fFragDepthTests.cpp 130 int viewportH = de::min(128, renderTarget.getHeight());
132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH);
133 tcu::Surface renderedFrame (viewportW, viewportH);
134 tcu::Surface referenceFrame (viewportW, viewportH);
140 gl.viewport(viewportX, viewportY, viewportW, viewportH);
301 int viewportH = de::min(128, renderTarget.getHeight());
303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH);
304 tcu::Surface renderedFrame (viewportW, viewportH);
305 tcu::Surface referenceFrame (viewportW, viewportH);
312 gl.viewport(viewportX, viewportY, viewportW, viewportH);
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es3fShaderBuiltinVarTests.cpp 755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight;
757 if (viewportH > height)
760 DE_ASSERT(viewportW <= width && viewportH <= height);
826 const float h = 2.0f * float(quadHeight)/float(viewportH);
852 m_viewportH = viewportH;
968 const int viewportH = m_viewportH;
973 tcu::Surface refImg (viewportW, viewportH);
974 tcu::Surface testImg (viewportW, viewportH);
977 const int viewportY = rnd.getInt(0, height-viewportH);
984 gl.viewport (viewportX, viewportY, viewportW, viewportH);
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es3fDepthStencilTests.cpp 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT);
565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits());
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
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es3fFragmentOutputTests.cpp 501 const int viewportH = minBufSize.y();
703 gl.viewport(0, 0, viewportW, viewportH);
787 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1);
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es3fTextureFilteringTests.cpp 224 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight());
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
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es3fTextureShadowTests.cpp 292 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
303 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
846 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
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es3fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp     [all...]

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