/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es2fDepthRangeTests.cpp | 146 const int viewportH = de::min(128, renderTarget.getHeight()); 148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 149 tcu::Surface renderedFrame (viewportW, viewportH); 150 tcu::Surface referenceFrame (viewportW, viewportH); 169 glViewport(viewportX, viewportY, viewportW, viewportH); 295 const int viewportH = de::min(128, renderTarget.getHeight()); 297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 298 tcu::Surface renderedFrame (viewportW, viewportH); 299 tcu::Surface referenceFrame (viewportW, viewportH); 319 glViewport(viewportX, viewportY, viewportW, viewportH); [all...] |
es2fFlushFinishTests.cpp | 222 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); 234 gl.viewport(0, 0, viewportW, viewportH);
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es2fTextureFilteringTests.cpp | 224 const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight()); 234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
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es2fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 71 int viewportH = m_renderCtx.getRenderTarget().getHeight(); 76 int numFrag = viewportW*viewportH; 99 while (viewportW*viewportH > numFrag) 101 if (viewportW > viewportH) 104 viewportH -= 1; 109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); 115 setViewportSize(viewportW, viewportH);
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glsUniformBlockCase.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es3fFlushFinishTests.cpp | 231 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); 243 gl.viewport(0, 0, viewportW, viewportH);
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es3fFragDepthTests.cpp | 130 int viewportH = de::min(128, renderTarget.getHeight()); 132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 133 tcu::Surface renderedFrame (viewportW, viewportH); 134 tcu::Surface referenceFrame (viewportW, viewportH); 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); 301 int viewportH = de::min(128, renderTarget.getHeight()); 303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 304 tcu::Surface renderedFrame (viewportW, viewportH); 305 tcu::Surface referenceFrame (viewportW, viewportH); 312 gl.viewport(viewportX, viewportY, viewportW, viewportH); [all...] |
es3fShaderBuiltinVarTests.cpp | 755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; 757 if (viewportH > height) 760 DE_ASSERT(viewportW <= width && viewportH <= height); 826 const float h = 2.0f * float(quadHeight)/float(viewportH); 852 m_viewportH = viewportH; 968 const int viewportH = m_viewportH; 973 tcu::Surface refImg (viewportW, viewportH); 974 tcu::Surface testImg (viewportW, viewportH); 977 const int viewportY = rnd.getInt(0, height-viewportH); 984 gl.viewport (viewportX, viewportY, viewportW, viewportH); [all...] |
es3fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es3fFragmentOutputTests.cpp | 501 const int viewportH = minBufSize.y(); 703 gl.viewport(0, 0, viewportW, viewportH); 787 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); [all...] |
es3fTextureFilteringTests.cpp | 224 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight()); 234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); [all...] |
es3fTextureShadowTests.cpp | 292 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight()); 303 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 846 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight()); 860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); [all...] |
es3fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | [all...] |